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Infernotez

Defender-In-Training
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Everything posted by Infernotez

  1. Resetting now also resets your pets, but after the update it won't.
  2. The addition of the materials in general was something that was brought about by design, but most people aren't so happy that they just clog your inventory. Unless the goal is for people to avoid the modification system just making people put up with the space issues is rather unfair. A solution to that, everyone gets a 25 slot material vault that can be upgraded with gems or medals. It could even be something that could be uncapped to a degree? A few options 25 base increased by 25 until 99 then increased by 50/100 until 999 by medals 25 base increased by 25 until 99 then increased by 50/100 until 999 by medals then beyond by gems 25 base increased by 25 until 99 then increased by 25/50 until 500 by medals and increased beyond by gems I mean overall the cost could still be the same amount of gems but the option to use medals.
  3. The 3-floor thing is the main reason I'm not pushing high floors. I pushed to 81, does not feel good man.
  4. Well the idea was more you popup the inventory menu and then press something inside of it to switch your deck in and out. The f keys would just be an easy one to setup for pc, as far as console it could be some button combo to switch out the decks to the next one.
  5. i saied the exact same thing a few months ago ... i just hope this idea get's more popularity and it's added to the game ... Deck Presets F5, F6 = 2 Presets already. Ya I'm using like 6 characters as builders currently depending on map and what I feel like plus a dps. It's such a pain to keep swapping in chars.
  6. Honestly I think it would be better to just create deck presets. You create sets of 4 that you can quickly swap between via like a dropdown/ scrolling menu. You don't really need more than 4 out at a time as that would just clutter the menu more but if you could press like f5/f6 in menu to change to another deck would be nice.
  7. The vendors SHOULD still be able to sell lvl 5 mods, just remove whatever was rerolling loot on login. You have to finish a map or wait 1.5hrs to get a new set of gear in the shop.
  8. idk I'm pretty good about not selling the good stuff but since this update my inventory has become a mess and a good near perfect pair of gloves I wanted to use got sold. It hurts considering I still have not found anything close to them :( I sold a perfect lvl 5 Def rate mod to a guy for 60m, he accidentally sold it.
  9. I don't think the tax itself is really even an issue, the issue is that you are forced to pay it no matter what. There is not enough trade slots to warrant buying just for storage. Even if someone did, isn't that their choice? Why should the tax not be ignored after x amount of time though? Most game that make you pay to list are also listing on an auction house meaning every single person in the server gets to see the price and you can gauge a price. If you are comparing to warframe then they don't charge you ANYTHING unless you trade it away. If we cannot get a gauge on the price, then how are we to sell stuff? I understand why you want there to be that penalty, but not why it needs to have no chance of mitigation.
  10. "High priced" is relative. It does not matter if an item is listed for 10m or 1m. It matters what people will actually pay for an item and no one knows what the price if items are going to be until the economy gets fleshed out. And even then once it does balance out, an item listed for 500k could be "high" when its average could be 450k. So again, "high priced" is relative. Awful feature when we have no visibility on the average price for items. It should be changed to like 12-24hrs and then the fee is removed for relisting.
  11. Honestly as someone who CAN go hardcore on this game game but has near zero motivation to even play it. The gilding, dusting and shards being lost on AP reset is not going to help the game. If anything what they should do is reset all your levels on shards to 0 when you reset plus they get locked away and you get to use/lvl them once you hit the chaos lvl required to use them. That way it solves the 10 shards part. The benefit guilding is that you can use them right away after AP reset, they don't reset and they are stronger. Those of us here are the 1% of the community as the majority do not go on forums. Those of us on the forums who actually have played a decent bit are the .0001% of the community and currently that is not that big of a community. This is a damn free2play sequel to a popular game, this game should be a lot more popular than it is. Now why should the majority of people even want to reset? Also 10:1 should be more like 3-5:1 for dusting. If they want to add trading then maybe increase it? If you factor in trading it would probably balance out demand with supply.
  12. I had to REALLY dig through the old streams to find this part that I have mentioned for a while. It's about 1 min 20 secs Will we ever see a true survival mode that is more than 5 waves back in dd2?
  13. Well they have already changed gear so it can be upgraded so your c7 or c8 gear will not be obsolete if c8, c9 or c100 released, you would just have to finish upgrading it. I mean stock becomes obsolete if a company goes under too and having 1 million VCR's today is not something that any sane person would want. This also leads to the question of "what happens when a company can't/won't support a project anymore?" which is an interesting question. What if say DD2 was no longer profitable to continue on and trendy had blockchain based items plus a community/legal expectation to try and find a way for them to live on? What should happen if a game dies? Also a point I made posts back was that say DD2 shutdown and COD #52 said "we will give you a free something in our game if you send us one of your items from DD2".
  14. Sorry, but you are 100% completely wrong here. Blizzard has End-User Agreements that specifically state that the content, virtual items, character accounts.. are all their intellectual property. You own NOTHING. EXACTLY! The point is that the ownership of virtual content DEPENDS ON THE DEVS DECISION, not on the use of blockchain. It's not blockchain that allows any of that, it is only the willingness of devs, they could do it even right now without blockchain if they wanted to. Ya but without using something as the middleware there is not a high chance individual games would implement stuff like it. I mean steam has been that middleware to a degree, but that's only somewhat of the solution and even that does not really work well anymore.
  15. Sorry, but you are 100% completely wrong here. Blizzard has End-User Agreements that specifically state that the content, virtual items, character accounts.. are all their intellectual property. You own NOTHING. This is 100% true. In MOST games you are eligible for a non-refundable perma-ban if you try to personally profit off of someone else's game. Hell, Nintendo has sued and won against people for streaming themselves playing a Nintendo game before. I do not think you truly understand what is being proposed here, and recommend you read the article I posted at the top of the thread. I am cool with people sharing their views. You can think the idea is bad, or stupid. But some of the stuff you have posted here is just factually wrong. The most common application of Blockchaining in videogames now is the following... 1) Direct purchases of unique items 2) limited or unique skins 3) the trade or reselling of those items. If you got a unique Mount in WOW and tried to sell it for cash, You could lose everything. You get a rare skin, awarded to you for winning a completion, and blockchain is involved for selling... You could keep it for yourself for years and then sell it later to a whale for $$$$. All securely supported by the game and it's partners with no challenge legally. How Trendy plans to do Blockchain is still unknown. I for one seriously doubted where this latest Expansion was going to take us. I thought their planning and design was in question. However, after learning the vision they have for the update, I am impressed. We will need to see how well it handles at release, but I know they will patch it as required and make it a success. They have earned my faith, and good will. I am interested to see how they incorporate blockchaining. Meanwhile, as long as blockchaining does not negatively effect me.. I see it as a positive for DD2. The unique inclusion should garnish interest into the game, raise awareness, and increase the playerbase. Ya blockchain is merely the ledger for which a currency or asset is transferred. There is also A LOT of potential for developers to work together to cross pollinate their games too. Say warframe wanted to target people who play DD2, well they could offer to give you something for certain stuff in dd2. I mean not everything would need to be on the blockchain as some things do make sense for not being tradeable(say unlimited color pallets from warframe) but what if they offered a dd2 themed color pallet for free to users for giving x amounts of stuff and make a deal with trendy, sell it themselves or just trash it. It could be a way to also target audiences in the future with say alphas or other things. It also gives opportunities to developers to try and engage users, when you consider marketing can cost as much or more than the cost of a game then having more methods to get stuff in front of a user is good. This is all stuff that is enabled when a system like this shows up in more games. It's not something that will immediately show it's value until later as games take advantage of it.
  16. I understand perfectly what a blockchain is. The question is unanswered though, why would a player care that his "items" are in a blockchain? There is no reason really I can think of. Security ? Well but I don't care how they do it, if the actual system is not secure that's a problem for game companies not mine, why would I be excited that they don't have a secure system in place right now ? The reason why people should want this is that you would be able to actually own what your items are. Say you put 5000hrs into dd2, you have everything and done everything. Well what now? You decide to quit and now you have this mountain of stuff you would love to get rid of, well what if you could trade for money? cmon that's bull***, you could trade items in many games in the past, sometimes even internally (diablo 3 at release) or externally. The point is always if the devs create a game thought for selling items or not, then blockchain or not doesnt matter. My diablo 3 items belonged to me anyway even without blockchain. Same as my items in WOW or any other MMO. Also the real value as we all know depends on how popular a game is and how well is mantained. Most ppl quit games when they are abandoned and finished their cycle and their items would be worth literally zero. Ya but all those games that you CAN sell your items for stuff outside the game may also try to ban you or the other person in the trade. Like warframe has a pretty big trading system, but they will ban people who sell platinum. I still have like 5k platinum + items but can't really sell it and not much use for that much platinum.
  17. I understand perfectly what a blockchain is. The question is unanswered though, why would a player care that his "items" are in a blockchain? There is no reason really I can think of. Security ? Well but I don't care how they do it, if the actual system is not secure that's a problem for game companies not mine, why would I be excited that they don't have a secure system in place right now ? The reason why people should want this is that you would be able to actually own what your items are. Say you put 5000hrs into dd2, you have everything and done everything. Well what now? You decide to quit and now you have this mountain of stuff you would love to get rid of, well what if you could trade for money? Cryptocurrency? Other items in other games you are interested in? A good example of this is I played Black Desert online for a bit and everything I earned is pretty much untradeable. On the other hand I played Tera, Archeage, Trove and Runescape where I was able to find people to buy what I had(although against TOS in every game). In DD1 I didn't sell anything because of how easy it was to hack in items to ranked that it was not really worth attempting to sell(granted I started to want to sell items after I stopped playing it). About that point too I ended up buying dd1 dlc on sale and I would resell later and I added in free gold if someone bought it plus wanted the gold, it gave me an advantage since I had already spent about all the time I was going to in it. It's kinda like you go walking through a forest and pick mushroom and then when you want to take them home someone shows up and says "No, no, no... you cannot do that, you don't own them!". It means the effort and time you put in are worth more than just the feeling you had but also have other benefits that you can use to enjoy more of something else. Is it worth it to just grind to make money, no but it's more the extra benefit.
  18. Well it would mean you need to do something to make people want to swap their items in for new ones. It would also mean the the community would have to have consensus on new stuff that radically change the items you own.
  19. I guess you haven't been reading the blog posts, they have noticed it and they are going to be redoing all damage. I would go read the last 2 blog posts.
  20. How do you know if you will like it (or not like it) until you try it at least once? Want to know how I know I won't like it? I don't feel like playing the game at all as it stands. The person who sunk 1100hrs into dd1 hasen't cared much in the past year to play. I farmed c7 like a year ago and it was not that good at that point either. It never got better. Then there is lack of new content and the fact I played a fair bit before that too. I lvled 4 chars to 25 back when that was the cap, I lvled 6 to 50 when you had to do them 1 by 1. The game is not fun for people coming back and not for people who want to try it. I mean look at the user stats http://steamcharts.com/app/236110#1y. If they can't fix this game it will either get shut down or they will just let it rot while just updating major bugs here and there. I mean go look at Orcs Must Die: Unchained which died due to design choices also http://steamcharts.com/app/427270#1y. looking at that steamchart (which only represents the active playerbase on 1/3rd of the platforms) its showing a peak of 907 players playing on pc at the same time in the last 24 hours with 491 in the last hour. Now lets take a few things into consideration. PC is probably a bit more then 1/3 of the end game players but probably less then 1/3 of new players due to both the limited number of f2p games on console and the relative newness of the game compared to pc. The chart also shows a spike in players that lines up with each major release (also where they would get income spikes due to new things to buy). We are currently in a low point of active players between 2 major patches with a concurrent average (assuming ps4 and xbox mirror pc active players) of about 3k players on at peak time and 1500 during low activity times. This doesnt look like anything is dying in any way shape or form. Are less players playing then when the game launched? Yes, thats normal, every games playerbase isnt what it was a year after launch. What would actually be alarming would be if the playerbase declined at the time of major releases. Then the issue becomes that DD2 which started around the time of warframe, which is also a f2p on both the consoles and also a coop grind focused shooter(granted sans tower defense) has done massively better. I understand there is some factors but a lot of dd2's development has been haphazardly done with an ever changing plan that they themselves don't seem to even be able to pin down. There has been a constant downtrend with the updates spiking a bit and a continued decline. The hours per person in game is highly concentrating in an even smaller number of people who are continually getting fed up or bored. I mean look at September and October in 2015 which clearly show they gained a lot of users when going f2p but they were unable to retain them which while it's a coincidence that's when friends plus me thought the game was at it's best overall. Then after that it experienced massive player loss which it never gained back and at it's best has gotten like 2.2x increase on an update since then. Now the real question is what happened to new content for all this time? They stopped nearly every bit of new content for roughly the last 17 months to keep revamping systems, but for a f2p game you cannot do that. Without new content the game gets stale and the playerbase grows bored. They tried to revamp the new player experience but honestly unless there is some nice word of mouth it will never matter, most people who get into the game don't stay for long. The challenge of the game is based on being annoyed, the fun of the game is lacking for most people, the grind of the game is just for grind sake without much meaning behind it. I know they plan to do an update this summer but honestly this is probably their last chance to fix this game as many just don't care anymore. If all the game does not become fun then I guess all of you who like playing this will have fun as the playerbase declines on all systems.
  21. How do you know if you will like it (or not like it) until you try it at least once? Want to know how I know I won't like it? I don't feel like playing the game at all as it stands. The person who sunk 1100hrs into dd1 hasen't cared much in the past year to play. I farmed c7 like a year ago and it was not that good at that point either. It never got better. Then there is lack of new content and the fact I played a fair bit before that too. I lvled 4 chars to 25 back when that was the cap, I lvled 6 to 50 when you had to do them 1 by 1. The game is not fun for people coming back and not for people who want to try it. I mean look at the user stats http://steamcharts.com/app/236110#1y. If they can't fix this game it will either get shut down or they will just let it rot while just updating major bugs here and there. I mean go look at Orcs Must Die: Unchained which died due to design choices also http://steamcharts.com/app/427270#1y.
  22. The floor climb sounded cancerous once I heard there was different amounts of maps per level. It should have been 1 map per level. This was supposed to be onslaught(more of an endless type of mode) but instead just being an endless annoying grinding dungeon. This is the entire reason why I said DD2 was not ready to go out of early access, the core loop of the game is not fun. They pushed it out the door and now the likelihood of people coming back has dropped drastically. I'm not saying there is no fun to be had but the loop breaks after you hit lvl 50 and things just start to become annoying rather than fun. There is tens of thousands of games out there and why should I tell any single person to play this game over any other? I have pretty much said for quite some time that the game is not fun to anyone who asks and those who try it anyways agree after a short while. I bought in for the defense council due to how much I loved the first game. Throughout much of the early council days there was not much to really critique considering it was all theory and rough features. There was some stuff but not much fun. Then the game updated more and more following an early access release which showed promise of getting us closer to the vision with some actual features based on the design. It was the peak of the game for most people I have talked to as that was the point where they had a good base and needed to build around it. Around that point it seemed like they were aiming to make more interesting mobs with more difficulty but it just ended up being hard counters forcing our hands to play one way. Many of the towers were underpowered and they have since tried to revamp them but honestly it seems like it still comes down to select towers being effective for most things and most being pointless because it will be countered by a mob too easily. The revamp to the shard system sounded great and the ascension system was something we were asking for but it lead to too easily getting the shards you need and only a select few being useful but having them is necessary. As it stands most flavor shards(like bowling ball turrets) are worthless as you take a massive hit to damage. The relics system ended up being just 1 choice per tower and the majority MUST use crit or be woefully low on damage. It's still more effective to have a builder and a fighter due to the points having overlap. There is more but I already spent more time than this game probably deserves at this point. The only reason I still check and post some here is I want this to be a good game, the upcoming update is likely when I either care more or uninstall and stop coming to this forum.
  23. Considering most people overall are not playing, most people who played before are not playing and most people who played dd1 are not playing there is a lot of issues. The pets are stat sticks, the weapons are homogenized and fairly easy to get, the bosses are easy, the amount of time their level designers have had and we have barely gotten a few maps, most of the maps are small, most of the maps aren't that interesting, the enemies are less fun plus more annoying, resetting your character seems pointless(yay I grinded 500hrs to grind 1000 more for +1 stat) and the biggest I can think of off the top of my head is I have 0 reasons to go back as of now which brings us back to the beginning.
  24. It's one of those things that it's cool they added it but it does not resolve ANY of their problems. The fact me and many others have not really had fun in this game in a long time, their player retention is getting worse, they aren't getting much in the way of new players, and the question if DD2 will be viable to support for much longer. They got lucky and got a bunch of settlement money but that is likely be burned on DD2 content and support . The bank space is a solution maybe what 50-100 people wanted?
  25. I mean at this point with their player numbers dropping like a rock they need to do something.
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