Jump to content

Arcflare

Defender-In-Training
  • Content Count

    177
  • Joined

  • Last visited

    Never

Everything posted by Arcflare

  1. Tbh i would like to see a full stats/passive system rework. All the random +1-3% damage to Tower Damage should just be converted to an actual stat. just like Defense Power, Range, and Speed are. Gear should drop with the 3 Tower stats and then on higher level gear should include stats like: Tower1: +50 Tower 2: +5 Tower 3: +15 Tower 4: +0 With this change you're not having to constantly remake meaningless passives and applying the tower bonuses to gear and increasing the overall build possibilities for all heroes at the same time. How These tower stat bonuses affect each tower could be straigh
  2. They need to just redo the stat system entirely. Make tower bonuses a base stat on gear drops ontop of the already Tower damage/range/speed like we already have (like say Tower 1:+50, Tower 2: +5, etc) and change passives so they can change how towers interact with enemies and the environment. This would allow people to build their heroes far better than what we have currently, open up far more possibilities with builds in the future, and just be far more fun overall to play around with. It gives the devs more time to work on actual passives than having to worry about adding +2% passives to ev
  3. The sad thing is DD1 had some of the most fun mechanics. Why Trendy completely threw everything away from the original is beyond me. The absurd amount of different stats you could get on gear, the amount of max levels you could get on gear, the crazy enemies like assassins, genies, sharks, spiders etc. It was what made DD1 so fun and so challenging. It didnt matter if you were rocking some hardcore gear, those genies and sharks would really mess up your day if you werent paying attention. Not to mention the vastness of build combinations you could make just by playing around with your base to
  4. DD1 was far from a perfect game, but the overall mechanics with stats in general were far more interesting and why the devs went away from that path is beyond me. You would think DD2 would have taken everything that was great in DD1 and expanded on it rather than tossing almost the entire forumla out the window. So many loved DD1 for how crazy and hectic it was. All the stats allowed for far more flexibility in growth and growth was far more noticeable because of the stat system in general. But the stat system didnt make heroes op considering there were enemies that could completely ruin your
  5. I remember them talking about having color options for heroes a long time ago like DD1 had. It would be really nice if they implemented a fully 255 RGB color pallet for people to color their costumes with if they havent already implemented something like that. As far are more accessories are concerned i doubt it because once a costume is released usually the final product but its possible they might make changes in the future.
  6. Again its almost like DD1's stat system was superior and made every stat like elemental damage viable.....man if only DD2 did the same thing that DD1 did and just expanded on that....
  7. Aquanos, King's Game and Sky City are hands down my favorites from DD1. Kings Game was a slew of madness, Aquanos being the best in almost every aspect in terms of layouts and music, and Sky City because its a darn fun map to play in general. Good layout, cool wind pads around the map, and the boss fight is fun.
  8. I have to disagree with your first point about DD1. Unless your core heroes pretty much all had top tier gear nothing about it was faceroll and that took so insanely long to get to you should be allowed to faceroll content because theres not much else for you to do. Striving for that power is what made DD1 so fun to begin with because you had a end goal with tons of different ways to go about it. DD2 is so boring in almost every aspect to DD1 that they really need to look at what made building characters with stats so much fun to begin with instead of watering down everything to the point you
  9. 1. Im hoping they're removing the speed passives in order to set up for bringing back Defense Speed and even maybe range back to gear. Something they said in one of the devstreams that hinted at this before the power update was that they said down the road towards the end of the overhaul of everything they wanted to start getting into the crazy stats like DD1 had. 2. The armor sets are a massive disappointment. They made it sound like how DD1's armor sets were so if you were wearing a whole set you got a bonus to all stats on every piece of gear. This makes far more sense than what they came
  10. I lol'd at this. If anything the current state of the game proves that it has to stay in alpha for at least another year. Beta means most of the game is already well fleshed out and its not even remotely close to that point. If Trendy moved to beta in its current state id actually have to disown Trendy completely. I dont even want to this game to leave Alpha until it becomes as fun as DD1. Ever since i started playing its been a huge disappointment and thats why i havent even touched it in the last 6 months except for a couple minutes to try out the last update. They have pushed out some nice
  11. No one would spend 1m gold to re-roll a stat or passive on a piece of gear. Not many people also have any where close to 1m gold, most likely around the 100-200k range. If gold was easier to get I would say sure, but since jackpot doesn't stack as it should, there is no easy way to farm gold, even with a squire using all jackpot items. Simply the fact that it is easy to complete end game maps currently for gear is reason not to waste that gold only to have that money go straight into the trash with nothing in return, because what are the chances the stat will actually improve, it could just a
  12. This would break the game tbh if not implemented correctly. its already stupidly easy to get gear as is compared to what it was like in DD1. If they were to implement this it would have to have an insane cost and a crazy material cost to reforge a piece of high tier gear. 1mil, and 4 legendary tier materials is a good start for end game costs. Implement new crafting materials that drop from bosses and end of match chests with grades and make legendary grade materials have a very low drop rate of 1-5% but give each item that drops a chance to be a legendary crafting material. So say a boss/c
  13. The biggest problem that DD2 suffers from is what DD1 did amazing in and that was variety. DD2 has such a small gap in gear stats across all tiers that its absurdly easy to max out characters. Theres also a distinct lack of basic stat variety that makes it really boring when building gear sets unlike in DD1. Theres not enough appeal for people who like a hardcore grind unlike DD1 and its really where DD2 is falling flat on its face atm. Hopefully in the future Trendy will fix that. If i remember right a few dev streams ago they stated that they were going to focus on the crazy stats like DD1 h
  14. Where as I want things to "not be like DD1" because "doing it like DD1" is the fastest way to get me to quit playing. DD1 was fun right up until the Shards DLC, then everything went to s**. Everything. Nightmare wasn't balanced, the new mobs weren't balanced, loot wasn't balanced, the new maps weren't balanced, bugs in loot drops allowing some people to fast-forward over content, only for it to get fixed leaving the rest of us without a bridge... No, I don't want that back. There's already issues in DD2's design with regard to high iPWR weapons, in that the amount of enchanting you need to
  15. Actually, it was done because the animations would reset so quickly that the defense would be incapable of dealing damage. So while a skeletal orc do jazz hands is quite funny to watch, not having it deal any damage at all is a bug. A bug that can only be fixed by introducing a limit on how fast it can attack. It is lazy design because it was something that could have been fixed so it worked properly but instead removed it altogether. Capping attack speed wouldnt be the only way to fix a bug like that. Theres a ton of different ways to code something so it works properly but the devs didnt b
  16. Actually, it was done because the animations would reset so quickly that the defense would be incapable of dealing damage. So while a skeletal orc do jazz hands is quite funny to watch, not having it deal any damage at all is a bug. A bug that can only be fixed by introducing a limit on how fast it can attack. It is lazy design because it was something that could have been fixed so it worked properly but instead removed it altogether. Capping attack speed wouldnt be the only way to fix a bug like that. Theres a ton of different ways to code something so it works properly but the devs didnt b
  17. i second this. DD2's mechanics in general are a joke compared to what DD1's were. DD2 has way too many limiting factors for it to ever reach the level DD1 was on. A game made for casuals is boring. Give us back the stat system from DD1, remove the NM tiers past 1 and make each Map scale way more like it does in DD1. Give us back all the amazing possible builds we could do like in DD1. Ive said this on multiple threads, the devs need to get rid of this thought of constantly nerfing everything. Its why this game is so boring. Nerfing is the sole reason we dont have the old stat system. Dev's ar
  18. whats funny is this guy made another forum post about the exact same thing before so ill just leave my old reply about it here. Instead of nerfing things why not buff the things that are not viable? Why would you want to make something thats strategically viable become just as useless as everything else? That logic is why DD2 is mechanically terrible compared to DD1.
  19. I absolutely agree with the OP. A lot of things need to change if its going to live up to the old DD1 experience. Everything in DD2 right now is just mechanically bad outside of a very few things. Ive said this so many times in the past that if this game wants to succeed it needs to go back to the roots that DD1 made, use that a baseline, then expand on the systems and fix the problems that would occur in a F2P model. This game is very lack luster. DD1 nailed it with the over the top aspect and thats what made it so enjoyable. Having super fast turrets, super huge aura's and crazy defenses ov
  20. Instead of nerfing things why not buff the things that are not viable? Why would you want to make something thats strategically viable become just as useless as everything else? That logic is why DD2 is mechanically terrible compared to DD1.
  21. The entire pet system needs to be reworked in general. DD1 had a great system for pets because they dropped like normal gear from bosses but the stats were random and capped based on the difficulty. Bringing pets back like they were and implement a system where you can upgrade them with gems to give that pet new animations and skins that can be upgraded like the hero skins we have.
  22. This is true. Trendy did state in the update notes that hero slots will be buyable in the future with Defender Medals. People need to learn to read patch notes before slamming their face against the keyboard to make groundless butthurt topics.
  23. Heres my opinion on it. Look at DD1. Each hero was like $4 on release and during steam sales later on they were as low as 50 cent. Having their first hero in DD2 costing 3x that amount is a little absurd especially if they are looking to be supported early on. It's nice that there is a free way to get the champ but if they are looking to give people an incentive to support them making a price tag that steep on a hero is not the way to go. People are far more inclined to buy smaller purchases on a whim than bigger ones. $4 would have been a far more appropriate starting price point on a her
  24. A lot of us have been saying the same thing. They need to take the things from DD1, use it as a base and expand upon it and make it even better. Nothing in that game was broken because unless you literally had everything maxed out there was always a chance you could get rekt. Thats what a real challenge is and is what made DD1 so great. You had these overwhelming looking defenses when you had really high stats but oh man it doesnt matter when you had to micro manage every second making sure that one lone shark didnt bash through a defense and let an ogre through. Like ive constantly said on th
  25. The greatest thing about DD1 was how over the top it was. Turrets that could fire faster than you could blink, auras the size of the smaller maps and still maintained a sense of balance because unless you were constantly monitoring everything you would still get rekt even when you had the best gear in the game in Nightmare Hardcore. OP knows whats up. The entirety of DD1 was what made it mind blowing to play, When my friend told me about it and said it was a TD game i was kinda eh at first because im not big on TD games but its the only TD game to grab my attention for 1000+ hours and never on
×
×
  • Create New...