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Big Bad Baz

Junior Defender
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Everything posted by Big Bad Baz

  1. I've gotta say I use a Barb in onslaught and it's taking me up to 18+ strikes to light a torch (gilded burning strikes). switching to a monk can be significantly faster but so is my mortality rate. This is too long with frozen defenses, fast bosses, slow immune lady orcs, and assassins that stop me from re-igniting the torches. I tend to replay until the rng says i can survive the round, it doesnt matter if my defenses can kill them in a second if they are frozen... I would say to keep the mechanics (god know why it is there in the first place) use 3 torch phases where Fire neutralizes th
  2. https://dungeondefenders.com/2/topic/148166/any-plans-to-scrap-dd2?scrollTo=1299126&page=3#1299126
  3. yes. the stronger your weapon / armour / relics (if equipped) the better loot and stronger weapon u can purchase.
  4. In every successful game you slowly gear up and do the dungeons/ maps / events relevant to your current ability. You are supposed to play in chaos 1 while campaign / chaos 1 geared, however you are not supposed to jump to Chaos 3 because there's a builder. This holds true if you are 1000 ascension or 1 ascension, if you are too weak to contribute then ascension isn't going to make up for it, Gear will. Thus we have Chaos Trials to give u gear according to the gear you are wearing. If you want a real world example: would you start a course in sewing or anything and go straight to the advanced
  5. Hero crit chance is the only important one, if you wanted to go hybrid it would cost you an extra 60 ascension total (20 in the utility tree). Most people are at the stage where they barely have enough points for Def Crit Chance and Range Gambit (thats 20+50 in utility and 210 total). Just do what suits your playstyle
  6. LM Fissure will most definitely be disabled. Try Flame Throwers / Cannons / Ramsters / frosty tower with a single pdt at the wall.
  7. I used GW as the active hero with my builders on the other 3 slots, I got approximately 4x less relics over 50+ maps. She is now retired.
  8. Obviously, i am talking about core and sub-objective health being increased. This feature has saved my life numerous times and I'm loving it. I would go so far as to say it should be permanent. Forum is open for discussion.
  9. you do know after the first map the Req. Ascn. is reset to 0 no matter what.
  10. they look like epic packs, i wish they were still around
  11. When it transferred from P2P to F2P there was wipeaggedon. We got lots of stuffs
  12. Very nice! Have you noticed that people with 300+ ascension are still stuck at c5? I'm not sure the reason but I believe c5 is the biggest hurdle due to unclear loot progression being a combination of rarity and sell values and upgrades and stats (you addressed unclear bit, but who reads forums?*rhetorical qu.). I have seen numerous people struggle with c5 and it's sad.
  13. This could be problematic. However, this is a action-tower defense game. Learning how to build towers and how they work is part of the game.
  14. going on a similar line of thought, i wouldn't mind seeing xp potions. Whether these be bought using premium currency or DM. Though they aren't necessary, it could be a fun feature for ascension grinding or power leveling... especially on a bonus weekend event.
  15. We have always had the option to join our friends through steam friend - join game function. There is absolutely no punishment. We can also join our friend who is in a pub game, so its not even restrictive for friends+pubs. no no no no. Ascension is how long u played the game, not how geared you are. Gear reflects worth while ascension is a great decorative thing we show our friends.
  16. Having undergeared people join harder content has proved to be problematic on the public games. A simple solution would be having the next chaos tier unlocked after every map of the previous tier has been completed. It's possible that only 1 map be completed for unlocks but it seems unlikely that someone has got the maximum stats and shards of that chaos tier from a single victory. This provides a clear goal and achievements. EDIT: This is will ONLY affect public games while queuing from the War Table. Joining friends will still work as intended, i.e. you can join them no matter where they
  17. Your suggestion would be way better and easier.
  18. One possible fix would be to make all rarity values the same, as shown in table below. This means we can directly see how good a drop is compared to equipped or other people's items. Values will clearly shows how far you are from maximising a chaos tier (5 in this case) and if that drop will actually benefit you. As it stands you need to upgrade to progress at any speed. This system would clear up so much confusion while progressing and it doesn't rely on upgrades or stat rolls being higher or lower. Though it doesn't rely on upgrades it still benefits from them as usual. Value table would be
  19. I have the opposite problem, i have only that combo drop and i dont need it. HH/HCD/AP i use for polearm monk and AL, pretty much any ability power hero i want.
  20. also if 2 buddies join then you can't kick them due to needing a majority vote. gg
  21. Sell values can be used to indicate whether that chaos tier is giving the best drops. The sell value is important but so is the rarity. Below is a table that shows Max sale prices depending on the armour and rarity, for c5. c5 Powerful ($) Rare($) Mythical ($) Legendary ($) Weapon 533 628 723 1089 Helm 272 319 367 550 Chest x 551 634 95
  22. I like proton beam EV and mystic sand traps (LM oil geyser might work too). proton beam is a nice slow and crit tower with freeze ability. Traps are 20 du for some nice cc.
  23. Progression & Endgame: It's a work in progress. UI: I made a similar post and was told, I was doing it wrong. Seems most of the community was happy with their 9/10 bags. Shards should be unlocked (free to use once found) and in a separate tab (similar to old spheres). MP/SP: it's a single player game, get carried, or carry someone. Ascension: I'm happy with the idea. However, instead of being a bit extra for end game it's become necessary for progression- e.g., we have an illusion of choice when it comes to crit chance. While movement speed isn't a big deal, the base speed is so slow that
  24. As an amateur javelin thrower I have yet to see a javelin be unaffected by a wall. While in game I would expect it to stop or dramatically dip instead of going straight for my core.
  25. health of selected enemies Solo (Million hp) 4 Players (Million hp) Roller 29.4 78 Lady Orc 7.5 18 Kobolt 2.5 6.29 Going just on these numbers, the Health increases by 2.4-2.6x
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