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Found 6 results

  1. I have noticed from a few games now that the Harpoon Towers doesn't attack the wyverns when they enter inside the attack arc from the towers. It has happened that the towers have been shooting when they are either attacked by the wyverns or when the core is attacked. This is not how it was in DD1 so i do belive it's a bugg. I have also seen that the harpoon towers sometime doesn't attack the Kobolds so that i have had to put up a Barricade to make sure the towers arn't attacked. I do not think this was the case in the Beta (i havn't played since game release). My first thought when i saw that the Harpoon towers wasn't shooting was because of the attack range. But since i have alot more stats now and seen that the Harpoon towers not shooting the wyverns even when they are right in front of them i thought that there must be something wrong. I remember that in DD1 the Wyverns and the Kobolds was one of the main targets of all the towers beside the Eternia shard enemies.
  2. These are a collection of bugs I find and/or small gripes I have about certain features of the game. Friends unable to join private lobbies or some other weird issue with steam friends. (apparently this was due to steam outages) They were pumped for the transmog though! (ps, thats broken too, switching heroes out of the hero deck cause them to lose their skins. Although the skin is still saved in your outfits, so you just have to reapply it from the blacksmith. Ill be patient with this though, because quite frankly I AM EXCITED about it and hopefully you guys continue developing it further, There is so much potential in these systems and im already loving the introduction of it. "CONFLICT DETECTED". wait wait wait, I swear I just read that this was fixed. oh and throw a UNREALENGINE crash into the mix after choosing one of those "conflicted profiles." Both profiles have matching data. (Im just stressing this point,) Also, why cant my friends join me in my tavern? I am able to get them in by closing and opening the game. On a side note The lobby privacy should be a togglable option from within the tavern just like in the Original Dungeon Defenders. I keep saying this because we have had issues since the beta, and they still exist. Oh, and another beauty has been reintroduced into the game.... wait for it.... doing some random thing (maybe blocking and attacking at the same time) disabled my ability to attack at all! (A fix was to upgrade or repair something and then you regain control) New issues I found profile icons are still messed up, I dont even know where its pulling the images from. Non-host pov is from inside of the body after losing on Alc lab New issues #2 Ingame comparison UI, when looking at weapons and getting the comparison screen, I can see that the "LVL" numbers are misaligned on a monk weapon. It seems to happen on and off. Assassin bodies and some others disrupt projectile aim, and cause projectiles to shoot almost straight up. New New Issues (12/13) Traps and auras appear to have 0 HP when joining other players infinite load time when host (presumably goes back to their tavern and then exits the game, before we get a chance to load, therefore the loop.) New issues 12/18 (not related to the new update 1.2.0.21555) DU yellow bar goes farther than the grey bar that its contained in. I will update this with more bugs I find. If somethings fixed I will cross out that bullet. Other Gripes notes Selling gear is once again a chore and a half. As per Philips words, you can hold S and then left click. I assumed and only tried hovering over the item and then pressing S (kind of like how "L" works for locking.)
  3. Every time I join a map all my items are in level 1. is anybody el having same issue? It takes several reloads to have some luck to join a map with all the correct level in my gear. thanks,
  4. Every-time I join a lobby (since the last 2 patches) I am now greeted with a chance at weapon roulette and the game decides if I should be given my Transcendent Burning Draketooth pole-arm with 7 projectiles (fire type) or... an electric type polearm with 4 projectiles? At first i thought it was visual. but the weapon is literally a completely different one. Different stats, different upgrades, different everything, and for some reason when I join any lobby it switches out the drake tooth for that crap, switching heroes does not solve the problem,and leaving the game (to your tavern) either gives me the drake tooth or the electric one. Im currently sitting in my lobby unable to get the weapon back now. Also the weapon does not exist anywhere else! I have triple checked all of my heroes, and my inventory. The weapon is gone. I have experienced this only when joining lobbies on Massacre mode. havent tested other methods. I cant not stress enough how much this ruins playing with people where I cant even use the weapons I farm.
  5. On wave 13 or 14 as well as wave 16. My crystal took around 250x2 damage for no reason. No mobs in sight. Is this a bug?
  6. I started DDA on my laptop and progressed to level 16. Booted up on my desktop and was able to continue from the progress I made and been playing there since. Now well over level 40. I tried logging into my laptop twice since then and the game is still at the state it was in at level 16. Character levels at 16 and all maps I unlocked were locked once again. I'm not sure why the cloud save worked from laptop to desktop and not the other way around. Saw this addressed in an earlier update from Lawlta, "Fixed an issue where local data was loading before cloud saves. Some players who ran into this might have noticed a slight “rollback” as a result." Could anyone give me an idea as to why this is happening. Sorry if it was covered already as I missed much of early access and just started with the new launch.
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