I do not write here often so if I break some rule or etiquette, I apologize, that's not my intent. I'd like to get a response from everyone, especially on where you stand on the results of the current patch. Right now, I have a good friend who's really cut up over the most recent shift in power in the ranger's regard. So I'm going to do my best and be objective, but I'll be honest right now, I personally don't like the current skill-sphere changes. With a knight as my main I didn't notice too much of a difference, Defenses still armored adequately and my staying power didn't shift much. My friend however was fully specced in talents for raw ranged damage. He was the quintessential glass cannon. But after the removal of talents, he's got almost nothing. Where he was originally doing anywhere from 25k to 30k crits and power shots in the 15k range, depending on his distance. Now he can barely eek out 7.5k making his class and spec choice moot. "If I'd wanted defenses, I'd be a mage" sort of thing. I'd like to hear if any of you have also had this problem. I'm going to take a moment to break down the problem I'm seeing with this change. Talents = fixed Level based progression ~ What is nice about talents is they can help your character be unique among a sea of other characters, mostly by giving your character attributes that bolster your preferred play style. This gives the player a sense of personal investment by making their character fit the role they desire in the game and have accumulated over time. Skill Spheres = random Discovery / monetary based progression ~ Now while talents are a slow and steady investment to your play style, skill spheres provide notable changes at the drop of a hat. They offer the player the ability to change small sets of attributes around quickly, giving them flexibility when a scenario is slightly more challenging, or further bolstering their preferred play style. They also can have unique properties (like some of the talents) but are not easy to obtain and give the player a sense of pride and accomplishment upon finding them. This also gives the player deeper satisfaction when they find the Skill Sphere that feeds their playstyle and could conceivably even be discovered on enemies and bosses later on. ==== Here are my thoughts on the matter. = BOTH are fantastic systems. However, the previous talent system provided more variety to the individual characters and rewarded the player for investing time into the class and character. While this current system rewards the player for investing monetary value into the character, this aspect could have been introduced alongside talents. Instead of Simply raising attack damage, they apply small elemental effects to your basic attacks, to use an example. If FORCED to choose between these two, I would choose talents. I want to emphasize the focus on the people of the game, not the money. But hey, maybe that's just me. Thoughts? === TLDR: Both systems are good. I'd like to personally ask the developers, please don't give us individuality with talents then replace it with money based grinding. I want skill spheres WITH talents, not instead of... Otherwise just leave me with my talents, even if you have to rebalance them. Please? <=P