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  1. I don't have much in the way of expectations given this project lacks a Triple A budget but I figured it's a topic worth mention. Since Unreal 4 supports DX12, Vulkan and even the integration of things like path/ray tracing, DLSS, HDRI and Variable Rate Shading is there any chance of these things being used in DDA? 4/2/19 Unreal Engine 4.22 was released with various improvements to developer tools including those to implement DXR & unbiased path tracers 4/11/19 Nvidia just released their new drivers that enable DXR on pascal cards IE: GTX 1060 6gb and above which expands the user base exponentially
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