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krsans78

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krsans78 last won the day on May 4 2019

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  1. I'll add my day 1 feedback here instead of making another thread: I think that the towers are not where they should be at powerwise. There are many towers that simply won't cut the mustard in comparison to the mage's fireball tower. Why would I make an electric tower that hits for 80 pr tick (albeit 160 dps) when I can just add another fireball and get 900 splashdamage to every mob? I put up strenght drain and fireballs and squire walls and that's it. The other towers pale in comparison. I like the UI, and I like how you can search through your inventory more easily, but I wish that the sorting function would stick across characters (it defaults back to "newest" when I change chars). I also dislike that I have to close my ui to swap to another hero while I'm in my inventory. I want to be able to press F1-F4 while searching through my items. This press and hold stuff is a bit annoying. If I want to open the map it feels bad having to hold tab instead of just quickly pressing it. Repairing and upgrading feels bad. Especially doing it on auras. I have to move my camera in ackward positions, and the upgrade/repair point dissapears all of a sudden. The other defenses have this hp bar that you can clearly see from a distance, while the auras are hit or miss. Im worried that my auras will go down without me noticing because of this. Otherwise, great stuff so far!
  2. Power creep is not a wholly bad thing. If there was no power creep, and everything stayed the same difficulty level no matter how much you leveled, that would be a completely boring game. It is a game, not reality, and people need catering to their egos to appreciate the game. Although several of you have talked for a nerf quite eloquently I find it strange to turn a whole game upside-down just because of some wish to use the blockades. I don't understand why that would make the game any more interesting, and it seems like an extreme intervention for the sake of blockades. I'd rather they fix buff-beams, but that would probably only add fuel to your fire when it comes to power creep issues :) I have not reset yet, and im currently beyond floor 100. I'm going to continue as far as I can before resetting. My FA do 600k dps tier 1, and I do nowhere near 2b dps on my hero (albeit it is a barb and not a monk). The game is providing me with an adequate challenge every wave, and I often have to retry. I find that enjoyable because it makes it a learning experience. I use blockades as a niche tool, and I'm glad it is there in my tool kit. I don't want it to be more prominent. Grinding materials in c7 and lower is of course a complete AFK-fest, but that is not the place I keep looking for challenges. It's like the beginner area (or end of it), and the rewards are not great enough to justify making that content harder. I suspect I will hit a wall in onslaught based on my stats and capabilities in not too long, and if resetting didn't make things easier for me down the line, why on earth would I do a reset in the first place? Ancient Power Reset is a wanted power creep put into a system.
  3. Question: a 10/10 tenacity mod on a c7 relic - will it turn to a 100% when i upgrade it to c8? Do I need to fully upgrade the c8 relic to make it 100%?
  4. Im interesting in trying double ramsters (one builder with poison, one with earth). My logic is that ramsters are an efficient delivery method, and you should, in theory, be able to stop entire lanes like that, while also doing dmg. What do you guys think?
  5. More variation in drops. More interesting and effective pets and pet abilities (like mana pets from dd1) that drop in certain maps. Right now you grind certain chaos levels for shards, but shards are too generic. I want cool weapons, cool armors and pets that can have really powerful stats if you are lucky.
  6. The original heroes are just a handful, and the game has added more than double the amount of heroes. Still, we have just the same 4 quick slots. Because of the diversity of heroes we need at least a couple of more quickslots to compensate for it.
  7. f5-f12 are not used in game as far as i know, and I agree they should be assigned to more quick hero slots!
  8. I'm still using WM's (3 nodes per lane unless cursikaze), a tree and a single bee. For kursikaze I use a tree and 4-6 bees depending on the type of mobs. I use PDT now and again, but usually the WM+bee more than sufficient.
  9. I am approaching onslaught 114, and I have yet to see a single 5 green mod. I dust most of the shards I get because they are all "the wrong ones". Destruction, rate and range shards are too rare if you ask me (which is exacerbated by me being unlucky). I don't feel rewarded for doing anything in the game right now. The legendary gear is mostly sold, and I have to manually go through every single piece of gear and relics (from blue to lego) to check for mods. Where are the rewards, exactly? Seems to me that there are none left..?
  10. Nice. I was looking for something like this.
  11. I don't think you need to have OCD to benefit from better party leader tools... ;)
  12. When are we getting better party leader control options? Like starting a map in solo mode and then opening it up to public later in the fight? I don't do public because I lose control over mana and building, and I hate that. In dd1 you could flip flop between open and private as much as you wanted. I also had total control since I was the one who created the instance. Why are you so very late in introducing these options to the gameplay? When you actually do implement them at least I and anyone in my boat would be a very happy camper. I don't like how DD2 becomes a much more solo oriented game because of these simple shortcomings.
  13. Because of server load, I guess, whenever I want to return to tavern I get the searching for session. Then it dissapears, and Im automatically put in que for the next map. Very annoying! Also, I just did an expedition in public, and we failed. there was no "replay" option, just continue or next map (one of them should be replay I guess, but now you have two buttons doing the same thing).
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