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-RB- OMFGNinja

Junior Defender
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About -RB- OMFGNinja

  1. In DD1 summoner defense units had a seperate pool and their units were seperate from a maps du limit, having a limit of their own. I would like to see this comeback, as it is one of the features that made summoner who they are. Right now summoner is a lackluster character totally not worth the medals or diamonds to obtain. The archers are infinitely slower than possible in DD1, as such they are not viable in any defense currently, especially not for their du cost. Their walls can get pretty high hp but they cost more than barricades and its not like their dps is worth anything when you are not building them for defense power. Their like training dummies, building them for damage is counter intuitive. The collossus is great because you can move it, but at a hefty cost, which makes it extremely difficult to fit into any defense. That just leaves ramsters as its only chaos viable tower, since like flamethrower towers, they have no counter. People will use squire barricades for walls, and other things instead of ramsters to save on du. So that pretty much makes this class useless. If his walls cost 30 DU then he would be used for walls for sure, but then barricades would have no use except when people dont have a summoner. If theres a shard to convert defense health to power then the 40 cost for summoner walls might be worth it as they can crit pretty high when using their alternate attacks. If the archers used their alternate attack all the time people would actually use them. If however all summoner towers had a seperate du pool limit like in dd1 then there would be no reason not to use any of the summoners towers. I hate seeing such a amazing dd1 class turn into this. Its nothing like how useful he was before. I mean the spider, orc, and mage minions were great then.
  2. The issue is DU costs compared with usefullness. You might find frosty tower helpful for slowing orcs in c2, but wouldnt another tower or 2 lighting aura traps be far more useful? If you want to hit 2 enemies with frosty your going to lose like 70% of its range. The only time i would even consider a frosty is if i have spare du, and id only use it to freeze assassins off of me so skyguards can kill them. Earth Shatter Tower does do a lot of damage, but so does a lightning aura. Ones significantly cheaper. Its not like you can make the tower specifically target large orcs or bosses. With a dps hero and dragolich you dont even need defense towers. So then really what matters is wall HP. It could be different if you can somehow increase tower attack speed since it can get more range, but even then id probably just go with 2 lightning aura traps. The boost aura can be good i guess, but not really for its intrnded use. Why not instead change it to a slow aura like in DD1 and make the shard give strength drain reducing damage delt by enemies in the aura. I mean DD1 had way better monk auras, and now we have a boost aura pretending to be something its not. Just change it all together to what its pretending to be, a slow aura. Maybe rrduce the cost by 10 du, and it be worth the du cost.
  3. Its not an jssue if complaining about how others play. Its about balance which this game lacks. Dryad is too good. People eho dont have dryad are going to have a harder time unless they have access to other good heroes to make up for it. As some one who has base heroes + ev and summoner i regret choosing summoner or ev over dryad. Right now I would be able to progress significantly faster if I had chose dryad. It wouldnt be an issue if we didnt have hard counters on projectile towers, and traps. It would be even less of an issue if we could play any map we wanted. It has been a trend with DD2 that new heroes are op and better than previous ones to make people want to spend money and buy them. Since the last few have been dps, Dryad has been OP for a while. We have enough dps people should stop voting on dps heroes.
  4. After returning to the game after a long hiatus i see we now have chaos trials and nightmare is a thing of the past. Along with this change comes with random map pools forcing us to play limited maps on each chaos difficulty. As such gameplay is becoming stale as you are forced to use specific layouts to be successful. Its very likely that none of the maps are the ones you would prefer to play where you can excel with the characters you have access too. Especially with enemies that negate toweres or traps all together. As some one whos progressed from chaos 1 to 4 over the last couple days i have to say the game is quite unfriendly to returning veteran players. Returning at around 900 champion score with 0 ascension points just sucks. By time a new player gets to chaos 3 or 4 they would already be past 60 ascension. Add to that only having certain characters and your ability to succeed diminishes. I am surprised i even got to chaos 4 at only 50 ascension points and access to base characters + summoner and ev 2. My 1300 champion score monk flame auras cant kill a geode before it reaches wall. My pdts cant wreck a lane with poison dot, my ramsters cant kill a lane with a couple shots (50k+ a hit not counting crits). The only reason i probably even made it this far is my summoners walls are at 1.4m hp and my dps huntress is over 200k dps without dragolich buff. I wont be beating a single Chaos 4 map any time soon unless i get hard carried and get double my ascension points as i dont have access to op characters like dryad or the barbarian who can nuke a boss in 3 hits or less. If I had a choice right now I would be playing Magus Quarters (what ever its called in this game). I could easily build that out and defend with my dps. Instead I have to play random maps, with 1 large one thrown in that takes forever to set up.
  5. Almost all the starter heroes are different than they used to be in some way. Often losing out on a key tower that made them very good. I miss squires bouncer blockades and slice and dice tower. I miss wizards magic missile tower and deadly striker tower. I miss all of monks auras. Cant forget huntress gas trap and ethereal spikes trap. What about EV's physical beam for walls and shock beam. Then we lost warrior, mage, and spider minions from summoner, along with his rts birds eye view mechanic, and his ability to hover. (The mage heal would be amazing right now...) I dont feel that every hero has towers that are viable or useful currently. Squires training dummy, trash. Dont get me started on useless ballistas. Monks boost aura as useful as evs buff beams, and by that i mean useless. As for apprentice earthshatters are useless. We dont got room for single target towers. Id even say frosty towers are useless as we barely get any defense units to waste on it. Flamethrower towers are amazing for what they are, but only once you get enough range on them. Otherwise their essentially useless. Speaking of useless single target towers Summoners archers might as well not exist. With the amount of enemies we get, how fast they move, and geodes and such, goodluck defending anything with those. All huntress towers are decent but you will only see pdt and maybe geyser traps (if you can still get ramsters to drench) the rest are essentially useless as monk has that territory on point. Ev2 is pretty decent and thats why everyone recommends her and dryad. Her buff beam is useless though no one will waste points on it. Give each of these classes one of the original towers as an extra tower, or replace these useless ones with ones that will make each class much more useful and viable in build layouts. As much as i love summoner its really hard to use him over others. His towers used to have their own seperate pool from every one else towards your placeable defense units. This was important because all his towers are pretty expensive. Your already paying more for each blockade with no benefit from it. No one is going to have defense power summoner blockades or defense power colossus.... Yet you pay more for them simply because they can attack. Ridiculous their damage could be 0 for all I care. The archers are useless with current state of game. They are no where fast enough to be viable. Ramsters is the only thing they got going for them. It would be different if their alternate fire or attack modes could be switched on permanently, then the dps of the blockades could make a difference, and ramsters essentially because a better flamethrower tower. Giving summoner the mage minion at least would make him a lot more useful. Anyways Ive been playing Dungeon Defenders from the very begining. I have to say I feel like these heroes continously get inferior. Now with the new heroes being added some of them just get outclassed in usefulness. While they all have at least 1 tower that can be useful, I miss the old days where you could setup a defense with heroes you enjoyed, instead of heroes that are mandatory for success. These are just some things from old games i miss. There are significantly other things missing as well which i also miss. Who knows if ill ever see them again.
  6. If your defenses make up more than 50% of the DU cost people should not be allowed to kick you. I am starting to see a poor trend in 25+++ hard incursions where I join a map and the players give me the mana to build, then after building the map I get kicked. It is really frustrating to essentially give leechers a perfect set up only to be kicked and be excluded from the rewards on a map you built.
  7. I was wondering what stats are important for a tower monk. I was thinking defense power, speed, or hp and thought power is probably unnecessary as Sky Towers and Electric Aura's are already really strong with some attack speed and a buff aura. Then I thought that leaves HP and Speed. I have been going for speed mostly ATM but wondering what some of the long term console players think.
  8. What stats should a monk be focusing on in PS4 version? I was thinking defense attack rate but some gear already has attack rate increase for say lightning aura's so i was then thinking maybe focusing on defense power. Range doesn't seem to be a problem, and I don't think hp is an issue either.
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