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Found 11 results

  1. Hello, Before anything, I don't mean to spit on the game. I like it but I cannot understand how certain things are like they are, especially at the fourth game of the series (and certain things were fine in at least one of the former games). ---------------- TL;DR: BUGS - Boss clear items replaced by unpickable item, - Item comparison broken, - weapons sometimes visually stuck to the back of the character for other players, - Incoming enemies display broken, - E on an item in the inventory to equip it equips a random item instead. REQUESTS: - I suck at using the filter system, - I want to see the levels of turrets from afar, - I want a way to tell the game which stats to compare to tell me "this item is better", - I want to be able to see which enemies will spawn where and which path they will take from the map, - I want to have the aiming cursor closer to the center of the screen, - Not really a request but to limit the amount of things displayed on screen, make clusters of mana turn into higher rated mana stones. ---------------- Here are a few bugs I encountered. Some are annoying, some are meh. I took a quick look at the forum and didn't see them, I might have missed them. 1. (Annoying one): I'm playing with a couple of friends and they get a (seemingly) guaranteed accessory drop after each boss (at least on first clear?). Instead, I get an invisible transcendant item. I added a screenshot of said item. As you can see, I'm pointing at a place where there is no item, and the item is simply broken. I cannot pick it up (it says my inventory is full). As a side note, I don't know who Chungleberry is but they seem to really want to give me this item since I think I got the exact same one on the second boss (after thinking, it might be the name of another one of my characters as I didn't really name them). It's not too bad since I know accessories will become normal items later on but it's still annoying as I'm missing out on stats. 2. (Annoying one): Items comparison is broken (close to useless): - First, we only know the difference on the stats of the current item. Which means that if we have +200 Fortify on our current item and we look at the comparison on an item that has +2 Attack (and no stat on Fortify), then it will only show +2 on attack and nothing about losing 200 on fortify. - Second, the nice green arrow that tells us an item is better than ours means absolutely nothing. It only compares the element power (or whatever the english name is for that) so 39 element power with 0 other stats is considered better than 36 element power with 200 attack (I don't know if the stats affect the element power but it's at least not enough). I know the comparison between items is difficult since it depends on what build the user is going for but I seem to remember that in a former DD, there was a way for us to define which stats to compare. Or you could also check which stats are currently the highest to use them as the priority (it would still not be perfect) - Third, what is the point of the (+XX) on an item in the inventory when we don't press shift to compare to the currently equipped one ? It's comparing to if we had nothing equipped? I can tell that having +XX on a stat is +XX better than if I didn't have anything. - Fourth, I don't know exactly how to reproduce that but we can have weird (+XX) values on the currently equipped item by moving in and out of it. My friends seemed to have it all the time, for me I had to move on an item in my inventory then move to the currently equipped and move in and out of it, and sometimes, the (+XX) would become (-YY). It might be only on the weapon (this is what I tested it on), and the item in the inventory might have to be for the same item slot. I can't help more than that when it comes to reproducing the issue. 3. (eh - kinda funny one): The weapon of the characters of the other players can sometimes be gigantic on their back instead of in their hand. In that case, neither of us was the host so maybe it won't do it with the host. 4. (somewhat annoying): The enemies displayed at the gates (when they are displayed because it's not always the case - at least when you are not the host) are incorrect (even if you are the host). An example for us would be in the Throne room (so second boss) - normal difficulty - Hardcore (the thing where when you die, you won't respawn until the end of the wave) - Rift thingy - 3 players - We had only a single mob displayed on each door and weirdly enough, that was not true. 5. (Annoying): Pressing E on and item in the inventory to equip it sometimes does really weird things (it equips another item or something like that?). That might be due to a difference in the order of the items depending on the language (let's say if it is displayed alphabetically, the order changes depending on the language but when we press E, it uses the english order to figure out which item is in the hovered item slot instead of the current language) ? I didn't try it since I put the game in english. Requests: I. I'm still not used to your filter system so it might be me - I would like to see a filter for stats. The current filters are useless when you're trying to make a full defense character, and I tried to make a keyword filter but this one is the logic AND so if I put the words for range, def speed and def. power I don't get any result (I actually got one which was a crossbow so RANGEd weapon, there was another in the name of the crossbow and only one stat that fit). Maybe having a way to order them with those stats would be better than filtering? II. Give us a way to show the level of the defenses even when far away from them (maybe I missed it in the options but i don't think so). III. I'm putting this one again because I really want it: Give us a way to tell the game which stats to compare for the green arrow thingy. IV. Add the paths and which ennemies will spawn in the map. V. (maybe we can already) Give us the ability to move the aiming cursor thingy mor to the middle of the screen - It's uncomfortable how far it is to the center of the screen. VI. (Not really a request) To limit the effect of too many mana stones on the ground, you could make clusters turn into the higher version of the mana stone (for example, if 5 green stones are close enough, they clump together and turn into a red one and so on). It feels like I have seen mana disappear from the ground so maybe that would not happen anymore ? I think that's it. I'm sorry I made such a long post and if it feels like the equivalent of yelling. I swear I'm not angry! I'm just disappointed. More seriously, I actually am a bit disappointed. Based on my previous experiences with Dungeon defenders, I didn't expect it to be perfect, but there's a tad too many frustrating things... I'm not planning on dropping it right now but we'll see. It's not all bad, there are some nice ideas so keep going :) Bye !
  2. I'm unable to get to the bottom two slots on my inventory, therefore i'm unable to unequip a pet once its equipped. Also, as other people have stated, i keep seeing my stats get reset as I go through the game. Also, the beginning cut scene is sometimes not skipable.
  3. The Problems. 1. The upgrade targetting is realy bad. If you have multiple defenses on the same place like auras the upgrade order is usualy Buff beam > STR drain > Electricity aura > Barricades > any other kind of dmg tower/trap > CC towers/traps/auras/beams. The problem is that it's realy hard to target the correct tower if you have them on each other. It was a bit of a problem with the old system but it was atleast easier to target the auras with how there was an icon for each aura above the towers. 2. As many people have said. There is no loot in pure defense or the mix mode survival modes. 3. Atleast for me, I got no summoner mask skin for doing the tutorial, there should probably be an achivement for doing it just so that players actualy tries it out. Suggestions. 1. Can we please get a way to circle through the tower defenses? There was two ways of doing it in DD1. First way was to press down left-ALT and then using the scroll wheel. The second way was to press the E while upgrading. 2. In DD1 the way to upgrade completely ignored the maxed out defenses since they wern't able to be upgraded anymore. Could we have this in DDA too? it would help alot for upgrading the correct defense. It was the same way with the repair that it ignored to show maxed out defenses. 3. Could we get an actual shop in the tavern? I then mean the Inkeeper shop like in DD1. 4. Could we get a way to see the amount of towers that are buffed by the buff beams? at the moment you have to run around to see if every tower has the armor amount from the buff beam, else it's realy hard to see if the towers are buffed since you can miss see the puffs/red orbs that are comming out from the buffed towers.
  4. Hello, I have noticed a couple of bugs on the Xbox and I'm not sure if this is the right place to post them. I also posted these on #bug-report-dda room on Discord. UI In inventory on the stats page, the highlighted stat is slightly increased, when moving to ‘reset stats’ button the outer border shifts slightly. In inventory on the equipment menu if you have the helmet or chest plate selected then move down to select the gloves or boots the selection jumps to the accessories section. In inventory, you press RT to move to stats but you cannot press LT to move back to Item Box, instead you have to use RT again. - not sure if that is intended. In inventory when applying a filter it seems that keywords do not get applied or saved when confirming the search. The search checkboxes will apply but not keywords in the search box. In the inventory when inspecting an item that is not equipped you are not able to press x to equip the item, instead you need to ‘press a’, then ‘a’ again to select equip. In the inspect screen it looks like you should be able to press ‘x’ to equip from there. In inventory pressing the left stick to change, sort will reset the stats for the selected character - I think that this one was already documented. In the inventory when inspecting an item then pressing ‘a’ to bring up the item menu you have to press ‘y’ twice to get the inspection screen to open again. In the inventory on the equipment side, you are not able to access the bottom two accessories. - I think that this one was already documented. Using a keyboard on the Xbox works but the key icons do not show up. Unless you know what key does what you need to hunt around until you find the right key. Gameplay On The Throne Room, the mobs from the side spawns seem to have a pathing issue they move back and forth like they don't know what path they should take. No boss cinematics. - I think that this one was already documented. When you back up to a wall the summoners mask accessory doesn't fully go away and blocks a large portion of the screen On Endless Spires some mobs get stuck on the stairs coming from the bottom spawns, it happens on both sides.
  5. The healing function, instead of healing as i hold down Y it acts as though its an instant ability with a 1 second cool-down doing nothing (in an online session).
  6. I have noticed from a few games now that the Harpoon Towers doesn't attack the wyverns when they enter inside the attack arc from the towers. It has happened that the towers have been shooting when they are either attacked by the wyverns or when the core is attacked. This is not how it was in DD1 so i do belive it's a bugg. I have also seen that the harpoon towers sometime doesn't attack the Kobolds so that i have had to put up a Barricade to make sure the towers arn't attacked. I do not think this was the case in the Beta (i havn't played since game release). My first thought when i saw that the Harpoon towers wasn't shooting was because of the attack range. But since i have alot more stats now and seen that the Harpoon towers not shooting the wyverns even when they are right in front of them i thought that there must be something wrong. I remember that in DD1 the Wyverns and the Kobolds was one of the main targets of all the towers beside the Eternia shard enemies.
  7. These are a collection of bugs I find and/or small gripes I have about certain features of the game. Friends unable to join private lobbies or some other weird issue with steam friends. (apparently this was due to steam outages) They were pumped for the transmog though! (ps, thats broken too, switching heroes out of the hero deck cause them to lose their skins. Although the skin is still saved in your outfits, so you just have to reapply it from the blacksmith. Ill be patient with this though, because quite frankly I AM EXCITED about it and hopefully you guys continue developing it further, There is so much potential in these systems and im already loving the introduction of it. "CONFLICT DETECTED". wait wait wait, I swear I just read that this was fixed. oh and throw a UNREALENGINE crash into the mix after choosing one of those "conflicted profiles." Both profiles have matching data. (Im just stressing this point,) Also, why cant my friends join me in my tavern? I am able to get them in by closing and opening the game. On a side note The lobby privacy should be a togglable option from within the tavern just like in the Original Dungeon Defenders. I keep saying this because we have had issues since the beta, and they still exist. Oh, and another beauty has been reintroduced into the game.... wait for it.... doing some random thing (maybe blocking and attacking at the same time) disabled my ability to attack at all! (A fix was to upgrade or repair something and then you regain control) New issues I found profile icons are still messed up, I dont even know where its pulling the images from. Non-host pov is from inside of the body after losing on Alc lab New issues #2 Ingame comparison UI, when looking at weapons and getting the comparison screen, I can see that the "LVL" numbers are misaligned on a monk weapon. It seems to happen on and off. Assassin bodies and some others disrupt projectile aim, and cause projectiles to shoot almost straight up. New New Issues (12/13) Traps and auras appear to have 0 HP when joining other players infinite load time when host (presumably goes back to their tavern and then exits the game, before we get a chance to load, therefore the loop.) New issues 12/18 (not related to the new update 1.2.0.21555) DU yellow bar goes farther than the grey bar that its contained in. I will update this with more bugs I find. If somethings fixed I will cross out that bullet. Other Gripes notes Selling gear is once again a chore and a half. As per Philips words, you can hold S and then left click. I assumed and only tried hovering over the item and then pressing S (kind of like how "L" works for locking.)
  8. Every time I join a map all my items are in level 1. is anybody el having same issue? It takes several reloads to have some luck to join a map with all the correct level in my gear. thanks,
  9. Every-time I join a lobby (since the last 2 patches) I am now greeted with a chance at weapon roulette and the game decides if I should be given my Transcendent Burning Draketooth pole-arm with 7 projectiles (fire type) or... an electric type polearm with 4 projectiles? At first i thought it was visual. but the weapon is literally a completely different one. Different stats, different upgrades, different everything, and for some reason when I join any lobby it switches out the drake tooth for that crap, switching heroes does not solve the problem,and leaving the game (to your tavern) either gives me the drake tooth or the electric one. Im currently sitting in my lobby unable to get the weapon back now. Also the weapon does not exist anywhere else! I have triple checked all of my heroes, and my inventory. The weapon is gone. I have experienced this only when joining lobbies on Massacre mode. havent tested other methods. I cant not stress enough how much this ruins playing with people where I cant even use the weapons I farm.
  10. On wave 13 or 14 as well as wave 16. My crystal took around 250x2 damage for no reason. No mobs in sight. Is this a bug?
  11. I started DDA on my laptop and progressed to level 16. Booted up on my desktop and was able to continue from the progress I made and been playing there since. Now well over level 40. I tried logging into my laptop twice since then and the game is still at the state it was in at level 16. Character levels at 16 and all maps I unlocked were locked once again. I'm not sure why the cloud save worked from laptop to desktop and not the other way around. Saw this addressed in an earlier update from Lawlta, "Fixed an issue where local data was loading before cloud saves. Some players who ran into this might have noticed a slight “rollback” as a result." Could anyone give me an idea as to why this is happening. Sorry if it was covered already as I missed much of early access and just started with the new launch.
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