Since I didn't really play much with Huntress even in DD 1 era, I am not completely sure how her defenses work. Some of them... seem utterly pointless and unusable to me, but I may be wrong. So i am hoping people can help me with my questions and doubts.
I personally think this is her best trap available. It does good damage, is element neutral and trigger area against effective area make sense. Its feature to trigger the same type traps is a cool feature that when used right can help you do a lot of damage in one go. I am mostly OK with how this trap functions and to me, it makes sense. That said, I do have a question about the way its damage is reduced. Does anyone know the mathematical formula used to determine how much the damage is reduced by the distance from the center?
This in my opinion is the second trap from huntress that's very good. I find it to be more situational and wont fit in as seamlessly as Explosive Traps would but its still a very useful and powerful trap. The specs on it makes sense just as they do for the Explosive Trap. My only beef with this trap or rather its description is the denotation of "weaker" monsters. I found a list of them in the DDA wiki and that's all well and good... but is that like a denotation monsters have? Are there types of them such as: weaker, stronger, boss ? Is huntress the only one that has limitations like that on her defenses? (Mind you that I am not saying her poison trap should affect all monsters, cause that would be way overpowered. I am only confused with the denotation of "weaker" monster as its not super clear to me what that means.)
This trap reminds me of Monks Electric Aura but in Fire element. Overall I am OK with how it functions. I think it has plenty potential and usability. I just haven't used it as much. I am having hard time to pick it over Monks Electric Aura though its lower DU cost compared to Monks Electric Aura could make it more appealing since they both suffer from the fact that enemies with their respective elements will ignore them outright. So you would still need to combine them with Monks Strength Drain Aura, Apprentices Elemental Blockade or Huntresses own Darkness Trap. I suppose it would depend on which fits for your build better.
But I digress. My first question is: Is this traps Trigger area the same as its Effective area? Although it appears to be the same as all the other traps with both Effective Area and Trigger Area (Activation Range), it just seems to activate when a monster walks into its Effective Area. Even the Tool-tip Card is not mentioning the Activation Range there.
Second question: Does this trap do a mini-stun effect? I think it only happened with goblins as far as i could see, but they outright stopped moving during the time they took damage. I am not sure that the Monks Electric Aura does the same thing. To be fair, I didn't investigate this particular bit in much detail, its just something I noticed and am now wondering about. (I might test it at some point.)
Again, similarly to Inferno Trap, I am comparing this one to one of Monks Defenses, the Strength Drain Aura. Seems like a good alternative overall to me. Its even cheaper in terms of DU than the Monks counterpart. What confuses me though is this "weaker" monster tag. Does it mean that it only affects these "weaker" monsters? Does it mean that only "weaker" monsters can have elements? (This is something I can test, but I only thought of it now that I'm writing this, so I will pose the question here too - is elemental attunement stripped permanently by this trap or only during the time the enemy is within it?)
What does "blind" mean in this context?
Thunder Spike Trap
This is the one trap I don't understand the purpose for. Yes, it does a lot of damage, but its single target with a very long reset time. Almost feels like the separation between Trigger Area and Effective Area is a further weakness of this trap. It doesn't even compare to the Explosive trap damage wise when it comes to how much DPS it does and how many enemies it affects at each trigger. Maybe someone here can elaborate to me what this trap is good for. What does "Skewers a single enemy" mean here? Is it like a root or is the wording just there to sound nice? I cant gauge in my testing as it just one shots the monsters that get hit by it.
Note: I am attaching screenshots of the Tool-tips for each trap here for reference.