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Junior Defender
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  1. So when on the 21st will this be available. My Steam just says "Coming Soon". Update: NVM apparently it was 10:00 a.m. Pac. time...downloading now...See you all in game.
  2. Personally I think it will be some endless waves (I believe that's how onslaught was in DD1) kind of mode. The more waves you clear, the sweeter the reward.
  3. Basically this. Was using the shard that adds crushing earth damage...seemed like a win. It just seemed odd since it let me use a relic with a water mod without an error message. It just had an issue with the poison mod.
  4. I was trying something different I thought Poison Protons or Poison Reflect Walls would be fun but I got the red text "invalid for tower" message. Is this right? I tried water servo and didn't get the message. That's all kinds of bunk if intended.
  5. Yup. And let me be clear, I was already working on something different anyway and I'm not mad about what they did just the way they did it. I'm all about being challenged to look for something new and already had several options, anticipating that this would happen in spite of them saying it wouldn't. This kind of thing makes it difficult for people to justify future time sinks with a game like this knowing it could all be a waste. There needs to be some kind of stability knowing our time is well spent. They need to stop re-inventing the wheel and instead figure how to improve the wheel instead. I purchased this game the day it came out it's it's pre-pre-pre Alpha state and it broke my heart what they've done to this franchise. Instead of giving us new challenges in the form of new content they, as per the usual, they take something away or change it in a way that makes it no longer desirable. This game is in such a (seemingly) diminished state, for them to do this to their mostly veteran player with out any communication (and straight up going against what they said) is scary and shows a gross lack of respect for their player base. I mean who do they think this is for? People put tons hours and resources into playing a certain way then BAM!! all that hard work is wiped out without notice. I had hoped after being gone for so long that when I came back these sorts of things would be a thing of the past (especially with new ownership) but it looks like I was wrong. I initially had funded DDA but after talking to a friend I came to my senses and decided to wait and see what direction C.G. would take things. I felt they needed to prove to me that things had changed. It appears my hunch was correct. I will continue to play and push myself for the challenge of it but I am not hopeful of the future for this franchise. I hope I am wrong. Good luck everyone!!!
  6. The thing that kills me in all of this is that people were specifically asking if they were going to change the nature of S.R. with Weapon Mans. in the live streams leading up to the player-centric patch...They said no multiple times...and now here we are and the combo is now dead.../facepalm. It's not like this was a new combo that came out of the patch. People have been doing this for a while. They really seem to not know WTF they're doing at this point. LOL they claimed rigorous testing when removing the taunt from petrify but I ask you who didn't know how powerful petrify was after the first wave in which they used petrify...Do they actually test anything? I mean hell, poison damage didn't work at all on patch day. I'm not feeling a lot of trust with C.G. and it's really starting to feel like Trendy 2.0.
  7. Try just using 1 C7 Relic and maybe two C5 Relics. This will save you quite a bit. I'm doing A.P. resets as well (just did lucky 13) and this has worked well for me. Also don't forget the new petrify combo is great c.c. and you can use campaign level relics to pull it off. Just use a Proton with Earth damage and a PDT...DONE! Instant c.c. that doesn't care what damage they are doing. Same with Weapon Mans. They're utility not damage. I usually only go to C7 on same my Flame Auras and my Earth Shatters are like C5 along with Weapon Mans. It's usually around 2.5 mil a reset and I usually use D.M.s to level the few shards that aren't guilded. Good luck!
  8. Cool beans!!! Thanks for confirming.
  9. Thanks for the update. However based on testing in the tavern, PDT's are still not showing poison on the dummy (when you sell the PDT there's no poison damage still ticking away). Is this just a dummy thing? My tooltip DPS displays 113K DPS (I've been doing resets so it's campaign lvl). but the displayed DPS on dummy (lovely yellow numbers) is showing around mid 70K as if the poison damage still isn't working. And yes I waited to enter the game after the patch was installed.
  10. Yeah I freely admin I could be nuts but I could have sworn they were different prices.
  11. I could have sworn that the cost for guilding a shard was either 2 mil. gold or 1K Defender Medals...am I wrong? It seems to me that the cost to guild a shard with Defender Medals has doubled since the patch...is this intentional? If so WTF? I KNOW (well at least like 98% sure) they weren't the same price but I want to make sure I'm not insane..at least with this issue.
  12. My first reset wasn't bad because I knew what I was getting into. I got to around floor 60 then chain resets 10 times. I then progressed to floor 103 then reset again. This is where I'm currently at, working on my next 10. I decided up front to mix it up between A.P. resets, a little progression (30 or so floor push before next series of resets), a little Mastery, and rinse and repeat. This will break up the monotony of doing any one thing until your eyes bleed. It takes around 6-8 hours of game play for 1 A.P. The trick I used is to pick 2 relics and get them to C7 and go to work. Don't worry about anything else since you're just going to reset. My first 10 resets were Weapon Mans. and Earth Shatters. This time around I'm using Weapon Mans. and Flame Auras. Now with the petrify combo we can use a campaign level PDT and say Proton with earth and produce petrify. The trick is to find what works best for you, will keep your interest and won't make your eyes bleed.../gameon.
  13. So I've had strange issues with Mastery yesterday and today in that I'll just fail a condition when nothing happened. Yesterday I was doing Bastele and I failed losing a defense but after checking my D.U. totals nothing changed. Then just now I'm doing Chaos 7 Grimstone and It fails me citing I lost the East Gate Lock when nothing was near it...oh and the gate was still at full health and nothing spawned out of the supposed new spawn point. This is basically making me not want to to Mastery for a while. Is anyone else experiencing this with Mastery? I did up to 155 starts before patch and thought I'd go at it again after the patch. Every session I've tried post patch it's been stupid.
  14. Tigorus


    Didn't know about that, thanks. Will check it out.
  15. Tigorus


    It wasn't exactly a rumor. It was an estimate from the developer: "As for the update itself, our current goal is to have it out the first half of April. We're getting almost everything into an RPG testing state for this week and then we'll go through their feedback, iterate on it, fix any bugs that are discovered, rinse, and repeat. GDC is also next week, and a handful of us are going to be out for that week (got to make sure DD:A is going to have all the sweet advancements it can). This is all while we're also doing DD:A work, we're really putting in the hours to make sure both projects are getting love." While that was just an estimate it's a reasonable expectation to think the provided time table could be met. At this point the lack of communication is more damning than any delay. A simple check in would go a long way. The developer does have a responsibility to keep players interested and provide something to look forward to if the expectation is that we buy things in their game.
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