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R-Kane

Defender-In-Training
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About R-Kane

  1. [[4370,users]] Any way to clear up any confusion as to the shards proper use?
  2. How does the combined power shard work? Does it need to be on both sand viper and serpents coil? or on coil? or on viper? or what?
  3. If you have to be told why making assassins completely immune to all turrets is a stupid idea then I don't have the patience to explain a damn thing to you :) Sorry kiddo
  4. So no more bosses stuck in spawn? (Was rhetorical obviously) I'm so happy I could Squeeeee :)
  5. Thats why I suggest they shouldn't be attacked by towers. What a stupid idea :). Maybe if they didn't chainsilence and there wasn't a perma silence bug they cause If you had read the thread any, you'd know that one of the suggestions is to completely remove their silence because it's unnecessary. Context is important. Please keep it in mind before calling ideas stupid. It's still a stupid idea. Making them an air enemy is more than sufficient
  6. Thats why I suggest they shouldn't be attacked by towers. What a stupid idea :). Maybe if they didn't chainsilence and there wasn't a perma silence bug they cause
  7. I like the idea that assassins exist to prevent AFK, so perhaps work on that? I just really hate the buggy, perma silence / chain silence crap. It isn't fun and forces a very stale style of play
  8. Complete overkill. Just nerf the silence / stun element. In fact I would raise their damage and hp and remove the silence but hey, that's me. Or add a delay to the silence so that you have a second or 2 to deal with them BEFORE they silence you
  9. This is getting real boring now :(
  10. Add me and I can pretty much carry a full 4 man team
  11. Btw just to point out: most of these people only do sewers and have full gear. Sewer assassins are EASY compared to some of the other maps. In addition, I would argue anyone that says playing GW in C5 is good. A GW that can't use abilities is a DEAD GW
  12. Well damn! Many people seem to disagree with me.... Good! If any of you are willing to add me and show me how you use something I consider trash then I'd be really interested to see how it's used. As for the rest, please feel free to add your own comments, this has turned out to be surprisingly positive xD I'll try these out again with the same trinket and ascension allocation as FT'S / PDT'S and reassess my opinion then. Well actually, if you wouldn't mind taking the time to do so, I'd appreciate it. :) Care to share? If anyone has discord and would find it easier to debate / communicate / show me their builds on that then feel free to PM me with your name#number
  13. Here is my take on what's viable and what's not. I think many will agree with me on a lot of these points and the purpose here is to highlight a problem that I see in the current game design due to the nerfs to many of the heros as well as the worst character design I've ever seen: The Assassin. I talk a lot about viability. Most of the flaws of each class can only be seen in C5, some in C4. My issue is that by the very nature of the current games balance, there are very few choices available to us in this mode of play. Here is why: General: ALL Traps & Auras hard countered by orcs so NONE of them will ever be used against clusters of mobs. The very concept of the Huntress, Monk & EV heros are now, on the whole, utterly useless. Don't mention PDT & SGT here. I'm talking about their intended playstyle. The fissure of lavamancer is required for him to play. Fissures are trash. Ergo Nobody plays lavamancer. So he's never played. Many of the dryads defenses have potential but only when in corrupt form and it's impossible to play the class viably due to crap shard choices & idiot assassins. Gunwitch has no defenses and no survivability. Completely unviable as a hero damage class in C5 as assassins are just too much for even a decently geared one. Same logic applies to EV and to some extent squire, huntress and apprentice. Gunwitch cannot cope with 8 assassins at once so she's another deadweight class in c5, much to my annoyance as it's easy to pump out 1.5kk dps (But not if perma stunned with no survivability) So from all of the above mentioned classes: Huntress + Monk + Ev + Lavamancer + Dryad + Gunwitch + Apprentice + Squire = 8 Heroes: PDT + SGT + Maw of Embermount + Spike Blockade + Flamethrower + Arcane Barrier + Frost Tower Only these 7 are actually viable, 3 of them being apprentice defenses So really, in 7 heroes, only 3 defenses can actually be used viably in C5. Is it any wonder why people whine about balance and point out cookie cutter builds when you leave us no option? I may come back to finish up the following but I'm currently getting really bored of DD2 now especially with the problems that still plague it so who knows: Squire: (Only ever used for Blockade) Cannonball Tower: Used to be brilliant! Now utter crap. Current potential only as cc turret:Spike Blockade:Ballista: Utter trash. Current potential as CC turret but at 60 DU it's utter trashTraining dummy: Utter trash has alwasy been utter trash. No change here. It's a joke defense. Huntress: (Lack of sustain means cannot be used C5) (Only ever used for PDT) Explosive trap: Used to be okay. Now trash. Wouldn't waste time putting them down if they GAVE me DU Geyser Trap: Used to be one of my favourites. Now utter crap. Monks electric aura reworked, nimbus no longer worth 50 DU let alone 100 + need to be corrupt for lightning damage and since the only sources of making this somewhat viable are 2 shards in the chest piece it's actually not viable since you can't survive without 40% armor increase. On top of that, orcs can PDTBlaze Balloon: Used to be great. Now sucks & countered The Apprentice: (IMO: 1 of 2 FUNCTIONING hero's) (Potential with shard that shields but very squishy and outshone by other classes) Flamethrower TowerArcane BarrierFrostbite TowerEarthshatter Tower Monk: (Only used for SGT) (Potential for C5 due to heal and high hp) Flame Aura: Trash. Trash damage, easily countered. Wouldn't waste time putting them down if they GAVE me DU Boost Aura: Used to be good. Now trash. Explosive ripples shard is trash. Better to just have +1 PDT / FT Sky Guard Tower: Used to be trash. Now it's the only thing that can reliably take care of Air. It's still trash. Lightning Strikes Aura: Used to be good. Now it's trash. Not worth the DU if it cost 20 The Abyss Lord: (IMO: 2/2 FUNCTIONING hero's) (The sustain + stun makes him the only viable class for C5) Skeletal Orc: RamsterSkeletal Archer: Used to be good. Potential to be on par with FT/RAM. No where near PDT though Colossus: Cool but trash. Not wide enough to cost 100 DU. Series EV: (Nothing to offer AT ALL) Proton Beam: Total trash. Used to be amazing. Reflect Beam: Total trash. Spears still bug through them causing damage. Not worth the DU Buff Beam: Total trash. Used to be worth it. Weapon Manufacturer. Potential but the cost in DU makes it trash Gunwitch: (Can't be used C5+) Lavamancer: (Can't be used unless Fissure is out. Fissure is trash ergo won't be used) Fissure of Embermount: Trash inside of trash. Maw of the Earth Drake: In a perfect spot imo Oil Geyser: Trash. Too easily hard countered and cannot be used as intended Volcano: Trash. Mystic: (Potential to outdps AL & Apprentice BUT ONLY IF PLAYED) Snaking Sands: Amazing. Only viable trap in the game right now Sand ViperViper's FangsObelisk Dryad: (Completely outshone by all other classes defenses) (Might have niche potential if it could even be played in C5 viably) Moss Hornet's NestHarpy's PerchSlime PitAngry Nimbus
  14. Why are you crying and losing so much sleep over this??? It's a coop game, not a competative one. and your point on cookie cutter builds is kinda moot. Trendy have nerfed everything ever into the ground so ***ing hard and left like 2-3 things untouched: Flame turrets, PDT's & Ramsters. It's not even a case of cookie cutting right now because NOTHING ELSE IS VIABLE
  15. and Slauter24 this one's for you: https://www.youtube.com/watch?v=VdO4fOAGzsM
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