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  1. We've already got a sort of TIB: The Scavenger Any item you pickup when you've got your bags full go to the Scavenger, where they can be reclaimed for the next 2 hours. Having only 4 bags, he's a loot saver! Though it would be nice if the Scavenger auto-collected any items left behind at the start of the next wave and when the map ends, like the bags do... would also give his name a lot more meaning! XD As for the 12 bags limit, Trendy has already said they plan on increasing it, though they're having issues at the time: the game starts responding slower and slower the more bags you have. :-/
  2. Boy, someone seems to have gotten really offended by my hyper threading capable CPU… O.o Well, I was trying to keep things simple, but if you wanna go into details… Yeah, the later models of Pentium 4 had Hyper Threading – it’s were the technology was born – and I was lucky enough to have one! It was so cool being able, for the first time, to alt-tab from a game and have Windows respond as fast as if no programs were running! :’D But back to the topic, I did mention “for comparison with other quad-core CPUs”… so good luck finding a quad-core Pentium 4. ^^’ Xeon processors are for servers and I really doubt anyone here is playing DD2 on their company’s servers… That’d be just insane! XD As for Core i3’s and i5’s… I hate to break it to you, but only the Dual-Core models have HT to make them more worth a while. For Quad-Cores Intel has been restricting HT to i7’s for obvious $$$ reasons. :-/ In collusion, it seems pretty safe to say that anyone playing DD2 on a Quad-Core CPU that’s not a Core i7 does not have Hyper Threading. Though notice l actually said “basically anything that's not another Core i7” on my original post, leaving space for exceptions. So, next time, try paying a little more attention to what was actually said and do a little research before accusing anyone of spreading wrong information. ^^ Also, you say this thread is more for people with old CPUs? But that’s precisely why I posted! Sure I’ve got a mighty, top of the line Core i7… but that was back on 2009 when I bought it! Even yours is newer!! XD Regardless, I’ve decided to do some testing with my almighty hyper threading advantage that seemed to offend you so much turned off… and the results were quite interesting! :O Test machine: CPU: Intel Core i7 860 (quad-core, 2.8 GHz, hyper threading disabled) GPU: Nvidia GeForce GTX 560 RAM: 4 GB DDR3-1333 OS: Windows 7 Home Premium 64-bit installed on a secondary HDD, everything else (including page file) on primary HDD. Test Map: Liferoot Forest (the one before Betsy) Private Freeplay Hard Test Method: Walking and jumping around the entire map for around 2 minutes Graphics Quality: High (Texture Quality = High, Antialiasing = 8x, Anisotropic Filtering = 8x, Detail Mesh Draw Distance = None, VSync = On, Enable Dynamic Shadows = On, Postprocessing = On) As the map loaded and I alt-tabbed to check Windows Resource Monitor, I was like: “OMG! 100% CPU usage!? Did Trendy finally found a way to make full use of 4 CPU cores in a game!?!? They deserve a cookie!! Nay, a jar full of ‘em!!!!” O.O Though my amazement soon went way, as after about 1 min and a half, CPU usage suddenly decreased to a more normal 45~55%... No cookies for you after all, Trendy! XD This means 2 things: 1 – Windows isn’t as dumb as a thought and seems to understand a “hyper threading core” doesn’t have the same performance as a real core, so a more accurate HT CPU usage conversion rate for comparison with equivalent non-HT CPUs would be x1.5 2 – Given the much lesser time at 100% CPU usage and also lower CPU usage afterwards, DD2 really must be more optimized for Intel CPUs than it is for AMD’s at this time. (I also didn’t notice any FPS difference before and after 100% usage period. The game is jumpy, by which I mean it freezes for split seconds, as I walk around the map the first time, but that’s all.) I’ve repeated the test using Graphics Quality: Low, for the fun of it, but the results were exactly the same! :O (Texture Quality = Low, Antialiasing = None, Anisotropic Filtering = None, Detail Mesh Draw Distance = Near, VSync = Off, Enable Dynamic Shadows = Off, Postprocessing = Off) Which also means 2 things: 1 – Either DD2 graphics are highly optimized for Nvidia cards (extremely doubtful), or my card is more powerful than I thought! 8x Antialiasing is super demanding and should’ve knocked my FPS down, but there were no changes!! O.o Perhaps if I had started the wave things would’ve been different, as lots of enemies began filing the screen… XD (I usually play with everything on High, but Antialiasing at just 2) 2 – You don’t have a bad graphics card yourself, so you should to be able to increase your graphics quality to Medium, perhaps even High, and notice no FPS difference as well. ;) Well, sadly, DD2 doesn’t seem to be a good candidate to show you how having some graphics quality can actually increase your FPS, but it is highly dependant on the game, so let me tell you a story instead… XD Back when I had my old Pentium 4, there was this game I was always playing… :O One day my graphics card just died out and I was very sad! Had to use an old budget card as replacement… T_T Since it was the minimum card stated in the game requirements, I thought turning the graphics to the very minimum was the best option. :O The FPS were still bad, as expected, and suddenly my CPU started sounding like a vacuum cleaner, which had never happened with that game before! D: After experimenting with the various graphic options, I found the culprit! The option was called “advanced shaders” or something. Sounds like a thing more for a high-end card, right? Wrong! What this option seemed to do was basically changing who processed some effects: the CPU, or the GPU (which also showed more effects) Bottom line, by activating these “advanced shaders”, even on the crappy minimum requirement card, not only did I get better graphics, but the game also ran smoother and CPU usage went down! No more vacuum cleaner noise!! ;D A more common option that can sometimes increase performance, or at the very least not affect it at all, is Anisotropic Filtering. By activating it, you make sure it’s your GPU taking care of all texture work, plus it’s something so simple you can freely max it on any game you play! ;) Well, hope I didn't bore you too much with my long post, but it was (mostly) your fault... XD Happy dungeon defending! ;)
  3. Well, I've got an old Intel Core i7 (quad-core, 2.8 GHz), always play fullscreen and the max CPU usage I've had is 35%. :O Though it has Hyper Threading technology, which simply put doubles the number of cores, so for comparison with other quad-core CPUs without it (basically anything that's not another Core i7), you should double that value, so 70%. And it's constantly 30~35%; I don't experience this increase during the first 5 min, nor drop afterwards, you are talking about. Sure the game is a bit jumpy as I walk around a map for the first time (guess it must still be finishing loading stuff) but that's over in a matter of seconds. Perhaps the game is just more optimized for Intel CPUs than it is for AMD CPUs right now. By the way, lowering your graphics settings to the minimum won't really decrease your CPU usage, just your GPU's. In fact, increasing your graphics settings might even offload some work from the CPU to the GPU, thus decreasing CPU usage! XD
  4. Easy! Just disconnect your 2nd monitor and all should be fine! XD But if your really, really need to use both while playing, try opening the NVIDIA Control Panel, go to 3D Settings -> Manage 3D settings and experiment with the different Multi-display/mixed-GPU acceleration settings. Either way, this looks more like an Nvidia driver bug, not exactly DD2. Check if there's an update available.
  5. Odd... Then you shouldn't have any problems at all, Reglisse O.o Hey, there's a thought, Dev Team: how about if you make DD2 use 2 separate processes? Like, one for the graphics, and another one to handle the AI, damage calculations, etc. This should be similar to using parallel processing threads, which DD2 already does, yet would completely bypass 32-bit Windows' absurd memory limitation as long as none of the 2 processes needs to use more than 2 GB of memory on its own!
  6. This bug had already been reported in this other thread: link And it doesn't just happen with the Huntress' bows – Apprentice's staves are also affected (probably all weapons?) Also, according to your theory, Pneuma, then staves that fire more shots at once (thus further dividing the damage per shot) should also have that stat stated in red, as a negative change, in the comparison window, but they don't – it's shown as green positive. So, either way, there's a bug here!
  7. Do you by any chance have only 4 GB of RAM, Reglisse? I think even 64-bit Windows applies this same ridiculous limitation of not allowing any program to use more than 2 GB of memory (and that's system + video), despite it being available, if you only got 4 GB of RAM. Well, at least you've found a workaround that lets you get the high quality textures back. ^^
  8. Hi LikeThatWhenIGotHere, Thanks for the information. Well, that sucks... Isn't there an override people that have the 3GB mod, and thus don't suffer from out of memory problems, can use? :( In fact, instead of trying to adapt to the problem, wouldn't it be better to just inform people of this silly limitation of Windows and how to apply the 3GB mod, which would solve all their memory problems, not only for DD2, but other games and programs as well?
  9. Hi chesticles, I tried that and Steam redownloaded some files, but sadly nothing changed. Not even the game settings got reset, surprisingly. :( Could it perhaps have something to do with the bug that causes memory crashes on 32-bit OS's? I am running Windows 7 32-bit, but have yet to experience any crashes on DD2... Though that might be because of the 3GB mod I had to apply to be able to play Borderlands 2, which was constantly having out of memory crashes for no apparent reason (dumb Windows has no problem distributing 3+ GB of memory between several programs, yet limits a single one to using 2 GB max...)
  10. Ever since Patch 7.5 I noticed some textures got heavily pixelized. I thought it might be part of the bug that made the loading screen images pixelized and would be solved soon, but now I noticed I have Texture Quality set to Low on the graphics options! I immediately changed the option back to High, as it should be, thinking how silly I was for not having noticed it earlier – problem is, it always reverts back to Low again! I’ve tried applying the High/Med graphics quality presets, picking Custom and changing the Texture Quality option manually, clicking the Reset button, but nothing works… every time I click Apply and go back to the graphics options it’s on Low once again!! All other graphics options work fine, it’s just the Texture Quality that seems to have gotten stuck on Low. Any idea how to unstuck it and return to the High setting?
  11. The same happens with the Apprentice staves (probably all weapons?) – if the one on the inventory fires more shots / sec, the Difference if Equipped window will show it in red, as negative change, while in green, as a positive change, if it fires less.
  12. I can’t seem to find a thread for PC controller scheme suggestions, so I guess I’ll just post here. Having played DD1 a lot on the PS3, it took me a while getting used to the new controller scheme of DD2, but now I understand we can’t just have the same scheme as in DD1 because of all the new functions – at most you could bring the Action Wheel back. Still, I think the current scheme could be much improved with a few changes: – X for jumping, and jumping only! It’s frustrating when I want to jump over towers and keep getting their stats displayed instead, or want to pick up items quickly and keep jumping around like crazy. Just map picking up items to L1 or R1, which shouldn’t interfere with their other functions, and we’ve already got L3 for displaying the towers’ stats. – Move Repair, Upgrade, Sell and Pet Skill to the D-Pad instead. We need quick access to these functions, and not so quick to Drop Mana and Vote Up/Down, so have them be accessed by L1 + D-Pad instead. This would also make it so we’d no longer need 2 “shift” buttons, so L1 could be used to switch both the D-Pad and Square, Triangle, Circle, X buttons’ functions, leaving R1 free for something else, like picking up items. Other than that, although I like being able to move and look around while placing and aiming towers, it was much easier and fast to do on DD1. How about if you let us aim towers directly by pointing with the Right Stick, like in DD1, and pressing R3 would switch control over to the camera, in case we need to look around? Or better yet, bring back the top-down view of DD1!
  13. Games these days never use 100% CPU because they can’t take full advantage of the multiple cores’ power. My guess is either you have some demanding/crashed background programs eating up your CPU or you have multi-core support disabled on the BIOS for some reason. Use Windows Task Manager to check what processes are using your CPU the most. Also, on the Performance tab, you can tell how many CPU cores are available by the number of CPU usage graphs. I’ve got an old rig with a 2.8 GHz Core i7 CPU, 4 GB DDR3 RAM and a GeForce 560 GT and the game runs fine with 40~100 FPS at 1920x1080 and max settings. Sure it has sudden FPS drops every now and then, but I guess that’s what the optimizations will fix.
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