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Evilchimp1982

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About Evilchimp1982

  1. Learn how to use tilda and type disconnect. You'll thank me later. Max time between out/in should be 2 minutes depending on your computer.
  2. Set restrictions for Public Games... HELL YES!!! Simplest possible solution ***give a drop down at game creation time to set a public game restriction***Violia problem handled. I'm sure the Trendy team can come up with some realistic parameters.Below for example purposes only!Ascension 0-80 Chaos IAscension 80-140 Chaos IISet restrictions for Private Games... NEVER! (see below) My brother wouldn't play the game if he had to build towers. ( hates it ) Yet if I build he loves to DPS/tankMy daughter isn't great at the game but she likes to play it. ( shouldn't punish a player for being new )
  3. TrendyEnt **Bug beyond 2 years past unacceptable** It started with ogres and was never fixed. I'm going to reference the below image from yesterday and again say.... **Seriously?** ( I've noticed you added a timer thanks but it's not enough ) Put together something that would capture if enemy X doesn't make it past point x,y,z start timer. It shouldn't take 7-10 minutes for the enemy to die if it never leaves the spawner. NOTE: in some instances they get stuck where you can't hit them. Screenshot Stuck Seige Roller 
  4. I mentioned this a year ago with screen shots included. Also re-mentioned it to IamIsom again. earlier in the week. Simpler solution though is something like what you've already see elsewhere ... EX) Diablo Green if it's better at max level, Red if it's worse at max level
  5. The majority of us left the game by now because we've heard a lot of **Talking**. When you quit introducing new things and fix what you already have you will be on the right path. I'm currently dealing with programmers that have the same problem. Our Customer wants new things quick let's push them out. That's great but if you have 100 bugs and you don't fix them... now you introduce a chance to double or triple your current bugs. Fix the core game experience first and then if you want to add things go for it. You can't build anything without a solid foundation. What is a solid foundation? Game Modes ( Campaign, Defense, Incursions, Onslaught )Loot System ( Figure out a system and make it apply across the board )Hero Deck / UI ( Up in the air you've seen some excellent player suggestions )This post is a lot of common sense but seriously your bug reporting is currently a *huge JOKE*. A little Inspiration for you.
  6. Best Devstream to date in relation to answering a lot of player questions. Enemies going around blockades only made it in the chat and was not addressed directly.Just want to highlight this again as it remains a very big bug that needs squashed. We'll just have to wait and test the rest out. Thanks Trendy!
  7. When can we expect a milestone update similar to what iamisom posted before?Any plans to allow us to increase the range of Boost Aura as Ascension Ability? **Boosted Grasp to slow enemies but drop rate of range share is 1 in (some astronomically high number).** Are we going to see less Siege Rollers and instead multiple other bosses in the same round at the same time?Example ( Malthius, Griblok, Ogre all in the same round at the same time) **Experienced this for the first time today and it was awesome because it keeps you moving with no walls built.
  8. Ranting sure. Exaggerating when you can identify every map/lane it happens in **HELL NO**. Samoth trolling a bit *YEP*. The update is not to my taste but I can see what they are going for and it like all other ideas has potential. Siege Rollers are just hardcore broken just like ogres were for 2 years. << If you don't know this you haven't logged enough hours from launch to know how bad this truly was and wouldn't know why this is **MORE OF THE SAME**. Just know your facts before posting the below as you obviously are lucky as hell to not get 1 stuck. I'm not the only one with this problem and I'm positive @Trendy knows it.
  9. I've reported this many many times and haven't seen 1 fixed yet. I would gladly show them step by step which map, what lane, etc... Main points I shouldn't have to customize a character because they can't fix stuck siege rollers/enemies.What's the point in reporting when it isn't making a difference?It took almost 2 years for them to get the ogres un-stuck and that isn't even 100%. How about we fix the problems before adding more new content and just amplifying the problem/adding new bugs?Some of us supported with real money and invested into the idea. I have no doubt Trendy will be able to come back from this poor release but how long will it take them to fix it? More of a when should I check back because there are plenty of other games out there to play. I work with an ERP software developer daily testing their software and anytime they change 1 thing it introduces 10 new problems. You have to have a solid foundation before adding features. Once you have this then sure add new features but do it in a test environment and have more than just your development team/limited test group involved. Diablo 3 has a public test realm for a reason and it does well for them. It catches 90% of the bugs pre-release. Yes Diablo 3 has a lot larger player base but the idea still carries merit. I've been trying to stay positive but it's soon time to move on to a different game as this one takes one step forward and then 5 backwards. I've already seen a lot of the guys/girls I use to play with leave the game because the state its currently in is awful. I've already reported all the things that don't work. I'm just saying for all the effort that goes into this game I expect a better product released.
  10. Trendy, I have seen a siege roller stuck on every map now. Since you can't seem to get this figured out remove them until you can resolve it. Players shouldn't have to leave a map because of a bug you created with a new enemy/game mode. You seemed to have this under control before Trials and Siege Rollers were introduced.
  11. Trendy you seriously need to disable the ability of players to go back to the Tavern at the end of a match. Force them to continue and if they want to leave the session they can do it once the next map loads. You get playing with a group that actually would like to continue and that 1 person says nah I'd rather not. So now the entire group is kicked out. Pretty sure you are trying to encourage us to play together well as is right now this is adversely affecting what you are trying to accomplish. I'm definitely not the first to report this and since it's "not simple to fix just send everyone one route". <<That is very simple>> Takes time but could be implemented pretty easily.
  12. Trendy you seriously need to disable the ability of players to go back to the Tavern at the end of a match. Force them to continue and if they want to leave the session they can do it once the next map loads. You get playing with a group that actually would like to continue and that 1 person says nah I'd rather not. So now the entire group is kicked out. Pretty sure you are trying to encourage us to play together well as is right now this is adversely affecting what you are trying to accomplish. I'm definitely not the first to report this and since it's "not simple to fix just send everyone one route". <<That is very simple>> Takes time but could be implemented pretty easily.
  13. iamisom How about a roadmap update? Bit overdue on this one.
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