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Seph

Valiant Defender
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About Seph

  1. It's kinda stupid to remove the chance for perfect roll in the shop in general... Should instead fix the vendor reset upon login and leave it as is... The "log in -> vendor -> log out -> log in" cycle is what made it broken. We should be able to roll good items from vendors, otherwise, what is the point to keep vendors? If they aren't going to sell anything worthwhile, then Just replace them with dummies or something...
  2. No, you got the wrong person. That was Sora.....and we still don't know what became of his mom...lol What? No. I meant Carl:)
  3. There was a Defense Speed stat in DD2 before. They removed it and they're not going to re-implement it. It was game-breaking and very hard to balance. TE said this themselves.
  4. you get 3x total medal rewards for defending dungeons. Does not apply to daily / weekly missions.
  5. You have to simply accept that you grew bored of the franchise (yes, not just DD2. You're not playing DD1 either. Why? Cause you're bored and tired of the same game itself. Gotta know when it's time to move on.)
  6. You are hilarious. Why? Because after you gear up in the so much wanted "HELL MODE" you would come back here to complain about how unimportant and meaningless the previous difficulty is. Just like you're doing right now. Edit: the ONLY thing they need to do is add that so much wanted "HELL MODE" and make it drop the usual NM4 stuff. At least then you'll get your so much wanted challenge so you could come here cry about how "unrewarding it is" and proceed to contradict your current complains.
  7. All these calculations are funny though. Rather pointless, too, besides the "fun" side of it. Math is fun, i know. Missing a lot of points, only calculating dps meters but not overall usefulness, etc. You should not ignore the fact that BA gives 12%+ dmg prot. Knowing damage breakpoints is good, yes, but it all comes with experience and experimentation as well, not just brainstorming on paper. IMO, the only useful things to know are: 1. Buffs go like this: Boost Aura boosts everything, including Buff Beam -> Boosted Buff Beam buffs defenses again. 2. Breakpoints. 3. It is almost always better to hit MORE in a single hit than less in multiple hits. Hence, maximizing buffs is better almost always. A lot of things can look good on paper but suck in reality. P.S. It is not DPS what you should worry about. Damage should be the focus of your calculations.
  8. I believe it was for the same reason we had to re-manage our stat points. It probably has something to do with the revamped campaign and it's rewards and, because you have previously completed the campaign, thus, you gained the experience for it for your new hero. It probably went hand-in-hand with pets bugging out beyond stat caps too. I had mine leveled to 50 as well. Saved me 20 minutes /shrug. For a veteran player, that's always welcome, lol. I could be wrong though.
  9. Also, you all have to take into account that Boost Aura reduces damage taken by your defenses as well, not just dps increase. So there's that. If you have towers nearby your blockade (FTs / Cannons / etc.) I believe it is always better to drop one Boost Aura instead of another Cannon or SG.
  10. The problem with colossus example: Nothing prevents you from creating 10 Abyss Lords and spam Colossuses all over the map. It has to be changed into "1 Colossus per map", not per hero. Otherwise, a really strong portable boost aura once per map sounds REAAALLLLLY GOOD.
  11. Campaign Normal Harbinger gives 500k exp. The same amount as Hard. Edit: Like Zimmerman and gotrunks said, Onslaught can yield you a constant supply of 690-700 ipwr items. Using the 5 daily chest rewards in incursions could potentially earn you 660-750 ipwr items, depending on a map. For regular items, it's better to farm onslaught rounds 8+. You are guaranteed to drop 690+ items, while incursions can give you items in 660-750 ipwr range.
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