Does the Apprentice need a buff to keep up? in General Discussion Posted June 4, 2012 Squires are capable of soloing the campaign because of one main reason, all of their placements deal physical damage, not elemental. The apprentice must expend a greater amount of DU than the squire in order to have all angles covered. The harpoon could have its damage nerfed into the ground and it'd still be used over fireball turrets because of that. Take a look at the apprentice's arsenal of defensive placements and ask yourself this: What, in the apprentice's arsenal, does he do that none of the other classes can do better? Forcefield > mage barrier harpoon > fireball Lightning Aura > Lightning Tower Archer/Mage > MM/DST So where exactly is the apprentice supposed to shine? This is the problem that the devs need to address, not nerfing every class that can do it better than him. They need to make at least something from the apprentice desirable. I do not believe the apprentice will ever receive a revamp to all of his towers to make them all more desirable than the aforementioned alternatives, nor should he. This game is designed for taking advantage of multiple heros and the forms of support/defense they offer one another. However i do feel the apprentice should have at least one or two things that make a player stop and consider using them instead of one of the currently superior alternative choices.