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SactoDoug

Junior Defender
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Everything posted by SactoDoug

  1. I am noticing that new gear drops have MUCH lower resists than my existing gear. I have level 23 gear that I got while leveling that has 3X the resist as level 38 gear that is dropping now. It is nice that other stats are fixed on the new drops, but this just makes heroes really squishy. These huge stat swings are not good.
  2. The gold sphere IV counts for all kills, not just hero kills. When I solo with it, I get the gold drops from tower kills too. I no longer use the XP spheres while leveling. Gold is much harder to come by than XP. I do believe that it is not 15% like it states. It is closer to 5-10%. The amount of gold collected just does not add up. At 15%, I should see 1,500 gold for every 100 enemies. For a typical wave while leveling in free play hard, 300 enemies, I should see 4,500 gold. Instead, I see closer to 1,000-2,000 gold per wave.
  3. In DD1, the apprentice wall removed elemental affinity. They should remove monster bonuses in DD2. Also, there is a 3rd wall or at least I consider it a wall: the training dummy. They need to increase the damage done by training dummies. They don't do enough damage or take enough aggro. While they are at it, why is does the game track damage done by the spiked blockade but not the training dummy? If I had my way, the "base" wall would be the spiked blockade. The arcane wall and training dummies would have at least 80% of the hps as the spiked blockade.
  4. I think there is a balance issue here. Only the Huntress and Squire have towers that do physical damage. I think they should change all Earth damage to physical instead of magical damage. That would give the Apprentice a physical damage tower and the Huntress would get a 2nd physical damage tower. The monk would lack a physical damage tower but that is fine since the Squire lacks a magical damage tower.
  5. Currently the hero crit damage stat is 1:1. Each pt in crit damage increases the damage done by a critical hit by 1. When compared to just straight hero damage, the crit damage stat is terrible. Hero damage affects every attack, including crits. Crit damage only affects critical hits. Yet the stats are equal when it comes to spheres and item stats. Each hero damage sphere is the same as its comparable hero crit damage sphere. The stats on gear is about the same as well. Simple math goes that with a 25% crit chance, the tier VII crit damage sphere will increase the average damage per atta
  6. I do regular Incursion Crossroads. You get 3 Ogres for doing 5 waves.
  7. I'm not sure how accurate this observation is. I seem to notice that pet affection goes up faster when leveling characters in free play and incursion than it does in end game. Maybe it is somehow tied to the amount of XP gained? If so, that is a mistake.
  8. I am leveling my characters. I am not going to even attempt end game content until some things are fixed. On the leveling side, the 5 daily map bonuses help a lot. They got that one right at least. I wonder what happened to the loot bonus that I saw on the first day? It is all XP now.
  9. My memory may be off but I seem to remember the little mini-achievement awards during a map used to give a lot more gold. I could swear that killing 15 enemies at once used to give 150 gold as a reward. I just saw it scroll past on my screen and it gave a whopping 5 gold. The other rewards seemed to be in the 50-150 gold range. No wonder I feel so broke all the time. I have to equip the gold medium spheres to get a meager amount of gold per map since the +gold secondaries were reduced to next to nothing.
  10. The funny thing is that I am going to earn enough tokens for my Ultimate before I get enough gold for a large sphere.
  11. Things left on the ground at the end of a map are lost and you get nothing for them. If you want to sell them, you have to pick them up and manually sell them now. There is no more auto-sell option. That will get you a little more gold but it won't fix the issue with outrageous prices and very little gold to spend. It is like the game changed to the Weinmar Republic's economic system.
  12. I just rerolled an empowered stat to try to get an all tower stat pet. The old progression was 100, 250, 500, 750 etc. Tonight I gave it a whirl and it went 100, 2500 then I stopped. I checked another pet and it said 7500. I am thinking someone misplaced the decimal point where in the reroll tables.
  13. Some people are adults with jobs. We can't play Dungeon Defenders for a week straight...
  14. Just before they took the servers down the 2nd time, I saw a normal mob drop a legendary item FWIW.
  15. I have seen towers fire their first shot straight forward before tracking and shooting at an enemy. It seems to happen when they sit idle for a while. It is very odd and reduces their overall DPS unless you point them directly at the enemy lane when you place them. That generally reduces the usable arc that they can pivot through.
  16. You got robbed. I have had similar things happen. The scavenger is a thief. I'll bet he steals copper pipes and wires to sell for the copper recycling too.
  17. Nope. Everything left goes "poof" and you get nothing for it. You can selling all of the contents of a bag but you will have to move everything out that you want to keep before you sell.
  18. This was an influence vote, and the wipe was for everyone to feel the joy of an almost whole new game. It is irrelevant to what I posted whether it was an influence vote or not. Both options wiped character levels. I place no value on what other people feel was the reason for the wipe. Trendy stated it was to get rid of legacy gear.
  19. The last wipe was bull pucky. That wipe was to get rid of legacy gear. If it was to get rid of gear, why wipe character levels too? They increased the level cap to 50. What difference would it have made to let people keep their character levels? So you have six level 25's when the new level cap is 50. Big deal. You still have to get your gear back and you still have 25 more levels to go on each character. The first 25 are much easier to get than the last 25. If they do a full wipe again, I'm moving on.
  20. The scavenger is HORRIBLE! I want my temp item bag back! Before I did not have to micro manage my bags. I just grabbed what I wanted to keep and everything else automatically got sold. Now I HAVE to pick up everything AND manually sell the crap in my bags. I want to put full DU worth of explosive traps on the scavenger and blow him up!
  21. I wish there was a way to allow players to save the layouts of defenses on a map. Then when they replay the map, bring up a menu, press one button and all of the defenses are instantly built exactly the same as saved previously. Of course there would have to be a few restrictions: The save/build layout feature only works on the first waveThe layout is saved to the character that built itThe layout only builds level 1 towersThe towers built have the current stats of the character that has the saved layoutEach character can save a limited number of layouts per map(1-3?)If someone does a build u
  22. Is this intended? When you have th explosive harpoon secondary, your harpoons will damage your own defenses if they hit something close to your defenses. Since you are using a squire, it is very likely you are using walls too. That means your harpoons will at the very least, damage your walls. I was enjoying using explosive harpoons to do a little extra damage to crowds. At first I thought that maybe the damage being done to my 2nd row defenses was from the occasional wyvern flying over the wall or a drakin. Now I know it was done by my own harpoons!
  23. I changed out as much of my crit stats for tower damage. I have already noticed that the later waves are a little easier.
  24. I have tested this with my cannon tower and ballista tower. On my squire, my level 1 cannon stats are roughly: 1200 base damage 1800 crit damage Total Crit Damage: 3000, 1200 base + 1800 crit damage. I have found that crit damage does NOT scale with tower level. So at level 4 the stats are: 3000 base damage 1800 crit damage Total Crit Damage: 4800, 3000 base + 1800 crit damage. Shouldn't the crit damage scale with the tower level? I would expect a level 4 tower state to be like this: 3000 base damage 4500 crit damage Total Crit Damage: 7500, 3000 base + 4500 crit damage. I don't thin
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