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Le Drew

Junior Defender
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Everything posted by Le Drew

  1. In many Tower Defense games you can command towers to target a specific target such as closest, last, strongest, weakest. I think this would be a cool idea.
  2. So this is my third thread since nobody has given me an answer yet. The Experience Bonus II sphere is incorrectly stating the experience bonus you should be receiving. It currently says +0.2%, when it should be 20%. I know this because the Experience Bonus I sphere gives a +10% bonus. I just want to know if it is actually giving the full 20% bonus or if I should just settle with tier 1 for now.
  3. Lol I took a pretty hilarious screenshot of this. I just need to figure out how to upload it now.
  4. You can get up to 600k dps. You are aware of the boots bug right?
  5. The sphere is stating a +0.2% bonus opposed to a 20% bonus. Just wondering if it is just a typo or if it is actually functioning improperly too.
  6. This is a tower defense game. You can solo a lane with the support of a few towers. On the other hand you can hold a lane with more towers. Heroes are pretty much there to support your defenses. I wouldn't expect 4 hero builds to solo a map without the help of towers in a tower defense game. The game could just as easily be a birds eye point of view with zero heroes. They're just a way for you to feel like you're a part of the action.
  7. It's all preference, every hero brings something different to the table. Try out all the heroes and see which one you want to level first.
  8. I book it straight to the recruiter and start up a private session every time. You never can know when the social tavern is going to be laggy or not.
  9. The item effect that boosts the damage of the tower you are standing on is bugged. If the hero is standing on a tower near a monk's buff aura, all of the defenses currently being buffed by that aura will gain a huge damage increase. I.e. A cannon ball tower could have up to 600,000 damage per second.
  10. Plain and simple, it is going to take forever for people to find a pet wit the stats they want. Then they'll either have to find out for themselves or search online to see what each pet evolves into.
  11. If the spheres had multiple different stats on each, that would be cool. Right now with only 3 small slots there are not many unique combinations to be had in terms of stat bonuses. The larger slots (medium included) are ok in my opinion because I can see more unique ones that can be created for the future.
  12. I doubt they have implemented social score in yet, or we would have been made aware of it. I wouldn't worry about it, think of it as 'are you sure you want to leave the game?'
  13. My beef is that more lock boxes are dropping than actual items. I think some people prefer to collect gear for their characters as opposed to making them look cool.
  14. The problem with hatching one per character is you can have a lot of characters simply dedicated to hatching more eggs. If anything the solution will have something to do with the eggs drop rate or hatch timer. This game may be real-time strategy but they went a little too far with the 8 hour hatch delay.
  15. Replace the training dummy with a tower that can apply the oil debuff. This would probably be most appropriate on the Squire anyway. Training dummy was a cute idea, but it is unfortunately useless at the moment.
  16. Can we hope to see the return of the survival and tower only game modes? Will the old additional heroes such as the summoner, barbarian, jester, and series EV, return to defend Etheria? Are old foes like the djinni and spiders coming back to destroy us?
  17. Etheria Space Program: Kill 1,500 enemies that are knocked-up and airborne. Combined effort: Win every map using at least one of every tower.
  18. I personally think the Squires cannon ball tower needs a little love. I was a little disappointed when I saw that there wasn't a spec for it. Big One: The cannon ball tower has a X% chance to launch an extra-large cannon ball. It can hit multiple enemies in a small area, dealing normal damage and knocking back enemies hit. I didn't want to take away from the fire ball towers AoE, because it is similar to the cannon ball tower, aside from its magic damage type. Maybe not this, but I feel like every tower should get its own spec.
  19. Le Drew

    Oil Tower

    So the training dummy tower is great and all. It is the Squire's fourth tower, unlocked at level 14, and it costs 20 mana. The training dummy draws extra aggression so enemies will attack it instead of other more fragile defenses. Unfortunately it is a little out-classed by other barriers that can perform its job better. My proposal is an oil tower. The oil de-buff goes great with some of the other classes towers and abilities that deal fire damage to enemies. We all know how well geyser traps work with the monks electric aura and sky strike tower. An oil tower would be a great addition to the defenders arsenal. I think it would be most appropriate for the squire to have it in his kit. Maybe it already was considered, maybe it would alter the game too much by completely changing a tower, but the game is still pre-alpha. This is the best time to make those kinds of changes. Please respond with your thoughts and maybe even a design suggestion for the tower.
  20. Monk, Goblin Bane Apprentice, Orc Foe Squire, Draken Slayer Huntress, Wyvern Rider I didn't look through this thread much, so these may have been thought of. These titles could be awarded by defeating a set number of the respective enemy.
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