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atharix last won the day on December 29 2020

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About atharix

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  1. I am big fan of these nerfs. Noobs cannot easy climb anymore. Good JOB. New meta will begin and people need to be creative now.
  2. If you want endless mode go play DD2:) Its called Onslaught.
  3. Go to discord and find people to join you.
  4. well if you cheated you dont belong here. You should think twice next time before cheating.
  5. I do not share your opinion I would not say this game is easy let me try to explain why: DDA was easy always until Nightmare and then harder when transition to Massacre. Now there are lot of people giving advices and builds public which you can just copy or implement, there are guides and youtube videos. So I would not say the game is easier - its just you can find most of information you need to progress. Then there are people who are getting carried - which I do not consider the fault of easiness of the game - just lazy people in general who does that. Rifted mode became harder actually - as the enemies did not get reduced there but they got HP buff. CG focused on normal not rifted mode to speed up the normal progression curve. I was watching a lot of new players on XBOX on Twitch when patch came out and I can assure you that they all struggled at some point. I think the game is in decent state now balance wise - maybe little buffs to other defenses or nerf to DSTs - the only thing we need now is more content - more maps - more endgame challenges for people who reached the peak of the game. For new players there is a content for at least tens of hours at least or couple of hundreds. If you dont like DST meta - dont use it. Try to use other defenses - it is possible - it is much harder but possible.
  6. dont worry they cannot damage crystal anyway they are no threat.
  7. The Problems. 1. The upgrade targetting is realy bad. If you have multiple defenses on the same place like auras the upgrade order is usualy Buff beam > STR drain > Electricity aura > Barricades > any other kind of dmg tower/trap > CC towers/traps/auras/beams. The problem is that it's realy hard to target the correct tower if you have them on each other. It was a bit of a problem with the old system but it was atleast easier to target the auras with how there was an icon for each aura above the towers. It need some practice but I have never had a problem to target defense I need - for auras use points in the air. The only complain I have is that walls do not show HP from some angles so you cannot see how much HP they have - and there is no button show HP bars of defenses always.
  8. Still valid todaaay even its one year old you can check
  9. The main benefit of rifted mode is that you can get through maps faster - and there are much better drops - like significantly better. The difference in loot is something like this: Non rifted - there is a chance that you will get 4 times out of 5 shit drops for pets or last waves armor and accessories - like literally unusable gear. Perfect example is farming pet rock in Ancient mines or pet in Alch laboratory. Rifted - the minimum value is much higher - so the chance to get unusable gear is much smaller - makes farming and progressing much faster - and also more enjoyable and motivating as you have rifted gear to farm - which drops only from last wave in survival (or chance in campaign too). Also in same time you farm rifted gear + non rifted gear of higher quality then in non rifted maps. Also rifted more is a little more challenging and really needs at least one or two sets of rifted gear. Once you get one it gets much much easier. So there is literally no reason to not do rifted. Once you get bored of non rifted - you would need to start farming older maps you already did because of rifted sets. And that can discourage many people. Good luck
  10. DST receives +100% not 50. You have a mistake there. Also what are you boosting with +10 and +10 when you have no fused electric aura - your setup does not make much sense. The reason behind is that fused boosted electric aura with ensnare and str drain melts everything. 10 percent + dmg is nothing when electric aura does + 100%. I tried gas trap, i tried ensnare. I agree ensnare is really good too. but it just does not do dmg and added value is not so much big. same +10 from gas. Also you are doing actually 2x the same thing - fused gas trap has almost same effect as ensnare aura so you dont need both. The problem is that gas trap does not do anything to ogres or dark elfes - which is the only problem in fused massacre. Also str drain with combination with ensnare and fused wall and fused overclock - does - 80 percent dmg reduction for rifted ogres or dark elves which is already 60+ percent reduced by str drain aura on top of that extra 50-70% armor for walls from overclock and on top of that attack rate is slowed by ensnare aura. So your walls becomes impenetrable for virtually everything unless you are afk. Trash mobs are killed with electric aura before they can make it to the wall even. For endgame this works perfectly. When we have only 4 limit - you need to be careful with choosing. Not sure if you can do massacre survival summit and glitter with this setup or promenade or Royal Gardens - please share the video i would like to see your build working SOLO in endgame.
  11. For the endgame I would recommend swap ensnare for electric in hybrid. So my hybrid monk is booster, dps and electric fused aura in one piece. You dont need fused ensnare aura cause str drain or darkness removes the resistances anyway except sirens. So if you build with that knowledge or dps poison sirens you are fine. Well you need fused towers for RIFT you should start getting basic sets from campaign or waves 15. You should be able to do act 1 without fusion and get the rest of sets from campaign. Also you should focus DST fused as first - it makes huge difference, second I would go electric aura and then overclock and walls so guard again.
  12. The max rifted armor you can get is 80 - fused wall + overclock. It makes the wall truly hard to break with STR drain aura now. Still Rifted ogre does massive dmg so even more then 80 percent reduction cannot stand long. The normal armor does count too - as you can try build non rifted walls with overclock and rifted ogre does not one shot it anymore. So combining these two together + STR drain aura - is the key to stop ogres. Well you would need to measure this carefully and count the dmg from ogre then you see if its + or *. You can test it by yourself with trying different combinations and reductions.
  13. Hi guys, Here we go I said on discord that I would like to see speedruns here on every map we can it should be always - MASSACRE, HC, RIFTED. I was very - very very impressed by almost perfect run I witnessed by my favourite streamer TD Anthem - This man made hardest map in game including boss in 8:31. https://www.youtube.com/watch?v=G47jvdLtheQ&lc=Ugy2TtzN_d6nCN97ypV4AaABAg.9Hlb-MdaHE-9Hlh_atM0PD&ab_channel=AnthemTD Then other guy posted on discord he did Throne room: https://cdn.discordapp.com/attachments/793238077791404082/793238141456744458/20201228224754_1.jpg Here is another one with Deeper well absolutely brutal time 4:56. https://imgur.com/aJIudup Promenade https://imgur.com/bUB2p3Q https://cdn.discordapp.com/attachments/793238077791404082/793238348944244816/20201228145222_1.jpg So what I would like to do here is the table of records - the leaderboards so here will be table with 3 places for each map. So post a video link or screenshot link with the time and I will put you into temporary hall of fame:)) HALL OF LEGENDS GOLD SILVER BRONZE HONORABLE PLACE Deeper Well ThisIsI (4:56) Ancient Mines Lava Mines Alchemy laboratory Magus Quarters Tornado Valley Tornado Highlands Ramparts Throne Room ThisIsI (7:56) Endless Spires Arcane Library The Promenade ThisIsI (5:16) The Summit TD Anthem (8:31) Glitterhelm Caverns
  14. Its quaranteed on survival 15 and 25 wave. It is not quaranteed on campaign map.
  15. here are my points: 1. Yeah as I said the point is not a difficulty for me. It bring more variety of builds - and that is something I was waiting for so long and DDA is lacking - there is a meta build which everyone is using and no space to experiment - now you gave us great opportunity to experiment - but cut it off like that. 2. Well I hope that will happen. I dont think people will communicate like that. People in DDA mostly do not communicate about builds - and if there will be someone with 2 fused towers - why would they bother? Its the same question can you build? YES i can. Noone builds together unless its real friends. Also wouldn´t be easier to just implement INSPECT OPTION - so i can check the others gear and then we can communicate? I think this is much better way for future. 3. You see - people will not be forced to have extra heroes - because rift needs RIFT gear. I would not use normal gear anymore unless I am forced to... Why would i do that?:) So i need like 4 heroes to reach Nightmare - and couple extra for Massacre - far away from 20 i think. 4. Yes completely agree and fully supported - you should focus to add more mods like this and experiment. Please TAKE INSPIRATION FROM DD2 success ideas - Onslaught, Mastery. And implement INSPECT players gear. Yes MORE SETS = MORE BONUSES = MORE VARIABILITY OF BUILDS For that you need also content - meaning ENDGAME. (Onslaught?) Thanks for responses.
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