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Junior Defender
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About Atspulgs

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    Defense Council 70


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  1. 1. Some missing words in sentences. Here's the pictures for it. I believe you meant to say, "As you battle stronger enemies..." or " As you face against stronger enemies...". This ones not that big of a deal and not that noticeable. 2. One of the tutorial windows seems to have shown itself at the wrong trigger point perhaps? It popped in as I deterred the inventory here. 3. New Health bars for the defenses float on top of other tooltips. This may have been an intentional decision, but I feel like they should be underneath the main huds. (I do actually l
  2. For some reason the video embed did that to the post. I am unable to edit it out.
  3. Hello, Just bringing this to attention. I had lost a game and the crystal shards that went all over the place started doing this. DDS-Win64-Shipping 9-13-2020 4-09-45 AM.mp4 DDS-Win64-Shipping 9-13-2020 4-02-10 AM.mp4
  4. Your explanations are actually helpful. I was not aware of Sirenes ability to make physical attacks ineffective. That definitely makes the elemental traps more useful. I also agree that the inferno trap is very good, but i personally find the electric aura indeed slightly better. The Poison trap also doesn't affect spiders.... so would Darkness trap even affect them? They both use this tag "weaker monsters" int heir description.
  5. I am also wondering if there is a point on having only 4 heroes in the quick select if you can switch them out anyways? Why not have a full least at all times to select your hero?
  6. DD1 was great and I still played it recently. I may not have thousands of hours but I played it a good bit. DD2 was good at 1 point in time, but since its changed so much and the mechanics and balance for the game has been changing frequently. Its hard to enjoy it for me. Doesnt feel right. On top of tall that, doesn't work well on UltraWide screens while DD1 and DDA run just fine. DDA so far encompasses everything DD1 was and hopefully will do more than DD1 eventually.
  7. @ DDA Dev Team Oh and please work on a different way to show defense levels. Was working on a Huntress build and I realized that its kinda hard to see what level your traps are at when this many are overlapping. Just a suggestion.... Something already may be in the works so I am not too worried about it, but if not please think about it. My eyessssss...
  8. Hello, Since I didn't really play much with Huntress even in DD 1 era, I am not completely sure how her defenses work. Some of them... seem utterly pointless and unusable to me, but I may be wrong. So i am hoping people can help me with my questions and doubts. Explosive Trap I personally think this is her best trap available. It does good damage, is element neutral and trigger area against effective area make sense. Its feature to trigger the same type traps is a cool feature that when used right can help you do a lot of damage in one go. I am mostly OK with how this tra
  9. Thats a very nice explanation. Thank You! Youre doing great team.
  10. I am not sure if anyone else has noticed it ( I assume they have), but I think the math here is a bit wrong. It shows 206.7k DPS (in this instance) but if you do the math... 401.6k / 1.29s you should get 311.3k DPS To have half the dps then you should eb doing a shot every 2 seconds.... I believe this is just a visual bug? It feels like 1.29 speed is about right in the actual game and the damage per shot is correct... I also did some math on other towers and they seem correct.... seems a bit odd to me that this one tower would show the wrong number??? This may be alrea
  11. I don't think you should even be able to buy armor/weapons in the tavern. If balanced properly, I dont see why not. I dislike buying from tavern having useful items when they randomly change every so often. I hate the idea of having to check every time I log in and just find crap 95% of the time and yet if I don't check I run the risk of missing an awesome item. It should be balanced well to help players with progression a little, but it should not have items that will be quite powerful some random small % of the time. That though, is for a new suggestion thread. I agree, I think there
  12. I do like the general idea of this. The title for the player is nice, something like that would be kinda cool.
  13. I don't think you should even be able to buy armor/weapons in the tavern. If balanced properly, I dont see why not.
  14. I feel like the majority of cut scenes should be disablable via options and this should be one of them. Also, the item drops should be from a certain item power level range for respective difficulty, If a powerful (green) item cant have the power level that corresponds the difficulty then it should never be generated. For example: If you play Wyvern Den on Incursion Hard, you should not be getting a chest lower than Myth as the power level should be 130 + for that difficulty. ( I dont know if Epic (Blue) items are at such Power Level (or will be) )
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