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Bonzai101

Defender-In-Training
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About Bonzai101

  1. Yea I was missing your point a bit. Squire's 4th slot needs something useful, the dummy has been terrible since day one. So either a physical AA (only targeting flyers) or just don't have flying lanes with resistances................
  2. If before wipe you mean when there was defense speed, I do not see why that has to be so important. The best build I found was monk aura, surrounded by geysers, with aa shooting the airborne foes. Sure, they have grounded waves, but the monk aura was good enough I could just tank hits inside it if that was necessary. In my opinion having to follow that one cookie cutter build is not that fun. Granted, there may be cookie cutter setups now at endgame, but I haven't leveled my way there yet because I don't have that kind of time, plus none of my friends play so I am always playing the games they do in my free time. On the note of defense speed though, I do think they should do something about the ballista and the earthshatter? tower, with the way those seem programmed if the target dies they tend to reset aim, making them mostly useless so far in my experience. I may use them more once mobs live longer, but as it is I do not like them at all. To me it seems like since they removed defense speed they slowed down most of the towers to much. Most of the towers would be more useful with about a 25% increase in base speed and a -25% of base damage to balance it out. Right now it doesn't seem like you can primarily build with either apprentice or squire in the endgame area.
  3. - We had 3 waves in a row with zero bosses.................... - We had horde waves quite a few times and they just slowed down the whole game as all you get is a traffic jam. - Decent XP should be in there regardless, its nightmare 4................. - Serenity aura kept me alive (level 40 builder squire) in amongst huge numbers of enemies, bit OP. - B Button! , thanks! 1. You had an apprentice, right? Even as a builder you can kill them and they are dying when they do not move for a specific amount of time. 2. Hold down B and rotate your camera. You're welcome. 3. I think you could at least use Lightning Strikes Auras/Lightning Auras or Explosive Traps since they are very good if you place them in the right spots. Blaze Baloons could also help. 4. I assume this was an Endgame run? You are supposed to play Endgame content with level 50 characters, so you don't need that much exp. The only thing leveling afterwards are your pet and your costumes and i think that these are leveling fast enough. 5. Serenity Aura has to be strong, not overpowered but strong because almost nobody would use it otherwise. And it does what it should do, heal you and reduce incoming damage. 1. If they are continually walking on the spot I'm not so sure. 2. Thanks, last guy also mentioned that, will try in the future. 3. Guess what was being used.............. Nightmare 4. 4. You should just get xp at all levels, the higher the more you get.............. 5. As above.
  4. So just for a bit of fun earlier, some of guys who I used to play with regularly decided to bring my level 40 Squire along to a nightmare 4 run! Fan kept knocking enemies over here where if we didn't have a ranged character they really didn't feel like dying! We almost made it to wave 15, but our tanks were getting thrown around to much and our barricades went down. It was absolute chaos and my level 40 squire could only watch and try to repair the barricades! Trying to get a good shot of everyone and failing............... due to no camera rotation without char rotation So after experiencing this for the first time my feedback would be: - Every 3rd wave should have bosses, no exception, especially because mob loot seems to be very thin. - I don't think there is really any other setup you could use to get this done, which I see as a failure, if you can get your builders strong enough you should be able to use mixed builds with either primarily squire or apprentice towers. - Because you are doing 3 waves to every usual one this mode can drag if there are to many enemies, especially stupidly tough enemies. - You barely get any xp which is pretty lame, I didn't even get one level after doing about 22 waves worth over 2 games. - The gear you 'signed up for' at the start (by category) was 90% of the time worse than what the bosses were dropping. - Serenity auras are stupidly overpowered and the only reason I kept alive (while tanking mobs) as much as I did.
  5. Squire is the physical tower guy. We don't need him doing magic damage. 0 damage, status effect is a slow and tar effect which allows enemies to be easily set aflame
  6. Tar tower, mechanics already in the game, combo with flame towers or flame trap.
  7. Incredibly Situational, this situation depends if you have decent players or useless players. Hopefully once the social score gets implemented we can get matchmaking with people with roughly the same social score.................
  8. 'Flying' ...I don't see the point of this comment... I Read it a few times and still didn't get it, glad someone shares my confusion >-< Sorry, I was under the mistaken impression that lightning aura's didn't hit air. Possibly due to there being no combo so they barely scrape air units. My apologies.
  9. While I think stealthed units is an interesting idea, stealthed air units just sound like a pain! Unless it was a once in a blue moon sort of thing, once a wave you get a stealth ninja unit, if you had a whole wave of them and everyone is playing a squire..................... could wipe you for no good reason.
  10. I vote for a tower that turns in to a mech at max level and you can teleport inside of (so there are no extra animations). And use that to hold a lane doing the aiming yourself.
  11. How can you say that the drops were trash if you didn't even look at the item power? What level were they? What level/rarity/stats are you currently using for that slot? Sorry but, this just seems really silly to me. Item did not have the stats/type he/she was after = trash, it is that simple. I've had zero upgrades since the last patch and have had only one legendary item that was a contender with dp/ds, level 23 (about 23 hours for 0 actual progress on any of my 4chars).
  12. With some development I think this is a fantastic idea, the role thing wouldn't work at low levels but it would be great to see what characters other people have in their deck. + Hovering over the characters icon would give you a mini stat sheet, making it easy to see the role of the character. (The only problem being, people who are elitist will kick people with stats that are not "Up to their level").
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