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  1. The game itself is AMAZING and I am already almost totally in love with it, definitely worth the money! But the UI ruins every good feeling towards DDA. Here are my problems with it: - too ugly and simple (also gives fps lag, while the game runs very smooth) - not clear what is what on the screen, I thought at first that the top bar is the crystal health, since it was depleting the same pace as how it got hit. I then realized the Crystal health is not visible on the UI, you actually have to look at it direcly. - no indication that a player joined your session, cannot see their health/mana - in the inventory view, I think it should be default to show the comparison of currently equipped gear instead of having to press a button every time (there are scenarios where pressing the button does not bring up the currently equipped gear when i already have something equipped in that slot) - in the inventory view when an item is not better than the currently equipped one, a barely visible green down arrow indicates it. That definitely should be red and more visible. - the name on the chest after a round should be visible from any distance, so players won't forget to open it - the map is too translucent, and the towers all marked with just flat square red diamonds - i hope this will be fixed and proper graphics will be added to know what tower was put where (also the map transparency could be dynamic, so if a player does not move, it should be 100% visible, and if the player starts moving, it could be less visible) Also there is a problem with the Apprentice imho. The right click ability and the special ability is almost the same. I miss the charged up big shot. Instead of that we now have two ground hitting staff move. It makes it feel like the Apprentice is handicapped to have only 1 ability, just he can use it a bit more often.
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