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Junior Defender
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Everything posted by Snerf

  1. It's only happened to me joining public games, but was able to run 30+ game streak with a private party with no issues.
  2. Any of these Bastille, closest thing to monster fest we have...
  3. Solo play* I build close to the doors on all maps, and tend to build my pdts further back aiming to where they fly, so it hasn't been an issue yet. Most of the time Bombers have been dumb and just crash into the ground near other towers. Pdt's also have their max range. There was another post, that they are looking into the AA's range/dmg/rate.
  4. I've switched over to PDT's for air now on most maps. AA rarely shoots at anything for me. They seem to be super buggy, anything within range it "might" fire a shot or two.. not worth the hassle for me personally.
  5. Never found them either while on abyss.. but if i collected half a page of shards and switched to original 4 hero i got some.
  6. Has anyone on the team expressed interest in bringing back the old Dungeon Defenders Challenges from the original. Incursions were nice as the closest thing resembling them, but is there any plan to add new maps / changes to current maps to more reflect challenges? Boss Rush / Monsterfest's / Assault / Oger Crush / Raining Goblins ect.. pst... Can you please bring them back? ---- Any plan to introduce newer pets to the lineup? Different / unique skill packs?
  7. This needs to be fixed ASAP. It's pretty game/progression breaking right now. Half the public games I've been joining have been people just abusing this exploit. Throw down 4-6 clouds and pop eruption. guy with c2/c3 gear having near 1 mill dps coulds... come on trendy.
  8. I took the plunge already, dumped 100 points in. It's capped at 2.
  9. Depending on your level, yes... 400+ it really wouldn't matter too much. Depends on how much you want to max your damage with/without shards + range.
  10. Destruction / Range / Rate on a DP/DS relic will push the AA damage really high... if you have a c4+ relic with speed to... it'll drop to .44 to .67 attack speed.
  11. [[150185,users]] I complete agree to a point, playing with a full group on *some* maps is just a bit crazy with how the spawns work out, and same for the increased health pools. Majority of players are not like the few of us.. near max gear with 250+ ascension. Solo, we can stray from meta very easily. Adding players decreases our effectiveness in some lanes. While asking players to perform a certain job/task of DPS an area. Many instances, I've seen people just run around or try to afk. With fliers, it becomes an afterthought for many... oh and AA with 500k+ dps? it'll be fine.. then here comes 3-4 kobolds or a swarm of 10 random winged beasts. Good bye AA. Do I have an idea on how to remedy this? Kind of. Adjust the spawns, and not increase health pools too much. Allow for a more steady stream of fliers.. not just 10 at once.. Now that steady stream *might* be easily killed by a single AA for some.. but think that if 1 flier comes out, then 2 seconds later another follows then another... they will ever so slightly get closer, still requiring some DPS, but not full attention like some air lanes do now at times..
  12. Hey good idea. It will save quite some space for now. LOCK YOUR RELICS****** I may or may not have lost a few.... -sadface-
  13. I've been having trouble with it proc'ing on any tower type.. frosty is for sure hitting and slowing, flames / traps / auras all going off, but not seeing any damage fluctuations. I wonder if it has something to do with frosty channeling to different enemies as things die.
  14. Incursions were the only thing close to DD1's Challenge maps + special weapons. We need challenge maps again! With that aside.. incursions =/= trials... only way to get the best possible gear. If they brought back incursions to be more single item based or rewards (gold.. what have you) and not all around gear, I'd have no problem with it. I loved the weapons they brought with the incursions, it was unique but left many of us grinding just those maps for all gear required to advance more and more. Once you got said gear, you could then start messing around with different builds for maps. The hidden secrets in the Halloween maps were pretty fun.
  15. Shard sorting and stacking would be such a QoL improvement. I've got countless relics just sitting there packed with random shards just to save space...
  16. I've tried hosting c5 maps before... worked only once. Everyone that joins is nm4 / c2 gear at best that expect to get carried. Just watched the deaths happen from assassins. Needless to say, i avoid c5 public now.
  17. Rotation, or add a few new maps into the pool.
  18. DD1 Cannon Ball tower... max firing speed.. so much fun!
  19. Shortly before the servers seemed togo down I logged in to check my daily quest to see if i can get my tokens for my next uber. Upon rerolling from a pet daily and selecting the "Fuse 30 items" daily. The server went down and I was kicked off. Now while I was able to log back on before getting kicked out again, its showing the original daily with no option to reroll again. Is there any way to reroll the daily whenever I'm able to login again, that's assuming it stays this way when the servers go online.
  20. This and the fact, those of us that did "buy" the game on steam. Our money went to support their effort to continue developing the game and add more features. For doing this they get to keep their server infrastructure up and running for people to play on and test. Pay and play early builds of the game, help choose and vote on additions to said game. Watch the game grow to beta and release.
  21. It's happened to me a few times.. Upon relaunching I can't connect to the public tavern. It does however allow me to start into private. No connection drop out or connection lost to steam. The game just seems to stutter for a second and then you're back at the main menu with "session has expired" error message.
  22. Sounds about right to me. I don't see any other reason to create inconvenience other then this and slowing down gold gain. I feel like this scavenger gives incentive to *NOT* buy bags. Now, the fewer bags you have, the less inventory space you have to manage because the overflow items will go to scavenger and you can treat him like your TIB. Who is going to want the alternative, sorting through 10 bags filled with crap? This... Why should i buy another bag to manage all the useless stuff I've picked up when I'd be more content with fewer space. I liked to have my inventory as clean as possible.. always let everything on the ground go straight to TiB. After map I'd check on it and just pull my pet items. I'd rather not waste time picking up stuff and more time killing mobs and moving through waves. In its current state its being treated as a Time and Gold sink... making players choose to make more gold by spend more time picking up items then sorting or less time in the match completing objectives as fast and efficiently as possible . Terrible system implemented and not a replacement to the TiB system.
  23. While the reroll isn't that big of a deal overall... its still a matter of just that 1 single ipwr level being too much and you lose those gear pieces and the time it took to attain them. Raising it doesn't hurt anyone.
  24. So I was wandering around Ranked Shops looking for some new gear to buy.. well I joined this one game (either it was his or I joined after he did) His Sword was MASSIVE. Like too big to really be.. well real. Name: KZ : Xena - 61 Screenshots below. http://steamcommunity.com/id/puntFTW/screenshot/595831282328942251?tab=public There is a close up of the stats/item size while inspecting if the other screen shot. (can't seem to post the link as to steam community down again)
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