I'm not so sure but the easy to obtain skins give 25% more hp and you loose some speed as a cost.
Super legendary ones are about 50% more hp if i'm not mistaking with like 20% more damage (this is a random value i only noticed a huge buff in hp really, damage isn't tthat much of a difference). All this at cost of like 50% of your speed which is retarded if you ask me. They force you to become slow and get a bit more dmg and hp for that.
If i wanted a freaking tank i would use barbarian, not a damn monk/squire/apprentice/huntress.
IMO, super legendary skins should be something like this:
Adult knight- highest hp buff, small damage buff, same speed and squire skin or 25% more or less, casting rate is same or 25% more or less.
Adult monk- mediocre hp and low damage buff, same speed or 25% more, same casting speed or 25% more.
Adult huntress- medium hp and high dmg buff, 25% more speed, 25% less casting rate
Adult magus- mediocre hp buff, very high damage buff, 25% more speed, 50%-75% casting speed nerf (would put it's overcharge ability to good use for once).
These are reasonable suggestions, they would even put other heroes to good use for once...
That sounds good. I honestly never use my SL Knight because of the speed, I mean, it just renders you useless in most situation, because you can't get anywhere quick enough.