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Comeuppance

Junior Defender
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About Comeuppance

  1. can we at least get some kind of ETA on the servers or the patch notes that were supposed to be up 2 hours ago ?
  2. what the hell was the point in a 2 day delay and then 3 hours of server downtime yesterday -___- if this is what happens on release anyway
  3. i agree completely i kinda feel like at the moment we're getting completely outclassed by "build as many cannons as i can" squire and the legendary "effect" just feels like another kick in the face when theirs is incredibly strong and ours is pretty much useless. I have personally just shoved mine in the bank and gone back to using a prepatch flameburst % damage and defense speed staff.
  4. yeah this is getting absurd now im crashing every other game on wave 5/5 when bosses spawn or die
  5. im actually ok with the legendary drop now since your still praying for rngeesus to give you relevant stats at least the game feels somewhat rewarding outside of grinding throne room ++ for 2 hours and getting a legendary with hero health and magic resist on.
  6. i also think they need to look at what the apprentice legendary does as far as i can tell the monk and squire ones seem ridiculously op yet i get my Apprentice legendary last night expecting some cool tower effect much like the squires one and was greeted with "The Apprentices damaging towers now mark damaged targets" Now i tried this and firstly it does not mark targets the mark is "hidden" and you have to mark something yourself to even be able to use the barrage. Secondly what point is there in doing extra damage with my barrage ability when im going to be in full tower damage/speed gear? and if i do gear AP for barrage then why would i be building towers in the first place. i would like to see the effect changed to something actually usable like Apprentice tower damage has a chance to cause the Apprentice to fire a barrage at least that would be free damage and not require messing around finding a mark that's going to live to activate it in the first place. the squire and monk legendary s are very very good bordering overpowered im just wondering why the apprentice got an essentially useless one. Idk whats everyone elses thoughts on what they've seen?
  7. Don't know where you got the idea that normal+++ has to be harder than ++hard? Have you played it in this patch? And for the moment you don't have hard++ have you? So can you compare the loot? IF you're comparing to the previous one, well who knows what's going to happen in the future, and tbh, i don't find issues with the current loot in incursions, it feels perfectly natural for a normal mode. i have played this patch and i played the previous patch i could afk farm for hours in ++ hard you clearly dont understand natural difficulty progression within games. normal ++ drops gear for hard ++ Hard ++ drops gear for normal +++ Normal +++ drops gear for hard +++ and so on so on, its not a difficult concept otherwise whats the point in doing current content when the previous drops better stuff? That progression is not quite how it's gone so far. Level 20-25 hard gave me the gear while levelling to jump straight into 25++ hard. yeah thats what im saying they need to put some kind of static ilvl on each such as: Hard++=100-120 normal+++=110-130 Hard+++=120-140 that way there is actually a clear cut progression path instead of just grinding the same Hard++ map for hours and hours as its easier and dropping the same stuff as "harder"difficulties/maps
  8. Don't know where you got the idea that normal+++ has to be harder than ++hard? Have you played it in this patch? And for the moment you don't have hard++ have you? So can you compare the loot? IF you're comparing to the previous one, well who knows what's going to happen in the future, and tbh, i don't find issues with the current loot in incursions, it feels perfectly natural for a normal mode. i have played this patch and i played the previous patch i could afk farm for hours in ++ hard you clearly dont understand natural difficulty progression within games. normal ++ drops gear for hard ++ Hard ++ drops gear for normal +++ Normal +++ drops gear for hard +++ and so on so on, its not a difficult concept otherwise whats the point in doing current content when the previous drops better stuff?
  9. 'cause there's no hard mode... If they increase the normal mode loot what would hard mode provide you with? Better loot? if +++ normal is harder by design than ++ hard why should it drop worse loot that makes absolutely 0 sense whatsoever
  10. im actually completely unable to play at the moment as nothing within the tavern is interactable due to this social tavern so i cant even queue into a private lobby.
  11. I don't understand how this is possible but now the game feels even more unrewarding then before, we got harder content( fair enough well done with that) but the reward is missing completely why would i do harder content only to be rewarded with low level blues or item level 66 stuff when i can just farm ++ and get ilvl 100+ blues and epics every single drop.
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