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atharix

Defender-In-Training
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atharix last won the day on December 29 2020

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  1. Well I dont see a point why you get pissed about that. Attack speed was pretty much hard capped whole time except last patch which totally removed it. And people just got used to it. Also I think when they said that it is now compensated to dmg. If it is compensated then its ok. You still have very fast ticking auras, long lasting all stunning gas traps for 20 seconds. 85 percent slow ensnares. DSTs firing pretty much same speed on massacre. Only thing I noticed is when you boost it with apprentice or its visible on magic missile tower or flamebursts. We have many new builds no
  2. I am big fan of these nerfs. Noobs cannot easy climb anymore. Good JOB. New meta will begin and people need to be creative now.
  3. If you want endless mode go play DD2:) Its called Onslaught.
  4. Go to discord and find people to join you.
  5. well if you cheated you dont belong here. You should think twice next time before cheating.
  6. I do not share your opinion I would not say this game is easy let me try to explain why: DDA was easy always until Nightmare and then harder when transition to Massacre. Now there are lot of people giving advices and builds public which you can just copy or implement, there are guides and youtube videos. So I would not say the game is easier - its just you can find most of information you need to progress. Then there are people who are getting carried - which I do not consider the fault of easiness of the game - just lazy people in general who does that. Rifted mode be
  7. dont worry they cannot damage crystal anyway they are no threat.
  8. The Problems. 1. The upgrade targetting is realy bad. If you have multiple defenses on the same place like auras the upgrade order is usualy Buff beam > STR drain > Electricity aura > Barricades > any other kind of dmg tower/trap > CC towers/traps/auras/beams. The problem is that it's realy hard to target the correct tower if you have them on each other. It was a bit of a problem with the old system but it was atleast easier to target the auras with how there was an icon for each aura above the towers. It need some practice but I have never had a problem to target defe
  9. Still valid todaaay even its one year old you can check
  10. The main benefit of rifted mode is that you can get through maps faster - and there are much better drops - like significantly better. The difference in loot is something like this: Non rifted - there is a chance that you will get 4 times out of 5 shit drops for pets or last waves armor and accessories - like literally unusable gear. Perfect example is farming pet rock in Ancient mines or pet in Alch laboratory. Rifted - the minimum value is much higher - so the chance to get unusable gear is much smaller - makes farming and progressing much faster - and also more enjoyable and
  11. DST receives +100% not 50. You have a mistake there. Also what are you boosting with +10 and +10 when you have no fused electric aura - your setup does not make much sense. The reason behind is that fused boosted electric aura with ensnare and str drain melts everything. 10 percent + dmg is nothing when electric aura does + 100%. I tried gas trap, i tried ensnare. I agree ensnare is really good too. but it just does not do dmg and added value is not so much big. same +10 from gas. Also you are doing actually 2x the same thing - fused gas trap has almost same effect as ens
  12. For the endgame I would recommend swap ensnare for electric in hybrid. So my hybrid monk is booster, dps and electric fused aura in one piece. You dont need fused ensnare aura cause str drain or darkness removes the resistances anyway except sirens. So if you build with that knowledge or dps poison sirens you are fine. Well you need fused towers for RIFT you should start getting basic sets from campaign or waves 15. You should be able to do act 1 without fusion and get the rest of sets from campaign. Also you should focus DST fused as first - it makes huge difference, second I w
  13. The max rifted armor you can get is 80 - fused wall + overclock. It makes the wall truly hard to break with STR drain aura now. Still Rifted ogre does massive dmg so even more then 80 percent reduction cannot stand long. The normal armor does count too - as you can try build non rifted walls with overclock and rifted ogre does not one shot it anymore. So combining these two together + STR drain aura - is the key to stop ogres. Well you would need to measure this carefully and count the dmg from ogre then you see if its + or *. You can test it by yourself with trying different c
  14. Hi guys, Here we go I said on discord that I would like to see speedruns here on every map we can it should be always - MASSACRE, HC, RIFTED. I was very - very very impressed by almost perfect run I witnessed by my favourite streamer TD Anthem - This man made hardest map in game including boss in 8:31. https://www.youtube.com/watch?v=G47jvdLtheQ&lc=Ugy2TtzN_d6nCN97ypV4AaABAg.9Hlb-MdaHE-9Hlh_atM0PD&ab_channel=AnthemTD Then other guy posted on discord he did Throne room: https://cdn.discordapp.com/attachments/793238077791404082/793238141456744458/20201228224754_1.jpg
  15. Its quaranteed on survival 15 and 25 wave. It is not quaranteed on campaign map.
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