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Found 4 results

  1. I want to push floors fast . If fail onslaught mode,u have to press Y and restart, it will take much time. Are there any advice to build fast and avoid to fail? for example,no wfm use ,defeat miniboss in time.
  2. So I am doing onslaught lost temple, and the lag is unbelievably bad, its more or less unplayable. I never experienced this before, and I might hit my progression wall due to lag rather then hero/defense power at this rate. Other maps are fine, it seems to be exclusive to Lost temple. Anyone else experiencing this?
  3. I am not the first person with this idea, and honestly I think it should have been acted on ages ago. (also not sure if CG has said anything regarding this so feel free to add or criticise as you see fit) The suggestion: Make it a % reduction on the debuff effect and not the debuff timer Intended interactions: - Emps make defenses deal 100 - x% less damage (not stackable by multiple emps) - Frost orc aura slows down attack rate by 100 - x% of however much it is slowed down now - Cursi-kaze reduces range and damage by 100 - x% of however much it is reduced now I see at least two reasons as to why this would benefit the game: 1. To make all types of tenacity (not just 100%) viable, so that its more balanced compared to piercing servo 2. To ease the onslaught grind in the earlier floors by leaving more easy options against frost orcs, espesially now with the c8 shards and new weapons, in addition to just the reset process, we have so much incentive to play onslaught, and I think this would be a great relief for everyone and make the grind more exciting over time note: i think three anti-mods is better for higher floors, so i dont see this really affecting the balance of higher onslaught
  4. I suggest removing the frost dragon from onslaught before dd2 support is sunsetted. Just the dragon, not the drakenlord. I thought the Drakenfrost update was awesome, as are most of the updates. (Pirates and protean shift were amazing) But I really was confused with making a dragon fly around the map freezing lanes a mandatory repeated unavoidable experience in onslaught, seems very out of place. Removing the dragon from onslaught would be an improvement. - It makes ancient power reset grind worse. I don't mind the time investment, but this makes it more annoying. AP grind with limited resources is bad enough. More annoying is the last thing AP grind needed to be. - The dragon is an incursion experience, it doesn't belong in onslaught. The other incursion type bosses aren't in onslaught. - No matter how fast you are at lighting torches the lanes get frozen momentarily, totally unavoidable. This doesn't feel good as part of the normal gameplay. - Console performance issues make twitchy hero control questionable. Forcing players to run around the map literally putting out fires (or lighting them) in addition to the normal gameplay just makes frame rate drops and stutters and delayed or ignored inputs much worse to experience. At least mastery was temporary, but onslaught is the entire endgame, why make it annoying with the frost dragon? EDIT: I think it would be acceptable to make the first floor the repeating drakenfrost dragon map appears to be 89 so it doesn't affect the AP reset grind. EDIT: Maybe make x9 maps random between frost keep and temple so people can reroll to get the other map if they prefer.
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