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  1. Can we have armor pieces with special passives or abilities like the exotics in Destiny? i really like how the armor in destiny can have special abilities for example The Hunter had some boots that granted an additional jump, titan had a helmet that blinded enemies when they entered the bubble, warlock had idk what lol. but there were so many more class specific armor pieces for each class. You could only equip 1 “exotic” armor piece at a time so this would give different options to the play style you wanted depending on what armor piece you were wearing. There were armors that enhanced abilities, granted new abilities, and granted extra grenades/ammo. I would love to see some sort of system similar to Destiny 1 in this game. i could see boots giving heros an additional jump so the monk would have like 3 jumps and others would have 2. these are some ideas for exotic armor pieces and using DD2 as an example: monk: -Gloves: doubles the radius of monk ground slam. -gloves: turns the airbend attack from a straight foward attack into a circular attack outwards away from the player. -boots: additional jump -Boots: grants a dash to any direction while on ground or in air. -helmet: revive a player with hero boost -chest: more damage taken makes ranged attacks stronger or makes hero boost do a certain percent of the damage back Squire: -Boots: After running straightish for 3 seconds, grants ability to shoulder charge enemies. -Boots: further Increases the run speed after taunting enemies -chest: grants ability to use shield to absorb damage and knock back enemies once and do a certain percent of damage -gloves: increases swing speed by a certain percent -gloves: increases radius of ground slam -helmet: decreases damage taken after taunting -helmet: after a few attacks, spawns the future squire behind the enemy to also and does a certain percent of damage while attacking and depawns after a few seconds. Huntress: -gloves: weapons occasionally fire a ghost arrow that does percent of damage and stuns the enemy hit. -gloves: turn the explosives ability into one bigger bomb that does more damage than the smaller ones combined but a smaller radius. -Chest: store an additional oil flask that costs half the mana of the original. -Boots: changes stance while using the burning phoenix and puts more power behind the attack increasing damage and speed of the phoenix Apprentice: -Gloves: grants ability to knockback enemies with a staff melee attack -Gloves: gives a X% chance to send additional spells (forgot what that ability is called XD) to the marked enemies. -Gloves: Freezing torandos that slow enemies after they come back down but also have an X% chance to freeze enemies while in the air. -Chest: Freezes enemies around you while using the magic slam ability -Boots: player leaps foward in an arc a certain amount while using magic slam ability and damages as soon as the player hits the ground. -Helmet: Decreases mana cost of abilities by X % -Helmet: Magic hat is alive and slowly drains enemy health and converts it to mana to use Dryad: -Gloves: Increases the radius of powder tosses by X% -Gloves: lucky day: gives a small X% chance to call down an extra mana star and an extra smaller rock when using those abilities. -Gloves: Grants ability to melee attack while flying -chest: gives ability to dash in an direction while flying -Chest: opening wings up drops a smaller purification powder under you doing a fraction of what the normal one does -Boots: after walking through either powder toss, it leaves a trail behind you of the same powder toss for 1-2 seconds -Helmet: Activating any aura ability, it also applies some weaker auras to nearby players. these are just some ideas i came up with off the top of my head just fyi. Also i know theres the tinkering system, but i feel like a loot based game like this deserves special loot pieces. it makes it boring just transfering the perfect set up from piece to piece and doesnt make loot seem rewarding to me. That’s kinda why i preferred DD2 in it’s earlier days.
  2. As a new mode in DDA, I'd like to see a Sandbox mode. Give the player access to all heroes, maps, towers, items, and difficulties. Let them spawn enemies, towers, and items at will from a menu of sorts. Allow the modification of stats with no limit. Basically, give hackers a place of their own to play in so they don't disrupt the main game.
  3. Hey all o/ so I've got an idea for a new crafting system for DDA that I love to hear what you think. So we all love to farm gear but one thing for sure is when loot finally drops and it's a pretty damn sweet piece of pie, you notice just 1 desired stat is missing or you get a negative stat. So my idea to all you fellow defenders who want to get that perfect piece of pie. (Loot) I present to you my crafting system! So how does it work? Ok let's say we have 2 chest pieces here. Super Duper Chest 1.Hero Damage +21 2.Tower Damage +18 Grand Steel Chest 1.Hero Health +19 2. Tower Damage +16 So as you can see The super Duper chest overall stat wise is better but you like that Hero Health on the Grand Steel chest but equipping it would mean losing out on the Hero damage and a -2 in Tower Damage. So what's a fellow to do?! I know! I'll take it to the crafting forge! From the Crafting Forge, you can, transfer that Hero Health +19 from the Grandsteel chest over to the Super Duper Chest at the cost of some mana and the Grandsteel chest. Meaning once you transfer 1 item over from a piece of gear, it gets destroyed! And you can only transfer Head to Head, gloves to gloves, chest to chest, gloves to gloves and weapons to weapons. But what if you found another chest piece with Hero Health +22? Same as you did before! Take it to the forge and transfer it over. This way you can keep upgrading your gear and keep farming for new pieces with better stats. So your thoughts?
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