Jump to content

Search the Community

Showing results for tags 'onslaught'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Dungeon Defenders II Community
    • General Discussion
    • Console Feedback and Discussion
    • Suggestions
    • Patch Notes
    • Markets
    • Players Helping Players
    • Defender's Lounge
  • Dungeon Defenders I Community
    • General Discussion
    • Players Helping Players
    • Community Development
    • Trading
    • Defender's Lounge
  • Dungeon Defenders: Awakened Community
    • General Discussion
    • Patch Notes
    • Players Helping Players
    • DEFENDER'S LOUNGE
  • Off-Topic
    • Defender's Lounge

News


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me


LOCATION


WEBSITE


INTERESTS


OCCUPATION


YAHOO


FACEBOOK


TWITTER


SKYPE


YOUTUBE

Found 5 results

  1. Everyone knows that onslaught can take forever to get back to where you were after resets. What if there was some way to skip back to where you left off before your reset. My idea is that there should be a game mode where every wave you go up it skips 1-10 floors but the enemies also get that much stronger(no idea what would be more balanced). Every wave it gets harder and harder till eventually you can’t go any further and based on where you lost it would determine your onslaught floor. I also think that would be way too easy for people to get carried so it should be a solo mode and you shoul
  2. I want to push floors fast . If fail onslaught mode,u have to press Y and restart, it will take much time. Are there any advice to build fast and avoid to fail? for example,no wfm use ,defeat miniboss in time.
  3. So I am doing onslaught lost temple, and the lag is unbelievably bad, its more or less unplayable. I never experienced this before, and I might hit my progression wall due to lag rather then hero/defense power at this rate. Other maps are fine, it seems to be exclusive to Lost temple. Anyone else experiencing this?
  4. I am not the first person with this idea, and honestly I think it should have been acted on ages ago. (also not sure if CG has said anything regarding this so feel free to add or criticise as you see fit) The suggestion: Make it a % reduction on the debuff effect and not the debuff timer Intended interactions: - Emps make defenses deal 100 - x% less damage (not stackable by multiple emps) - Frost orc aura slows down attack rate by 100 - x% of however much it is slowed down now - Cursi-kaze reduces range and damage by 100 - x% of however much it is reduce
  5. I suggest removing the frost dragon from onslaught before dd2 support is sunsetted. Just the dragon, not the drakenlord. I thought the Drakenfrost update was awesome, as are most of the updates. (Pirates and protean shift were amazing) But I really was confused with making a dragon fly around the map freezing lanes a mandatory repeated unavoidable experience in onslaught, seems very out of place. Removing the dragon from onslaught would be an improvement. - It makes ancient power reset grind worse. I don't mind the time investment, but this makes it more annoying. AP grind with
×
×
  • Create New...