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Everything posted by Taurondir

  1. I still don't understand why anyone cares who hacks/cheats/whatever with mana or gear, it's not like they can gank you over and over or steal your gear or grief your game. If you don't like someone in a game you get into, you jump to a new one, and if someone with hacked gear walks into your game all they can do is either help you - ie they cant grief anymore then a Lev 1 player, by say, selling random towers - or be at your "kick" mercy anyway.
  2. Yea, I'm also keeping this bookmarked, as my group is in sort of the same situation. We try to play DD without resorting to too much straying off the principle of "its only us with this game" and the progression path is a bit foggy. We haven't seen anything interesting drop on any Insane maps, and when we LAN at my house we can't - read "won't" - do Survival cause it's not "fun" and recently have been playing Payday instead, at least there's enough variables in Payday to keep it from being too repetitive even with the limited maps, and can be played in shorter time intervals, then survival
  3. Just wait till you guys get to deal with future Creeps... If you think spiders are bad >=] This is not a complaint, just an observation. I just use DD to idle time, ie random fun, not to accomplish specific objectives, so what gets added/changed/nerfed/lost over time means little to me (and yes, I did lose about 6 pages of random Shop trash too in an update), as it's just a game. I have all the DLC's just so that when I'm bored I have more options in what to pick to un-bore myself, and anyway, I'm more interested in player made content, and having the DLC's are a safeguard against someon
  4. All i have to say is **** casual gamers, they're the reason big name games like Halo, CoD and Gears of War are bad now, cause the makers cater to casual gamers, that's why i love this game, if you don't put time and effort into it, you'll see no progress and that's how it should be. I find it rather funny that would compare a kiddie themed Tower Defence game to shooters, which, for the record, have complex PvP, and have that as the core, while DD is meant to be a friendly, drop-in and drop-out co-op enviroment.
  5. Maybe I'm the only one that can see this, but wakeup call: there is not infinite playtime in DD, or any other game for that matter! In DD, once you finish all the normal content Easy-Insane on all the classes that you want to play, YOU PROBABLY PUT THE GAME DOWN AND PLAY SOMETHING ELSE. Why is this news to everyone?
  6. I don't actually see a problem with maps that are so hard - read "bad" or even "broken" if you like - that they can only be done by the skin of your teeth, and only every once in a while at that, because this game had no variability. I've been playing Payday: The Heist while waiting for more DD stuff to do, and in that game, mobs are random as hell, so you cant just play the same way, but in DD, you can play again and again and eventually get a working system that work 9/10. People wanted harder. Apparently that's what they got. If everybody was farming the maps a day after they come out,
  7. I just love how what I said got totally misunderstood. Those steps that you did should be optional, not a "must do". The OP said that all the areas of this game are accessible to anyone in a short time span because he did what he thinks is a logical progression. * Survival did not drop Superloot until people complained that it took so long to get to the end. It actually ended on wave 30, and that had to be changed because it took 20+ hours to do so. People missed the point that it was NOT core DD, it was an OPTIONAL mode, it was NOT meant to be farmed senseless, it did not occur to Trendy
  8. I think your original point was lost on a very basic fact: * You bought gear from other players * The whole point of a game is logical progression. Logical progression does not mean buying a game after it has been out for months, and finding that the only way to do missions is to get gear from players that was farmed solid for the entire time the game was out in those months, because you cant get better gear gradually by just playing missions in the game. The only way you could have obtained that gear normally was random drops by doing survival over and over. You hand picked gear from sh
  9. I don't know what you people are going on about. I like having lava inside my retinas. An option to tone it right down is sorely needed though.
  10. Whatever the game devs decides to add, it wont effect people playing for fun UNLESS it allows other players that are able to use anything from those additions to grief in-game. People with superloot just play a few gamemodes, so they don't go into "normal" rooms anyway, and no one on my group that I play locally with has/wants superloot at this stage - either aquired or given - as all its useful for is farming UMF and running Survival to high waves to guess what - get more of it. Using a Borderlands example I used with a mate: If after doing everything in Borderlands, there was a couple of
  11. Since the adding of SuperLoot and UberLoot, gear that drop on maps like the ones with end bosses, are now, well, rubbish. I don't expect to get them buffed, but it would be nice if we get could get a fair way to get better versions. Maybe we could start at Insane and just survive higher then wave+5, so that with extra wave we survive dropping a re-rolled, better version, meaning that if we get to wave x+5 as normal, we get the current version, with x+6 and x+7 getting better and better. When we fail the map we just get bumped out with the version that we got up to - or not - meaning that by
  12. Well, I have been screaming this since I got far enough into the game to realize that Insane on Deeper Well is just a practice range for a pet Animus. I'd redo Summit to spawn long range Archers on the parapets, have Wyverns dropping Kobolds, and have Mages casting defensive spells on mobs. But that's just me.
  13. I work 9-15 hour days(sometimes nights) have a wonderful wife and 2 kids, I have not gotten past wave 14 survival on anything(due to time)and have not completed UMF on even easy and have never had more than 8 mil mana at any given point, and according to steam i have played DD for 291 hours and i wouldn't even call my self a "casual". I enjoy this game in every way so far :) Im with you on this one. UMF was never really meant to be completed as such. Well, Trendy would know people would get to wave 14, but it was just meant to keep them occupied with "look, shiny loot!" for long enough to
  14. I'm sorry, but isn't DPS just obtained by dividing the damage by the time interval the tower fires? Doesn't the tower show you both stats? If you already know it's inaccurate it must be because you can already calculate it correctly, so I'm a bit lost here. The dummies only need to be there as indicators, not calculators. They rely on hitboxes of ammunition, autoaim, plus a crapload of other physics factors, so you will never get a result as exact as doing it by hand, and in game, lag, things running towards or away from towers, piercing shots, splash offset etc, will change the DPS anyway.
  15. For those who whine saying that they are casual gamers who don't have the time to do the long survival runs are simply trying to find a much more reasonable arguement to make trendy change the current system for unlocks, an argument that is not "i'm too lazy to do this" or "i don't want to do this 'this' way". Hold on a sec. No one should "have" to do anything. Survival was not a core mechanic. It was an optional game mode. Under a tickbox. How much more "optional" can you make something? Survival never contained good loot. It got put there because of the complains of "If something takes
  16. Try to look at it for one second from the original point of view of DD. You played the game all the way from Easy to Insane and it was Game Finished. They added the awards so that people would have a reason to do it AGAIN, in order to say they got all the Archivements. Once you got all of those it was meant to be Game REALLY Finished now. I don't have a problem if they give people stuff, but they will only be giving people stuff because they cave in to people who keep asking for them to do it, not because the game was ever meant to give any.
  17. I personally don't care, but this will encourage people to "save" at level 24, advertise on steam, and then bring in a full group to finish the last wave and get more loot. Survival was never meant to do what people are using it for now. By adding more patches to the mode, they just flogged a dead horse so much it's come back as a zombie. A very annoying zombie.
  18. Am I the only one that thinks it's weird that toons are running around with 800 stats? Anyone that plays this game REALLY serious will have a minimum of 8 characters, 4 towers/4 hero builds of each class (just in case) geared up and min-maxed, and can cover any game they jump into. A lot of us have 4 or less, mostly hybrids, and wonder why we do "badly". Of course we do badly, we aren't taking it seriously, that's the real diff between hardcore and casual. The "casuals" play for the hell of it, the "hardcorez" play to prove how good/efficient they are at something. If you are playing a
  19. well said. also if you put the mp logic from any rpg type game, you do recieve some reward at the end of each "level" so that you are betters suited for said next level. which is the problem with the game, its still being geared towards those that can run through insane surv, insane surv mix mode, so on and so on without a problem, yet those of us that cannot, myself included suffer from it. I have no issue with me having to take a LONG time to gear up. After all it took a LONG time to do that in Borderlands and we all loved it. Right now I've done all the normal game content, and I'm star
  20. The first post had no useful information what so ever except "This is what I think you should think that way too". Really should have explained things better. Man, no wonder this thread is all over the place. :) You Siths are so evil. I play a lot. A LOT. Way too much. Iv played all levels countless times with mixed strategy and classes. But, I have no super gear. None. And if you don't play for more then 4 hours on Survival I doubt you will ever see it. Even then you may not see any. Best advice: Wait for more content. Right now the game is not designed to give casuals super g
  21. Maybe it's just me, but it isn't right that full charge serves little/no purpose.. I am fairly sure that when the game was made no one believed we would be arguing about removing their pretty, long designed animations just so we could do more DPS. We are all trying to get more out of this simple game that was originally intended.
  22. Speculating here. Steam only syncs when you exit the game? So if you were logged in for 10 hours you lose all that, but of you had come in, sold a single item and tried to logout, only that part is lost and you might not notice it. I don't understand why the Steam cloud would keep old backups and hand you those rather then the last save, unless the last save never took place.
  23. I'm asking this from a new player perspective, as I have a few people that wanted to play, and was really wondering how you would progress through the game with the latest DD mechanics. What I wanted to know is: Once you finish the game, meaning, you do simply what is required to get all the Archivements, at most you have done Survival to wave 20 Hard once, and wave 10 Insane (really only 2 waves as you can start on 8), and up to that point, no gear better then what Summit Insane will drop. You now have good but "average" gear, but there is no real information anywhere on what the nex
  24. I'm pretty sure it was not expected that people would try and hold 15 pages worth of stuff, hence what we have. Didn't it start you could only have 5 pages or so?
  25. TIME FOR A CAR ANALOGY. It's like you expecting to win the F1 championship with a Yugo and complaining that all the other drivers have better cars. That's a bad example. There is a MASSIVE amount of F1 regulations and restrictions of what the cars can and cant do, such as limitations in wings for ground effects, engine sizes, tire sizes, electronic launch control systems to assist drives at initial flag start ... the list gos on. This was done to balance technology assistance to cars with respect to driver skill, otherwise you might as well get a computer to drive - which is the equivale
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