
Radu Lykan
Junior Defender-
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Everything posted by Radu Lykan
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I'm curious as to whether assassins destroying cores/defenses is intended by the design team or just an oversight.
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Unless you park your hero anywhere remotely close to a core. Then assassins can just GAME OVER you, because assassins being able to damage cores makes sense. Lucky a core takes up 0.05% space in most maps, makes not sitting directly next to it a cakewalk ;D I'd says 5% sounds more accurate per core, since standing anywhere in the vicinity can get it assassin'ed if your idling. The whole central area on greystone, either of the platforms on bulwark, etc. Still easy to avoid, just annoying and I don't want to think that killing cores is the intent of the mob.
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Unless you park your hero anywhere remotely close to a core. Then assassins can just GAME OVER you, because assassins being able to damage cores makes sense.
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Are cores instantly exploding on sewers in c7 a feature or a bug? I've had three separate occurrences (Wave 2/5, 3/5, 5/5), of within 20 seconds of a round starting, before any mobs even have a chance to get close to my core, the core just exploding. I'm imagining this must be one of the kobolts somehow destroying the core as soon as they spawn since I've only ever seen this in c7. Of course whenever I tried to record the issue for reference it never happens.
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Seems like the two main camps of people on this issue; -The people who hate they change because they have friends new to the game and want to help them gear up so they can play with them. -The people who either solo play, or have friends that are already geared and have no one they really want to help gear. I mainly fall into the second camp myself, but I can understand the issues of the other side, but; If you want to help gear up a friend to play with you in C5, it doesn't seem like it would take someone too long to do. If they have level 50 characters, you would just need to assist them th
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I did read and the points are laid out quite well. One idea I had while reading this, on the topic of shards: While I feel that while giving one of each type tier of shard might be nice, it would probably be a bit overkill. If we could simply convert unopened shards into a sort of shard based currency, this issue could be circumvented. For example if you had the option to either open your C5 shard, or convert it into some sort of currency that could be used exclusively to purchase other shard packs from other, this issue would be solved. It could be a simple conversion or tweaked however, b
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Hello! Gear farming problem. Need some help !
Radu Lykan replied to DödKärlekツ's topic in General Discussion
Granted, my opinion or feelings on the matter are subjective, but I still refuse to believe this system is intended when there's absolutely no IN GAME information regarding this. It does not say anywhere that I need to do this kind of ladder. Thus why you get so many posts about this around here from fresh accounts, it's not officially or widely known . If I hadn't been on these forums, I might have taken an even longer time to find out that choosing a map, regardless of the Chaos I pick would only net me 46 gear. Leading me to believe it was more of a bug than intended. The truth is, there -
You could always stack some ascension points into tower HP if you can't find safe placements.
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Hello! Gear farming problem. Need some help !
Radu Lykan replied to DödKärlekツ's topic in General Discussion
If by 46 items, you mean level 46, then its not luck, it's the system working as intended. snip I would hardly say the system is working as intended . snip You're feelings about the system aside, doesn't change the meaning of words or the fact that its working as the devs have intended it to. It's fine not to like the system and recommend that it's changed, but it is currently accomplishing exactly what it was intended to do. Personally, I played plenty of DD1 too and it always felt a little silly that in such a progression based game, someone could skip right to end game if they could -
Hello! Gear farming problem. Need some help !
Radu Lykan replied to DödKärlekツ's topic in General Discussion
If by 46 items, you mean level 46, then its not luck, it's the system working as intended. You have to be at the previous tier of gear to acquire new gear reliably . For example, to get C3 gear, you should be wearing C2 tier gear. So going into boost maps isn't going to help you, especially not if your not even in basic level 50 gear. It's trendy's way of preventing being able to skip right to end game gear if you can get someone to carry you a few wave. I'm not sure exactly where to look for level 50 drops, I'd assume Harbringer would be good? -
[Early Access] Hotfix 19.3 Notes and Discussion
Radu Lykan replied to iamisom's topic in Patch Notes
Thanks for the fixes and the medals. On the topic of dailies, any word on reworking them to be relevant to trails? -
That would be nice. Before the patch killed things for me I was farming C4, and wound up taking every hero except my builder out of my deck to actually get some drops.
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At least you could actually do them without getting timed out if you happened to go AFK for a few minutes.
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I just wanted to make a quick thread in order to try to put a positive spin on the adjustments made in the patch. I see a lot of various complaints about yesterday's release,some of which I've got to agree with, but overall I believe the patch made some fantastic positive changes to the overall game. Without making a 300 page long PDF wall of text, I just want to point out a few things for the displeased to think about. The balance of the game has changed dramatically, and while some things may be bugs or oversights in design, these balance changes are in general a plus for the
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Eye of Cthulhu left the map and... waves kept coming?
Radu Lykan replied to proveisso's topic in Players Helping Players
I also just had this happen. First time playing the new incursion, eye spawned, started fighting it, then it just disappeared and never came back. -
Just posting to update, I figured out what caused the issue. On my network adapter there is an option called "cFosSpeed for faster Internet connections (NDIS 6)", disabling this option fixed the issue with the launcher.
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I saw that this was on the list of known bugs and that the team is looking for any more information about the issue. I was playing around 7 hours ago when my internet connection dropped out (so much for uninterrupted access Verizon) and I was able to log back on two times while my connection was coming back every once and a while before it died out completely. I turned off my desktop and now when I came back I no longer have a play button or my account appearing on the Dungeon Defenders launcher. The issue is only effecting the machine I was playing on when the connection loss occurred, and I