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Everything posted by R-Kane

  1. [[4370,users]] Any way to clear up any confusion as to the shards proper use?
  2. How does the combined power shard work? Does it need to be on both sand viper and serpents coil? or on coil? or on viper? or what?
  3. If you have to be told why making assassins completely immune to all turrets is a stupid idea then I don't have the patience to explain a damn thing to you :) Sorry kiddo
  4. So no more bosses stuck in spawn? (Was rhetorical obviously) I'm so happy I could Squeeeee :)
  5. Thats why I suggest they shouldn't be attacked by towers. What a stupid idea :). Maybe if they didn't chainsilence and there wasn't a perma silence bug they cause If you had read the thread any, you'd know that one of the suggestions is to completely remove their silence because it's unnecessary. Context is important. Please keep it in mind before calling ideas stupid. It's still a stupid idea. Making them an air enemy is more than sufficient
  6. Thats why I suggest they shouldn't be attacked by towers. What a stupid idea :). Maybe if they didn't chainsilence and there wasn't a perma silence bug they cause
  7. I like the idea that assassins exist to prevent AFK, so perhaps work on that? I just really hate the buggy, perma silence / chain silence crap. It isn't fun and forces a very stale style of play
  8. Complete overkill. Just nerf the silence / stun element. In fact I would raise their damage and hp and remove the silence but hey, that's me. Or add a delay to the silence so that you have a second or 2 to deal with them BEFORE they silence you
  9. This is getting real boring now :(
  10. Add me and I can pretty much carry a full 4 man team
  11. Btw just to point out: most of these people only do sewers and have full gear. Sewer assassins are EASY compared to some of the other maps. In addition, I would argue anyone that says playing GW in C5 is good. A GW that can't use abilities is a DEAD GW
  12. Well damn! Many people seem to disagree with me.... Good! If any of you are willing to add me and show me how you use something I consider trash then I'd be really interested to see how it's used. As for the rest, please feel free to add your own comments, this has turned out to be surprisingly positive xD I'll try these out again with the same trinket and ascension allocation as FT'S / PDT'S and reassess my opinion then. Well actually, if you wouldn't mind taking the time to do so, I'd appreciate it. :) Care to share? If anyone has discord and would find it easi
  13. Here is my take on what's viable and what's not. I think many will agree with me on a lot of these points and the purpose here is to highlight a problem that I see in the current game design due to the nerfs to many of the heros as well as the worst character design I've ever seen: The Assassin. I talk a lot about viability. Most of the flaws of each class can only be seen in C5, some in C4. My issue is that by the very nature of the current games balance, there are very few choices available to us in this mode of play. Here is why: General: ALL Traps & Auras hard countered by orcs s
  14. Why are you crying and losing so much sleep over this??? It's a coop game, not a competative one. and your point on cookie cutter builds is kinda moot. Trendy have nerfed everything ever into the ground so ***ing hard and left like 2-3 things untouched: Flame turrets, PDT's & Ramsters. It's not even a case of cookie cutting right now because NOTHING ELSE IS VIABLE
  15. and Slauter24 this one's for you: https://www.youtube.com/watch?v=VdO4fOAGzsM
  16. I saw someone mention weapon shards. Just to be absolutely clear: I'm talking about allowing us to slot ARMOUR SHARDS into any slot. For example: Instead of having movement speed on boots, I could have them on gloves (If I chose). Weapon shards & Relic shards should stay as is. Moreover, depending on the hero, some slots are utterly useless whilst others seem to be focused entirely on chest pieces or whatever. Again here's an example: Dryad has 2 great and really useful shards, they're not op but they just help manage mana costs. Both of these go into the chest slot. Which is ***ing stupid
  17. A list of NO: Given that your servers SUCK they cause no end of glitching, rubber banding, bugs in skill casting and more.There is ABSOLUTELY NO NEED to have 8 of them teleported to you doing stun damage AT ONCEThey often have a glitch that makes them invisibleThey're just antifun with no real hard countersThere may be a bug in certain maps where their damage has not been lowered in accordance with the patch. Check your wave 5 numbers Sorry but your servers are not ready for this buggy bull*** and to be honest I'm not going to continue playing because of them. They're a pisspoor idea, with a
  18. On top of that, I hardly think that adding a bit of power to hero damaging builds is going to cause the issues of balance that towers have
  19. I massively disagree. Besides, shard balance is the devs job to worry about. 99% of all ideas, suggestions and requests on here could be argued against by whining about 'balance'.
  20. Remove Helmet/Chest/Glove/Leg shard requirement on armour. Seeing as you guys have decresed the shard limit from 3 to 2, I don't really see a need for you to limit us further by imposing where we are allowed to place shards (with respect to armour). It made sense when one could have 3 shards per armour piece since it acts as balance control. It's kinda redundant now though Please allow all armor shards to be equipped in any armour piece.
  21. So again, it's the developer. But no is not this. In other UDK games it's still bound to Tilde but they just disable console for client version
  22. Then why don't I have this problem in ANY OTHER UDK coded game??? It's Trendy not Unreal
  23. TRENDY WHY THE HELL IS THIS STILL A THING??????????????????????????????????? ???????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????
  24. Don't be sorry. They'll realise that doing c1 levels a char from 1 to 50 in roughly the same amount of time (Only a little longer) and it's far more beneficial to do so
  25. Better stats than legendary. 3 Slots Can only equip 1 Godly piece per hero. Thoughts?
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