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westenra

Defender-In-Training
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About westenra

  1. I don't think I'll spoil the fun for anyone by saying you have to wait for the boss to die anyway XD Pretty sure there's enough clues in this thread already.
  2. I think she stole someone's Meowmere XD (are you adding Meowmere to the loot table for melee drops? if so, for the love of all that's holy, make it soundless) Anyways, I can't wait. Terraria is love, Terraria is life. Hey, but why the driad, of all the Terraria's NPCs? She's supposed to be the peaceful one, always nagging about cleansing the world of corruption and stuff like that. Also, if you guys are happy with the crossover, can we count on more NPCs appearing in DD2?
  3. Here was some Scaling info in old patch notes ...it loked like Skill X was changed fron X hero damage scaling to X+10% hero damage scaling (simple example)... I guess we still can find them...but not that sure now if they didn't changed it for that long time... Hey westie o/ Yeah, but we need that info in the game, not outside of it. Would a person new to the game know where to look for it? Doubt it. And he/she shouldn't have to look outside of the game. And we also need it explained in all variants, like scaling working with elemental damage weapon, passives, crit chance etc. Btw I saw a
  4. That info should be displayed clearly in game. https://docs.google.com/spreadsheets/d/1ASxO7dozMkjCDH7YL1TjCNT_lDaBFyRutTIV2DPQ4xc/edit#gid=1242769495 Here's it...but here's no info about this weapons for some reason... I think we were talking about skill scaling, what they scale with, how much and so on. That's what I meant at least. Yeah...i wanna see it too so) Especially "how much" part... Sorry for quoting this huge chunk of discussion, but everyone there has a valid point. There is important data in the game that often isn't anywhere ingame to be found, yet it hugely impacts your c
  5. + Maeve's story - nearly everything else Hard to tell, it's only been 5 episodes so far. I admit I expected more, but I'm willing to withold judgment for now. On the other hand - Hopkins alone must cost them an arm and a leg and I wonder, for how long the budget can take it, if the ratings dissapoint.
  6. ^yes, please, thank you. For example narwhagon (or whatever it's spelled) scaling off hero health for a tank, bearkira scaling off ability power for a cc unit. When you think about it, most pet abilities already suggest what kind of unit would make use of them, so it shouldn't take a brain surgeon to sort them out.
  7. Doesn't exist. I believe it was mentioned only as a suggestion.
  8. I actually asked around in my friends list a week ago and the anwers were not very enthusiastic, especially from the players I met ages ago. People moved on - some left the game a year ago, some left after the summer wipes and rerolls. The abyss lord update just doesn't give them enough of a reason to come back - but I did get a few "maybe, why not" answers on returning after the hero deck rework, so that's something to look forward to. And there were also a few definitive "yes" answers from DD2 fanatics and people who joined the game this year. I will probably try and be active again and
  9. We'll take your word for it We don't expect you guys to suddenly shower us in funny pets and weapons or employ voice actors (we all know Trendy can't really afford people like Robert McCollum now...maybe in the future?), but if you show us 2-3 funny things per update you'll see how much we appreciate it. Things like that definitely sweeten the time spent grinding or waiting for the next big update to hit. That's not the point, actually. It's not really about the combos working and adding some damage during the match, it's about them being a crucial element of the gameplay, an important m
  10. There's one thing that bothers me a lot, considering I'll probably take the "earn it" approach - that I'll have to spend up to maybe 3-4 weeks earning the new content by...playing the old content. What I expect from any kind of an update is to bring back all the players who got bored (looking at my steam friends list, aside from a few stubborn people farming wyvern tokens every 3 days, nobody is playing DD2 anymore). How on earth are those people supposed to want to come back, if in order to unlock the new content, they have to grind the old content first, for up to a month or even more? By
  11. Ugh I had access to OMDU beta and never got around to playing it. But sure as hell I'll be jumping in when it comes out - I had a great time with both OMD and OMD2, and from what I've seen in developement emails, OMDU is packed full with new content and mechanics, while conserving the core of the game. Me likey. 3 things contribute to that factor: Character dialogue, especially from the idiot war mageSatisfying and rewarding combos that actually have a huge impact on the overall score and progressTowers and weapons that are fun to use YET don't blind you (I'm looking at you, DD2 excessive we
  12. Correct me if I'm wrong, but aren't they also supposed to address the layoffs today? At this point I'll take anything, and by anything I mean anything concrete about the game. If the devstream ends up being just an awkward "we know what you expect but we don't have it" thing again, then I hope we can at least make them give us the ETA for abyss lord update so that I know when to return to this game (right now, Darkest Dungeon is pissing me off less than DD2 and it's immortal bugs, and that is saying ...a lot...). Peanut butter +milk +bananas +spinach +honey
  13. Loving this one. While it would probably be too unreliable to use in endgame, it's still a cool idea and I would like to see it in action. Personally, what I'm missing the most in current DD2 defenses, is pure utility towers. Other tower defense games are chock full of boosters of all kind, all we have in DD2 are ice towers and barely ever used monk boost. We're missing gold bonus towers (any kind of currency/mana booster), hero boosters (other than seren large sphere), armor/resistance reducing towers, picking up gold/mana before the cap makes it dissapear etc. etc. I would really like to som
  14. ^ The more game modes, the better. And absolutely not spheres - game modes would probably be less buggy and there would be no problems with players equipping different challenge spheres at the same time. Also... Imagine a situation, where you're breaking into nm3/nm4 and someone equips a challenge sphere for boss health on wave 4 of Betsy, without consulting with anyone. All your hard work goes bye byePeople joining games with highest possible difficulty increase spheres equipped just to mess with you, and since trolls do exist in DD2 and there is no ban function (we all know how long you s
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