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LemonyNebula

Defender-In-Training
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LemonyNebula last won the day on December 21 2020

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  1. Yeah I agree, trophies when done right can be great, as you can use them to get people to try new things or something out of the ordinary. It's what they originally were designed for. Before games began putting easy achievements on things like "Started the game for the first time", they always were used to guide people to try weird things you may not have thought of, like "Defeat the boss with just a chicken" leading you to figure out things like a) how can you kill the boss with a chicken and b) There's a chicken?!. But yeah even with trophies, the reward should also be in the playing itself, so you should be able to want to try things regardless if there is a trophy as well.
  2. Yeah. Personally, I am even fine with them OP or useless. It's really additional and I know I could easily not use an OP one, or use a useless one when I want a challenge. As long as they are fun to play, their helpfulness becomes less of a concern to me. Key word being fun. If something plays generically and is underpowerd/overpowered then they risk either being wasted as a character you find no point in playing, or one that overwrites other characters to the point they become useless to play as you gain no benefit to doing so. If they are different enough, then no matter how powerful or weak they are, there is reason to play them, as well as continue with the others. But again, that concerns me, because if they are concerned too much about balance, then I'm a little worried that perhaps the playstyle alone won't warrant their existence enough.
  3. I completely agree dizzydiana. New heroes are the best way to go. The only reason I mostly bring up the Summoner is because of how clearly that character was designed to shake up the formula. I mean to actually bring an RTS style of play to Dungeon Defenders was so out their and different, that you could tell the developers enjoyed testing out new things and adding interesting gameplay mechanics that are well outside the box. If they did re add the summoner and wanted to make tweaks I will still be happy with it. As it is more the play style that I loved. It is also why I never made the most of Summoner as I always had them out during the wave to control units, removing my DPS, rather than using it as another source of towers. As I suggested, just making it so Summoner has to be in play for minions to do anything would still be a way to balancing it a bit as the lack of any attack from the character, makes them less useful at damage beyond 'towers' and removes the dps potential of another fighter. There are likely ways, but it's not really the point as another interesting character could take their place. But my problem really, is with the fact they are concerned enough about how Summoner is implemented balance wise that they are 'unlikely' to appear, at least any time soon, and has me concerned about whether the new characters are going to add as unique content as they attempted back then. Or wether the concern of balance would hold them back too. It really does need new content, I too am a little dissapointed with how DD1 it is in regards to it's over reliance on old content. I mean when the switch version comes, at least I will have a portable DD1 in a way, but I did expect more. Which is probably why I care so much about unique content and playstyles being added after. Truth is, we have no way of actually knowing what any new character may be like, and I would hope my fear is proven wrong. But I have seen so many games focus on min maxing and balance so much that they have ruined what made them fun in the first place. Magicka is a great example of that, the first game had you being able to technically be strong enough to kill everything from the start of the game, including yourself. The overpowered spells still didn't ruin the game, but instead made it more fun and could also be a detriment to your survival which was also... fun. The second one and especially the PVP version (which is a little more understandable) lost most of that because they wanted to balance it more and honestly, it felt like they forgot what the game was about. Basically, I don't really care if summoner does or doesn't come back so much, as long as there are more interesting ways to play and more "out there" characters introduced. But the balance focus has me questioning the possibility of that happening.
  4. So sadly, they are unlikely to put in the (subjectively ) best character, the Summoner, due to balance concerns. Having his own pool means every minion he adds is potential damage added on top of what you can always do, meaning you will always be better off using him than not if maxing play and hero switching. But if you think that is a problem to your challenge, why not just choose not to use him in that way? And since when did that matter? It didn't matter in DD1, the game this is supposed to be similar to due to how well recieved it was, so why now? It's a coop game after all, not competative in any way, so to remove an entire playstyle for balance seems backwards to me. Honestly, I think balance is important to stop a game from being steamrollered and 'poor' balance can make anything unfair and unfun, but what is fun to play mechanically should really come first. I don't get this modern requirement that players have to have every single aspect of a game balanced as though they are unable to limit themselves or create challenge. By all means have a form of balance, but don't limit everything for fear of min maxing or lack of self control. I mean, say Summoner was in and you found it OP. What is the difference between it not being in the game or you just not playing it for challenge sake? Or you can do what I did in the first game. Only use the summoner, ensuring he has to be used in the combat phase removing all standard player DPS potential and converting that to minions. I didn't need to, but I did as it was more fun. Sure, online makes it a little difficult to follow your own rules if randoms join you and do their own thing, but I would rather even a setting to block a character than not have them in the game. Or if you must enforce it, make minions only exist when the summoner is in play. As for the idea that without a focus on balance how much you play would be hindered, such as reaching the end too easily giving less to play for, I kind of agree and disagree. Because that assumes that a player won't play something that is fun to play without a direct goal. I still play DD1, I still return with brand new versions of characters I already have high level versions of just to level them up again and play through those early waves, as they are fun. I play because it is a joy to play rather than because I want to beat another arbitrary new difficulty for a trophy to keep me playing. I'm also for "bad" characters or underpowered ones. I found Jester (sorry Jester fans) a hinderance more often than a benefit due to their unique randomised playstyle, but I loved that a lot. I realise I may be a tiny minority here, but I got to say it. Basically I fear that focusing too much on balance could mean we lose out on some interesting directions they could branch out too. I'm looking forward to new characters and honestly, prefer the idea of new ones over the same old ones. I'd give up summoner for a good new character any day as I can play DD1 still, but I am a little concerned the new characters will be pretty samey for the sake of balance if summoner was a concern for those reasons. No experimental new playstyles sort of thing.
  5. They did for me as I was missing the Rift skins. Quick, easy and painless. They just added them to my account. It is also worth noting that I do not believe all the rewards have been released yet, but those skins certainly have.
  6. Forgot to update. The skins have been given to me and it was quick and easy, so if you are missing any, contact support. Thank you!
  7. I'll take that as a "I'm probably supposed to have them." Thanks, I'll send a message now.
  8. I'm confused. As a Kickstarter backer, am I supposed to have all the Rift skins by now? Have they all been released yet? I remember this post that stated we were meant to get them, but I only have one for Squire.
  9. Yeah, only ever jump in with the knowlege that you could lose what you have given and are doing so purely for support. If you are okay with that, I say support away. If not, it is always wise to wait for the final product. By nature, these things can go either way. They needed support for a reason, it is a hard job getting things off the ground. I don't regret giving this a chance. I just hope they are able to do what they wanted with the least struggle.
  10. Knowing a possible reason for something does not mean knowing the reason. There are many to choose from, but all can mean a different development position. For example, If they were being supplemented by a deal with Nintendo, then a release elsewhere sounds like that could be over, meaning they may need support elsewhere. Was this deal needed or was it just choice is what I am asking. I choose not to assume, but knowing where they are right now could be helpful to understanding decisions or what to expect next or what may be needed. I have supported them since Kickstarter and I will continue to do so. I didn't ask for weekly updates.
  11. So is this an Xbox timed exclusive now and if so, what happened to the Switch deal? If money was involved, does the new deal cover the old and is necessary? Or is there another reason it's releasing on Xbox first? As you say you are going through the other console certification processes after rather than alongside as none has still come through, hence the lack of a date. Can we be 100% sure it will still release on these consoles at all? I am happy there is some response now, but it really makes you question if you know what is going on yourselves. I'm willing to wait what it takes for the switch version, as I have the PC one too. I'm still a supporter. But it would be nice to know at least a basic reason behind some choices when it regards already late releases. As put nicely as possible... this is messy.
  12. It's now coming to Xbox first in the 1st quarter of next year I believe. Still no date for Switch or Playstation.
  13. I thought it was a bed sheet for a second then. That's rather upsetting. What even happened to it?!
  14. I mean, I just expect more new maps and heroes in general. Not sure I care what order.
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