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Hey guys! Personally I find DD:A to be a beautiful piece of artwork, I love the UI Design of the game, the updated Graphics and the use of the original maps as well as the new maps included in the game. I am making this thread as I would love to hear everyone else's input on the new DD:A, being what they like, dislike and/or maybe even things they miss which are in the original DD but not in the DD:A. Let me know your thoughts on this. Thanks, - Buckyy :)
So I pulled an old tower out of dust because an individual on lower floors gave me an idea (I changed the tower they use and enhanced another). They were a very intelligent non-META builder. I guilded two shards from this tower and it changed the power greatly for the Dryad. Non-Dryad, non-META tower. This is what not using a META does; you experiment, change-up, and learn on a greater curve as opposed to enhancing a cut-and-paste that you did not conjure from your own mind. I would post the build but a certain few of you would just argue it as opposed to learning from experience; trial-and-error; the hard way. Lotus - highest no AP reset/non-META build, no-carry floor reached on any platform, 345 (so far). I will list the builds when I stop climbing.