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atharix

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atharix last won the day on December 29 2020

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  1. DST receives +100% not 50. You have a mistake there. Also what are you boosting with +10 and +10 when you have no fused electric aura - your setup does not make much sense. The reason behind is that fused boosted electric aura with ensnare and str drain melts everything. 10 percent + dmg is nothing when electric aura does + 100%. I tried gas trap, i tried ensnare. I agree ensnare is really good too. but it just does not do dmg and added value is not so much big. same +10 from gas. Also you are doing actually 2x the same thing - fused gas trap has almost same effect as ensnare aura so you dont need both. The problem is that gas trap does not do anything to ogres or dark elfes - which is the only problem in fused massacre. Also str drain with combination with ensnare and fused wall and fused overclock - does - 80 percent dmg reduction for rifted ogres or dark elves which is already 60+ percent reduced by str drain aura on top of that extra 50-70% armor for walls from overclock and on top of that attack rate is slowed by ensnare aura. So your walls becomes impenetrable for virtually everything unless you are afk. Trash mobs are killed with electric aura before they can make it to the wall even. For endgame this works perfectly. When we have only 4 limit - you need to be careful with choosing. Not sure if you can do massacre survival summit and glitter with this setup or promenade or Royal Gardens - please share the video i would like to see your build working SOLO in endgame.
  2. For the endgame I would recommend swap ensnare for electric in hybrid. So my hybrid monk is booster, dps and electric fused aura in one piece. You dont need fused ensnare aura cause str drain or darkness removes the resistances anyway except sirens. So if you build with that knowledge or dps poison sirens you are fine. Well you need fused towers for RIFT you should start getting basic sets from campaign or waves 15. You should be able to do act 1 without fusion and get the rest of sets from campaign. Also you should focus DST fused as first - it makes huge difference, second I would go electric aura and then overclock and walls so guard again.
  3. The max rifted armor you can get is 80 - fused wall + overclock. It makes the wall truly hard to break with STR drain aura now. Still Rifted ogre does massive dmg so even more then 80 percent reduction cannot stand long. The normal armor does count too - as you can try build non rifted walls with overclock and rifted ogre does not one shot it anymore. So combining these two together + STR drain aura - is the key to stop ogres. Well you would need to measure this carefully and count the dmg from ogre then you see if its + or *. You can test it by yourself with trying different combinations and reductions.
  4. Hi guys, Here we go I said on discord that I would like to see speedruns here on every map we can it should be always - MASSACRE, HC, RIFTED. I was very - very very impressed by almost perfect run I witnessed by my favourite streamer TD Anthem - This man made hardest map in game including boss in 8:31. https://www.youtube.com/watch?v=G47jvdLtheQ&lc=Ugy2TtzN_d6nCN97ypV4AaABAg.9Hlb-MdaHE-9Hlh_atM0PD&ab_channel=AnthemTD Then other guy posted on discord he did Throne room: https://cdn.discordapp.com/attachments/793238077791404082/793238141456744458/20201228224754_1.jpg Here is another one with Deeper well absolutely brutal time 4:56. https://imgur.com/aJIudup Promenade https://imgur.com/bUB2p3Q https://cdn.discordapp.com/attachments/793238077791404082/793238348944244816/20201228145222_1.jpg So what I would like to do here is the table of records - the leaderboards so here will be table with 3 places for each map. So post a video link or screenshot link with the time and I will put you into temporary hall of fame:)) HALL OF LEGENDS GOLD SILVER BRONZE HONORABLE PLACE Deeper Well ThisIsI (4:56) Ancient Mines Lava Mines Alchemy laboratory Magus Quarters Tornado Valley Tornado Highlands Ramparts Throne Room ThisIsI (7:56) Endless Spires Arcane Library The Promenade ThisIsI (5:16) The Summit TD Anthem (8:31) Glitterhelm Caverns
  5. Its quaranteed on survival 15 and 25 wave. It is not quaranteed on campaign map.
  6. here are my points: 1. Yeah as I said the point is not a difficulty for me. It bring more variety of builds - and that is something I was waiting for so long and DDA is lacking - there is a meta build which everyone is using and no space to experiment - now you gave us great opportunity to experiment - but cut it off like that. 2. Well I hope that will happen. I dont think people will communicate like that. People in DDA mostly do not communicate about builds - and if there will be someone with 2 fused towers - why would they bother? Its the same question can you build? YES i can. Noone builds together unless its real friends. Also wouldn´t be easier to just implement INSPECT OPTION - so i can check the others gear and then we can communicate? I think this is much better way for future. 3. You see - people will not be forced to have extra heroes - because rift needs RIFT gear. I would not use normal gear anymore unless I am forced to... Why would i do that?:) So i need like 4 heroes to reach Nightmare - and couple extra for Massacre - far away from 20 i think. 4. Yes completely agree and fully supported - you should focus to add more mods like this and experiment. Please TAKE INSPIRATION FROM DD2 success ideas - Onslaught, Mastery. And implement INSPECT players gear. Yes MORE SETS = MORE BONUSES = MORE VARIABILITY OF BUILDS For that you need also content - meaning ENDGAME. (Onslaught?) Thanks for responses.
  7. Sure I did not say that i am struggling - i am veteran player so this is not an issue for me. But I really want to combine different and new builds. For example i found great way to do Magus Quarters without DSTs and with fuse its much more fun. It brings more variability cause your towers which were useless - can now do +130% dmg if combined with auras and traps. My objection is mainly - why you introduce new gear to game and then LIMIT ITS USAGE. It just does not make any sense whatsoever - it punishes strictly solo players - as you have to have hero in deck active. Which also contraproducts the way whole DDA hero deck works.
  8. I am big fan of DDA, rift update is quite good - it definitely needs more love to be good mod but good beginning. Now why on earth did you do this to solo players??? "Fusion armor set bonuses are channeled only to heroes that are actively equipped to your hero deck, providing you the ability to use up to four Fusion towers at any given time. " I hope next patch you will make it that we can use our fusions for all our characters. I like playing solo - why should I be punished for that - that i can have only 3 rifted towers in one time? Yes 3, cause you need a DPS hero on most maps in Massacre. I think community would agree this would help us a lot. I mean it does not make so much sense to me - you force us to grind for new loot but then limit its usage? Why? The logic iiis?? Fix that in next hotfix - thank you
  9. I would call it anti AFK farming. You just must stay active in RIFT more - cause of assassins and sirens. I suppose you mean AFK farmfest which was there before massacre. It became boring so fast. I think the game is in good balance now for not AFKing builds.
  10. Well the question would be for what exactly do you need the trilion of ingame money? There is no new content, no new items - all of those trillionaires did all the content and have probably high end gear. So on what you will spend the money/??
  11. Well I am not sure if I am noob or something here, but I play whole time solo. First i need to complete every map solo and then i will join groups for XP and to get some farm. I play DD franchise for many many years and I do not think that massacre either campaign or survival is easy. It was very challenging for me mainly Summit on campaign before 1.1 and also now survival to beat Demon lord is not piece of cake man. Not after nerf. Look at the playerbase - I think like 80 percent are below Massacre difficulty and most of hosted games are Alchemy labs or Royal Gardens. So clearly you are a small percentage of high tier players - who probably invested enormous amount of time to master this game. You have to look at it from both sides - for some people who are talented on this type of games or just spend enough time figuring things out it is easy and no matter what Chromatic do it will be easy for you. If there will be endless system something like Onslaught in DD2 you can proove everyone how good you are, until then it will be easy content because you mastered the aspects of game. So my end point is - For some people this game is easy but it is usually very small percentage of player base - for others its hard man, look at the steam forum or discord what kind of elementary questions people ask. Its completely normal. Cheers
  12. Hi man that was my stragety too and it is working really nice until Nightmare. Once you complete Ancient mines, lava mines and struggle on alchemy lab. There are multiple things you can do: 1. Get a second squire put all points to his attack and get some vitality from items and farm a steam robot or monkey king. With correct block strategy you can finish all bosses except summit. 2. You do few runs of Alchemy lab without boss - I suppose this is where you are stuck. Do it on HC to get some good drops. Once you get good drops go back to Ancient mines. Now the trick - your target is wave 14 survival on ancient mines where the rock drops. In this point when you are stuck on some point you have to maximally upgrade your gear. Once you get a decent rocks for your builders it should be much much easier for you. So there are several things you need to do and know. First use correct DPS character with boss weapon - it can be monk or huntress. You should have decent weapon from insane HC or use boost monk with insane gemstone form summit. Secondly use correct PET - you should have a genie from ramparts or good cat from insane alche lab. Third thing and this is usually the problem is what are your builder stats and what build do you use? This was quite not hard to do even before EV2 now with EV its easy. Hope this helps. Good luck
  13. Man i feel you i was progressing the boss I was farming the steam robot for many hours and one day before the patch, get him to 3 milion HP and i said ok next day easy kill. The next day the new patch completely nerfed the squire s dmg and boost the boss to the level that he one shotted me with my 500k HP squire. I was like wtf... what happened. I was so pissed man, I could not figure this out, so I observed what is killing my walls and it was the fire. I needed to relax. Next day I focused on finding a perfect place to tank him. There are 5 main things you have to do to make this very smooth: 1. Tank the boss in the correct spot - this means face him off the towers and walls(he must face you), so he will cast the fire on you, move a little aside and continue. 2. Boost your walls with EV beam - it provides 50 percent extra armor - which will ensure you dont need to repair anything or maximally once during entire boss combat. 3. Tank him inside your healing aura+ lightining aura - this will provide you with enough heal and extra dps to him from aura. 4. Tank him outside of range of most of towers - towers should take care of monsters to not kill your barricades not the boss - the boss will be killed by your pet actually. 5. Do not forget that during blocking no mana is recovered - it stops mana from regenerating. So the trick is once he melee hits you - go as close as possible to him and he will miss you can recover a little bit of mana there and then block again. By doing that you can have full mana in like 30s and once its full just use C to boost pet dmg. I killed him solo many times since then and it works perfectly - its bulletproof strategy. Also i saw someone telling that fairy is healing you every 0.5s to full hp, so you can try that too if you have good sword with high DPS. Good luck my friend
  14. Well i have to agree the army of noobs coming to Massacre is insane. I have also a trouble to find teammates to farm MHC gear as i need it for summit, where i am solo currently. I progressed whole game solo and now people who joins my royal gardens or Throne room are guys who sits with their squire and dragon on one place thinking they are useful while whole map collapsing behind them cause cannot click r or q on barricade. I rarely find a good guy with DPS char who is useful and good. Most of people joining games in Massacre are carried noobs with 0 skill in game. I had a guy in Throne room who died every single wave in HC after like 3 seconds the wave started lol:] Its just how it is this is why i think some sort of guild concept and community sort would be amazing for DDA. The community on discord is good but to find someone to really play with and create some group is hard. Its just random people mostly. Also most people are either not in massacre at all or they already completed it and go only Glitter HC as DDA community is very small its a problem.
  15. Yeah i think this is great comment. For this part i would suggest that challenges should be really challenging like it should be super hard to do with huge restrictions and scalings but also very rewarding. This remains me the MASTERY in DD2 which was in my opinion the best idea of that game. IF that could be implemented into DDA and rewards will be good it can entertain for a while. Also the author of this topic admitted that he abused the enrage aura - which kinda contradicts what he says and approves what you are saying. Everyone can make this game hard for himself. For example when i thought its easy i challenged myself and tried new stuff: https://forums.dungeondefenders.com/forums/topic/168080-from-0-to-nightmare-in-11-hours-solo/?tab=comments#comment-1560852 So if the game is so easy can you do it under 11 hours to Nightmare? Can you do it in 20 to massacre? Try it. Challenge yourself. Make it harder for you. It is not the game's fault its yours.
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