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Everything posted by mokn

  1. So the devs don't even understand their own questions.
  2. They need to let us mix and match sets, otherwise there's no point buying more than one set. Letting us use dyes would be good too. Pet skin transfers $1. Transfers the stats and ability from one pet skin to another. When i see paid pets, i just think about how long it'll take to level them and also being gimped while leveling them. I'd rather a transfer system.
  3. What did "control the community marketplace" mean? Was it buy and sell cosmetics on the steam community market?
  4. The playerbase is quite small and will keep going down during xmas sales. There was as many people during some periods of the closed alpha, yeh the game had a big spike upwards when it went f2p but it didn't hold. http://steamcharts.com/app/236110 This game has been worked on for 3 years. Look at how little has been done since it was a co-op and moba game. They switched to co-op only and have done very little gameplay wise, graphics have improved big time but i prefer gameplay over graphics. https://www.youtube.com/watch?v=92r8dGBNqeg https://www.youtube.com/watch?v=7LbMSuUD14I
  5. It's impossible to program something without bugs happening. The bigger the code the more bugs youre going to experience. Id love to see you code a game and release it to 100k+ people and have your game bug free. Come back when you do because youll be the greatest programmer in the world at that point.....oh wait youre just a nobody that doesnt know anything when it comes to programming. I buy a lot of early access games on steam, so i don't need to program my own game. I'm making a comparison to other games. This programmer isn't very good.
  6. I have 485 hours in the game and I HAVE NOT GOTTEN A SINGLE PURGE EVIL YET. I'm convinced it can't possibly be working as intended and am hoping that this loot update changes things. :/ Try send a bug report. I had never had a chilling staff drop. Sent a bug report about it and i was pretty pissed at the time so didn't play for a bit. The next time i logged in i got 3 chilling staffs on the first two maps i played and none since.
  7. Heh, maybe. They spend so much time fixing bugs the inept programmer puts into this game. The game is moving almost as slow as duke forever.
  8. We need 6, 4 builders and 2 DPS, one app and one huntress. Let us switch during combat to cover both resist lane types. They said they won't do it for ages, just vote with your money and stop playing and buying items. The players are now hovering around 6-8k, it was 4.5k during closed for a month period. Maybe when it drops below closed beta they'll do something about it.
  9. mokn

    NM4 Betsy

    They used the exploit, the chat log is sarcastic. The fight vs betsy legit takes over 15 minutes. There's no loot on the minimap for anywhere but the boss. There's 3 bosses during betsy and a ton of mobs that drop a lot of loot. Who cares tho, the game is a grind. 54mil hp on a boss that does the same thing over and over and 90% of the time one mob will walk around the barricade during the fight losing the map. It's pointless doing it legit. That is why the bug is still there after they were alerted to it on the steam forums a month ago. The bug can be fixed when(if) they fix the walls, until then i think it should remain.
  10. Yeh the grind makes the game boring, it's their way of keeping people playing as they don't seem capable of making end game content. The game also needed some competitive elements like leaderboards. Then they needed pure strategy mode for people who just like tower defense. The player active numbers are almost back to pre F2P.
  11. NM4 isn't hard enough for some people. Most games have content that takes people weeks to beat. Trendy had the bugged dragonfall and people beat it in the first few hours. They need to add NM5 with cosmetic only rewards, with extremely hard maps that most people can't beat 1:1000 or so can beat it.
  12. The gem packs in the steam store can bought as gifts, people could trade items for gems, P2W. Yes leaderboards are coming with cosmetic rewards, which is competitive and makes it P2W. The loot system shouldn't be so bad we need trading. Stat rerolls and passive rerolls are needed.
  13. The initial building takes too long and is boring for everyone playing especially the other 3 waiting, i wouldn't mind blueprints. That would save you a heap of time and let you play any map.
  14. Fix the barricades. Should be number one priority. No hero deck for solo. No luck based loot system, gear is too important in this game and when there's such a large gap between lower and upper nm4, 250k walls vs 380k walls for example, it's hard to balance around such a huge gap and will hurt leaderboards when they come. More diversity in strategy. Pure strategy mode. Server browser. DD1 maps back into the game.
  15. No, the only thing that's lost is the hp from barricades when you rejoin. Build barricades after you rejoin the game and you won't have to waste some mana repairing them. If someone leaves the game and doesn't return, then yes all passives and gear are lost but that is not what i'm talking about....
  16. These guys can't even fix the barricades that ruin the game for solo anyway, not even a temporary fix, they obviously can't see the solo issue. CO-OP can build, leave game, rejoin with DPS. So of course co-op players have no problem with the hero deck, it doesn't affect them, they have no hero deck. There's a workaround for solo. Get a second account, use sandbox or a second computer. Start a private game, then join with the second account, build, leave, come back with dps and leave with second account. You have no hero deck solo with effort.
  17. The problem is when there's 4 ppl in the map it gives 4 hard lanes, so you tell em to leave and rejoin. So start the map solo with 1 hard lane and invite 3 friends. Then when the wave hits 10 get them to leave and rejoin once the wave is beaten , keeps the wave to only 1 hard lane. I posted this before, solo is far easier except for incursion and onslaught which aren't balanced yet. 3 extra player are not worth 3 extra hard lanes. The maps are very hard, my gears not up to scratch, it's just too luck based getting drops. The people i see capable of doing it are grinding 14 hours a day on twitch. I don't mind the difficulty tho, it's good there's hard content in the game, the loot system however has become stale.
  18. I do searches in nm4 all the time, i host em too, normally find zero games and normally the same 5 people join the games. I don't care if a fresh 50 joins as long as he repairs. I'm on the AUS servers. Might be why. I'd like hosted servers where we can set the power requirement ourselves as suggested before. It won't affect AUS servers much tho.
  19. The patch fixed windows fullscreen mode. Pretty big fix to not mention, been playing in a small window for awhile now :)
  20. The bugged lane is doable solo 8 freeze towers 8 traps stacked, 2 barricades the first one built infront to take the first wave of bombers, then rebuilt over and over to keep taking the bomber damage. The other lanes had 5 barricades each so they fell after awhile, i was just checking if the bugged lane was doable. With more build points the wave could be doable solo. So with 3 dps, I'd say doable.
  21. Beating NM4 maps gives a legendary chest everytime as it should be, however the spooky event nm3? isn't giving legendary chests. Actaully i did the whole map and got ZERO legendary's. Do the new maps have the old loot drop values?
  22. NM4 incursions are too easy and trendy needs something harder with cosmetic rewards. No one wants to do anything except for incursions. Why do you wanna farm and optimize gear if there's zero challenge? that's pointless and you'll get bored very quickly. If nm4 is your peak then that's your peak and you should be happy having a challenge. Check out the new warhammer game, the hardest mode is too hard for me, but the game has only been out a week, maybe i'll be able to do it, maybe i won't. At least there's a goal. Their loot system also works well. You can get all loot but those who are best will get it faster and have chances at cosmetics. Oh and the achievement to beat all maps on the hardest and second hardest mode is 0% on steam. I don't see much complaining that it's too hard even tho most people can't beat the hardest 2 modes. http://steamcommunity.com/stats/235540/achievements/
  23. Just remember while you're leveling up the gold income is huge because you're completing all the challenges. Once they dry up the gold rate is quite low. One nm4 map completition will get you 8k gold. They shouldn't of changed the pet reroll system, it used to cost a lot of gold to get a perfect roll. Upgrading an item with 43 upgrade levels costs more than you have but who'd do it as gear comes and goes to quickly.
  24. They're pretty useless, we need to be able to mix and match outfits. Yeh sometimes the models won't align but that's all part of the fun make weird looking sets, dota has it. Some bits just don't go together but create some funny looking stuff. The dupes also shouldn't be possible since you can't trade them. I have the huntress cyberpunk outfit, i don't need anything else for her unless they add customization. Then i can mix and match sets.
  25. When the crosshair is on enemies it turns red, but some times i can't actually see it as i'm red/green colorblind. Sometimes i use blutack on the screen when i really need to but would rather a proper in game crosshair. We also need an option to disable auto aim as it feels wrong for pc gamers. When trying to hit a healer in the middle of a pack and it auto aims at another target it's not great for precision gameplay and it feels like you're losing control of your hero. Same goes for trying to lead flyers, it really doesn't work well when side on as you can't lead the target. These issues didn't use to be a problem, but with hero dps being a must in some nm4(which is good) these problems are becoming more relevant.
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