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Your reveal about DDA was rather surprising to me and to be honest at first I just thought I have supported DD2 for nothing because now it's gonna be scrapped. At first sight, the kickstarter looks to me as if this will be a DD1 reboot with better graphics and new UI. Reading the description helped me over this first impression and I have started to think about questions I'd like to ask you. I think some of those might be interesting to others as well. Maybe some can be used as an inspiration - and maybe some can be a help for your kickstarter FAQ site. It would be great if you could answer some of the questions. (I'm realistic - I don't think you want to reveal all of this at once) Yes, I am one of those wo like DD1 more than DD2 but I have to say that DD2 also has features I totally prefer over DD2. (eg. hero swap, no build timer, no mana chests) At your kickstarter page you have mentioned the forge is in our pocket. Does that mean we will be able to access the inventory from everywhere like we did in DD2? Will you use DD2's hero swap feature and will we be able to swap heroes during combat phase? Will we have mana nodes like in DD2 or do we have to open chests for mana in DDA? Will there be an AFK timer? Will there be costumes and tower skins? Do you want to use a build timer like in DD1 after certain difficulties or keep the more relaxed build mode from DD2? Since there was a bit of a demand at DD2 for implementing pets like we had in DD1: Will you reintroduce DD1's pets? Will there be shards and mods? Can we expect some of DD2's shards (skills)? Stunning and boom servos are awesome. (and would make great animations possible in DDA) Do you wanna keep DD2's item reroll system, change it or even trash it? Will it be possible to keep and evolve our weapons and armor like we can do it in DD? Will you use maps from DD1 and DD2 or only DD1? DD2's subcores limited some lanes (like Dragonfall Bazaar or the two sewer maps) so there was no possibility to make a build that was really fun. Will you use subcores in DDA again? If yes, will you change it so the problem's with DD2's map/lane limitation won't be repeated? Will there be DD2's heroes? Will even more heroes come? (Man and Machine, etc.) How will Hero leveling work? Do you want to keep DD2's system or will the players level each hero separately like we did at DD1? Do you intend do keep the idea of ascension levels or will the hero be maxed out at a specific level? At your kickstarter page we can see that enemies react to traps (being thrown through the air) and harpoons (being pinned to the wall) in a creative and more detailed way that we know it from DD1. Any chance you can give us some more examples at present? Do you want to keep defenses' speed/dmg/range rather civil or will we be able to obtain stats similar to DD1? (especially aura size and harpoon speed) Will I be able to give items to other players? On Twitter I have seen you have mentioned that you wanna bring back local gameplay. Will it be able to use our local game-heroes online too or do we have to restart from scratch if we decide to play online after a while? Since DD1 had a lot of problems with hacked gear where even innocent players could be banned because they have traded gear without knowing it was hacked and DD2 was advertised not to have these problems because it is 100 % server sided: How will these problems be prevented with DDA if we can play local too? How do you intend to handle online features like group/party, kick/ignore? At DD1 one player had full control while control was shared at DD2. Both systems can be abused and led to a lot of discussion in the past. What is your focus here?