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Junior Defender
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  1. I think your assessment may have been on point. Many people tell me they are just coming on for the daily and then off until the update rolls through.
  2. Is this going to be the forever cap? I don't think I'm alone in thinking that 8 would be amazing. As it stands, I find myself deleting a 25 and making a new one every so often because I feel like having 2 of any one class, and I can only allow myself 2 spares since I obviously want the 4 heroes at 25 too. Anyone else feeling the same way?
  3. It's as the title says, I really hate having these two stuck to the same key. After the first couple waves, my killzone is littered with items that I won't bother to pick up, and I have to look away before switching to def view every time. Even then, I end up still getting item compares by accident when all I want to do is see which traps need to be repaired. I can't be the only one..
  4. I don't really know how to push that one forward.. How about: My Space? Not sure if that can be considered two words, since it's all official-like.
  5. I'll go with the night, Batman. RTS games or FPS games?
  6. ´╗┐´╗┐Fitting, I was listening to this song while playing DD2. it's good gaming music, in my opinion.
  7. I haven't seen anything about this yet, but I think that it would be an easy and useful addition. Many games do this, and with good reason. I really like to level characters up, but I find that there is just no etiquette until Incursion, basically. The tips I had in mind would encourage players to build vertically instead of horizontally (So it's not a race to gobble up the defense points). A tip that i think is very needed is something to let players know that it's okay to upgrade each others stuff instead of adding more and more defenses. Many players treat upping each others stuff as if it
  8. That's a little disappointing. Ridiculously fast towers was something I was really trying to bring back from DD1. Oh well, I'm sure the new stats will be fun to play. I bet DPS inspect predictions become even less accurate, though.
  9. No, if barricades were viable then people would *have* dedicated health tower builds for barricades. The problem with barricades is: [1] They have signficantly lower health than in DD1, relatively to all other traps (ie. a spike barricade doesn't have *that* much more health than a normal tower). [2] More importantly, enemies have longer range than half the towers without legacy gear (ie. cannon and flameburst). Which means in harder difficulties, I'm not sure it's possible to place a barrier in front of towers without it getting attacked by dark mages, and possibly spear chuckers, without ret
  10. Ah, wasn't aware. If that's the case, I'm glad it won!
  11. I agree with the fact that barricades need to be more viable, but the easiest way to do that is to apply this nerf. Barricades are only avoided because nobody has dedicated health tower builds for barricades. The bottom line is that the present (and only that I know of) elemental combo through towers (LA/Geyser) can literally perma-stun anything that isn't an Ogre. How is this not broken?
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