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  1. Yeah, that's why I said it's reserved for mods that use the in game assets. Look at divinity original sin 2 on the switch. You can use some mods if they only use stuff already in the game via the cross save. Such as the one that allows you to have more players than normal, or a save that changes some of the map or items around. Anything not vanilla just won't load. We don't see modding on console much at all.
  2. The most likely form of mods you will see on a console version would be a developer curated package of mods through an Update or DLC. Which would mean a bit of extra work post launch, so unsure if they would wish to dedicate that time. The other option, rarely seen, is to allow mods that can be baked into the save file, as we know saves can transfer, though this usually is reserved for mods that use in game assets. But really, modding on anything other than PC seems slim. As long as they don't activley block mods on PC, usually a modding scene will arise either way. If they end up managing cross play at any point, it could go either way on wether they allow mods or not, as it is understandable to block something that could mess up the other versions, or to just block cross play if mods are activated. Cross save's would be easier to handle as modded saves are easier to detect and fail to upload or play without too much fuss. There are ways to get mods working, but they would take quite a bit of effort on the developers part, or a decent agreement with the console owners. So I wouldn't expect it, but modding would be nice.
  3. If I am being honest, I think the Beta, if it's the only one, could be a little early. Don't get me wrong, I want the Beta as soon as possible as I want to get my hands on some semblance of the game because I want to simply play it. Who doesn't?! But if we are talking serious Beta, a closer release to the date means more of the game to actually be put through testing. Such as maps, later added features, modes, server stuff and all that. Basically what dizzydiana asked with content limitation is quite important for full and thorough testing. Now, I'm not asking for a Beta shift. But how about a second stage closer to release? Or is that already going to be a thing?
  4. Can't wait to break everything you all put your blood sweat and tears into
  5. I think a small purchasable thing released on all versions alongside the PS and Xbox release, but free for those console users would be the best thing. Doesn't have to be anything drastic just a little something to show they care about them still. A gesture of good will.
  6. Please, no need for that.
  7. Actully exclusivity deals are offered by the platform owners. If anything you should be blaming Nintendo (in a reasonable fashion, no hate) for paying for exclusivity (same as people blame epic or the other consoles for exclusivity deals). A studio, indie in particular, is hard to blame for taking a timed exclusivity deal due to the benefits it has on the company as a whole. There is better logic for them taking the deal to improve a product, than a company paying for exclusivity so they don't have to bother improving their systems. I also am hard pressed to believe that people would not take the deal if the shoes were on the other feet. It is so much easier to blame from the outside in. Also just to let you know, almost every game on PC runs with controller. Even those few unsupported games can be played with them, as not only are many bindable as keys, but Steam itself has an entire controller section specifically designed to allow you to control or emulate control types to the controllers. The Steam controller is also by design, made for this purpose, though all controllers have this functionality. You don't even have to fiddle much as it often has presets. Because it means they make no money from you and therefore do not have ulterior motives to trap and lie to you for your money. That they care enough that you are upset that they give you an out. You are unhappy, so they give you a solution. What more can you ask for. They don't need to refund by this point either. This is the risk of a kickstarter as stated on the accountability section. If the project fails completley and you lose out that is literally the risk you took when you backed the project, this should come to zero surprise to anyone. If you are not happy with this I urge you to never kickstart again. Getting a refund offered after the goal is genuingly a bonus in a backer situation. You need to understand this. Also they are still an indie company, and have no obligations beyond holding it back for one or two months on two consoles. They didn't get a publishing deal or anything and still have full control of their title. The fact we do not know the contract is the very reason we cannot talk about its obligations or what they are or are not forced to do. An NDA on the deal is often reasonable from an agreement between two entites as it can contain sensitive information for either party, but it does not mean that they have sold out how the game works. I would tell people uncomfortable with this deal to wait for more official word over time, or if they will forever be, to refund right now. This I agree with entirely. They should be working on ways to mitigate the damage the deal could potentially cause and give back a little to those affected to show they are just as valuable to them as switch and pc backers. It is too early for that last sentence though. The game doesn't come out until next year, and you see how much trouble making promises that are not fulfilled get them into. They may be working on something special right now but are not in the stages they can tell us, we honestly do not know.
  8. One thing worth remembering is a kickstarter or backer situation, is not only an unusual situation by on large, but is also inherently full of potholes and problems. The word estimated means a LOT in these cases and any and pretty much everything mentioned should be taken with a grain of salt. They can aim for something but fail or misjudge and to be honest, game development is hard. Like real hard. Especially when you are going at it on your own, pulling out predictions and numbers out of the limited information you have at the time. To be a backer means to accept that things can and likely will go wrong in some sense. Your in it for the highs and lows. You are supporting them, it is not just a product. Normally however, these issues do not and should not end up affecting the backers too much beyond product quality. Which Chromatic has failed with when it comes to things like the delivery costs (They should have eaten the costs out of the development money) as a backer should never be asked or forced to part with 'more' money if something happens. The fact it took from peoples pockets, via either the money for an originally unstated delivery or the products themselves, due to their own mistakes was hard to forgive. They tried that for a long time before doing the right thing and publicly offering refunds or better yet, pledge changes. The gems... not so much. This is on a different and more minor level to that. They decided to take a deal to help fund due to misjudgments or unforseen issues costing more time or money than they intended. They just wanted to do better than they ended up allowing themselves with previous plans. While it does put only certain backers out, it does not put them out financially and could be classed as a development change. We were never given a solid date during the pledge for release and knew it would likely change. Nobody seems to care about the delay and this is nothing more than a longer delay for a certain platform. Yes, they wrongfully said the platforms would be releasing at the same time, but if they came out and said sony or microsoft put the release on the backburner would you be as angry? Or is the anger due to knowing they decided themselves to delay it after promising otherwise? People feel lied to, cheated and many feel that being held back will affect their gameplay as they fall behind those who get in first. I honestly get it and agree. I'm not trying to pretend that isn't a problem or take that away from anyone. It's like playstation or xbox players are litterally worth less than everyone else and you should be just as valuable as anyone else. Like you are picked on in particular and it is a bad omen for the care they will put into those platform versions if they so easily throw it to the side. But lets be realistic. A delay in time ahead of another platform is the real affect here, and in terms of development is a minor one. One for a lot of money that could potentially improve the game drastically. I do not believe Chromatic is trying to decieve anyone or upset their backers. I do not believe that they think less of any platform, I just think they are trying to make the most of an oppertunity to improve and help the development of the game. Unfortunatly the cost to do so will rub people the wrong way. And they are offering refunds straight away, which is a huge deal in itself. They are not trying to trick or trap you, they just are doing what is good for the game that we said we were behind. When they have more concrete information on what their future plans are due to this deal, they should tell us. It's risky making any more promises from here as it is clear, people don't like to be told one thing for another to happen. So they are playing it cautiously. They should tell us this beyond twitter and facebook though, I honestly come across their view on the situation by chance. I didnt get any emails or anything, just the last kickstarter update that told us nothing. They are the worst at clarity...
  9. I really like them. They are respective of the original game and still give the same feeling, without being exactly the same. In fact, it was very much what I wanted. The oooonly slight question that I would have, is what exactly is the Squire? Because that helmet mouth.. oh god! why does nobody mention the helmet mouth!? (It's great really, adds character and expressions that you couldn't get out of the old squire model and is exactly as he was in the DD1 cutscenes )
  10. Yeah, that would be my main focus too. As soon as it affects the game negativley, I wouldn't be so forgiving. I also like that you mention that it is down to what people find important themselves, as I think it's an important point. Even if someone understands why Chromatic made this choice, it doesn't mean they have to accept or be happy with it if they find they care deeply about broken promises or being let down. I would never blame someone for wanting a refund for example, as situations like this can be negative if trust is a big thing. It's peoples money and they backed for a variety of reasons, with the industry today being full of things that screw over the consumer for money, something like a deal made behind our backs in a kickstart, that is meant to be strongly based on trust in the first place, is enough to put people off. I certainly would never tell people how to feel for example. I guess I just think it is at least important to have both sides clear so people can decide if they can live with the change or not, as a company doing it to line their pockets is a whole different situation for some than them trying to find another avenue to improve the game, but maybe not so different for everyone. It's why, as you say a lot too, clarity is so important and they really need to just 'talk' to us at the very least. I hope we find out that this deal will mean so much for the outcome of the game and the additions and quality will speak for itself. I really think it can at least hold on to those not already put off. If they can do something for those affected I will be more than happy. Just come on guys, let us know already! Before people consider this a bad omen on priorities and back out expecting the game to be a money trap.
  11. You look into that a bit too much. Saying a comedic "Pc fo' sho'" doesn't mean what you claim at all. For a start, I am more looking forward to it on switch which is very much not PC. But thank you for putting me in a platform camp for some reason like I am waving a flag because I see some benefit in the deal if used correctly. But as you said, I also clearly state the platforms I have gotten it for in the post anyway to be clear that it annoys me regardless, so the sleuthing over to the poll wasn't really necessary... I can also saftely say that if it was Sony or Microsoft that got the timed exclusive, and both the Switch and PC platforms had to wait, I still would think exactly the same as I do in this case. Mostly due to what I state in the post that you lost interest in which is nice of you to ensure you mentioned. Backers are being treated like they are second class without even a reason why. The choice wasn't given it was taken, and people paid to support this. They should be thanked, not thrown to the side like a commodity to trade in a deal. But yes, as I stated, because I care regardless of the platforms I got it on or the post wouldn't exist by the way, they need to give something back to the backers who had to suffer a bit for this. They need to be clearer and more honest. It's not for me to show possible scenarios, we should know the scenario through them and what they are going to do for it.
  12. Look, I understand exactly why a studio, especially on the smaller side, would take a timed exclusivity deal. And I honestly believe in terms of funding for the game that it is often the right thing to do. The problem is, it can also be the worst thing to do, dependant on the reasoning behind it and simply how it is handled. So communication is Everything. But when working with deals, communication suddenly becomes difficult in itself. Here is how I would like to think this deal has gone down. A more honest scenario with the game in mind: (TLDR; they had the game at heart and are stuck in agreements for positivity and unable to give info) Imagine being Chromatic and getting your project, your work baby, funded for the first time and the elation that brings. You throw out all kinds of promises that you intend to keep, one of them often being the platforms you can make it for and other support. By this point, you don't want exclusivity, you want to be fan headed and are probably a little upset you did not reach all the goals as you want to make them the best game but are trying to manage this as realisticly as possible. Being funded at all is a blessing. You all start working on the project, some things falling behind, some things possibly being ahead of schedual, but nothing is as concrete in a prediction on how the development will go. You see the fans, your fans spilling their guts about what they love and don't love and you are constantly in talks about the direction of the game beyond the initial plan to your team. You want to work and shove as much stuff in but the further you go the more unlikely it is. Not only is time not on your side with your release prediction, but the funds you raised are being stretched for things you could not even consider. You remain confident you are able to make this game and even what you promised, but it is going to be tight. Real tight. During development you are suddenly given the option to have an injection of cash, which you know instantly willl be able to pay for and effect so much more on this development, than any after release updates could ever do. This is money to spend now, and that should lead to a better product, happier fans and better sales. Missed stretch goals? added, More content? added. You know you can make the game the best it can be without sacrificing you or your teams lives. You can tie it in to a delay and basically give yourself not just the development time you need to make the game well, but the time you need to make it great. It seems a no brainer to you, you were asking for as much funding as you can get via kickstarter, you are sure the fans would understand if that injection comes at a cost of a release delay on a couple of the platforms. They still get the game and it won't be tooo long, it's not full exclusivity. I mean they care for the game too right? You want to tell the backers but part of the deal comes with an NDA or other agreements. Nintendo did not just pay money for timed exclusivity, for your company to just go spilling the beans before a decent announcement, let alone treat the agreement as a negative thing via an apology. Being in the indie showcase is practically an honor, one that nintendo wouldn't want besmirched with negativity. They would be more than unhappy if you went to your backers and apologised for an necerssary evil, making out the deal to be bad in the first place. So your hands are tied. You accepted the deal, but now you cannot tell your backers, or even apologise. You can only explain in a positive light after the news has been broken through a third party announcement trailer. You can't just make new promises either as you should be 100% certain on what you can do before you go making them and it is still too early to tell. Tough place. (End of scenario) This is where we are at. This is where it all goes wrong. The problem is, that positive light will not go down to well to those who feel lied to. That information is needed so we know that this is for a benefit to the game and not just a way to line your pockets. We have already had drama with the delivery issues, we have already mentioned how there needed to be more communication, and now out of the silence, we are told that some of us have to wait longer than others, like some are worth less than others, via a third party trailer. The first kickstarter update since should have been thought out so much better. We needed more than just a single paragraph that tells us not only nothing but the word 'polish' but just jokes and brushes it off. I can guess your hands are tied with how you could announce it, but we have seen first hand how other studios can say a lot more than you have and I think more emphasis on what this can do for the game, and a mention of 'potential' additions to it, would go a long way even with nothing concrete. Will we get those extra goals? will we have new modes? levels? items? characters?. What improvement will this make to the stuff we DO have? There has to be something in it for those you sold down the river for them to understand the decision, or you just threw your backers under a bus to save money, just like it came across when you expected your backers to pay unexpected and ridiculus delivery costs because your deal with a delivery firm failed. Don't let them think you have lined your pockets at their expense! Be positive, but let us know what we get from this. The deal will always upset people, some will understand and others will not, but how can anyone if they don't know what this means for them. You don't have to make promises, just give us a direction that this deal has led you. Help us understand a little. I don't mean to come across negative, as I honestly try to understand. It doesn't even affect me as I have the Switch and PC version. But I don't like seeing unhappy people who feel like they have been betrayed, especially when the potential outcome is actually good for all. But then as someone who is unaffected, I'm going to find it easier to deal with. I fully back and support you and am damn excited for the game. But please sort this mess out a bit before you lose fans. Treat them like the supporters they are and give a little back. They are worth everything to you.
  13. The best way to handle any timed exclusivity is honesty, understanding, clarity and a little bit of bribery. Okay so the last ones a little toungue in cheek, but what I mean is for the devs to be clear about how helpful the money is. Let us know what it goes towards and how it benefits the game and therefore us. HOW does it improve the game? How important was this deal? Was it desperation or pure benefit? Will we see more stretchgoals reached? What sort of length is the exclusivity anyway? People will be more understanding if they know exactly how they will benefit. Noone really cares about the delay in release (I mean it sucks but we understand) as we know it means not rushing out an unfinished product and benefits us. But nothing is mentioned on how much this timed exclusivity helps. You needed a kickstarter, and you probably hugley benefit from this deal. So it is worth us remembering that this could be a really good source of backing. But Chromatic has to let us in on what that means to the game. Question for the people who want a refund. Would it matter if Chromatic said that this deal alone will add new levels, characters or content for free and ensures they can do things they would not have been able to before? How against it are you if you knew the benefits directly? Because as it stands, it could just mean a company milking as much money from a product, regardless of how it hurts the backers, and not putting a single penny back in. Now I don't believe that is the case at all, but others may. Which is why the devs need to be more clear and pretty soonish now the deal is revealed.
  14. Oh yeah I can totally agree with that, as I said, it feels scummy. Especially after all the delivery stuff, that really irked me. They need to keep us in the loop and converse more. Clarity is everything. Just trying to put the positives forward. As you say, you are still exited for the game and we all are, so it doesn't hurt to look on the bright side. However. After seeing their kickstarter update I feel like its still going to be handled pretty poorly. They haven't really said more about it and went nowhere into the benefits it brings to the game itself. Sure they say about the delay giving more time to the developers to ensure they are not overworked, as well as ensuring the game is complete... but that isn't really in question. They hardly mention the timed exclusivity deal with nintendo that they opened with, just that it will help "polish" it. I want to hear wether they intend to give us more content or future support, characters, levels, items, a load of possible things. If our funding would have been enough for those goals we didnt quite make, sureley other avenues should be able to do so too. We have heard nothing, so they have got to give us a bit more than a paragraph with no real information on either the benefits of the deal or a release date for the other platforms. The joke about 'never releasing it on the other consoles' is a bit in poor taste too when people are litterally hearing about it for the first time and probably won't be too happy about it. I'm sure feeling like they are being treated like a second class when they went out of their way to back the game the same as the others hurts. They are bad at this. I hope they will at least be good at making the game.
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