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Chappyy last won the day on May 24

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  1. 2 things about loot I don't quite understand. 1st the wiki says all armor pieces can drop on any map (does that apply to rifted?) and that you can target farm specific pieces of rift gear from waves 15 and 25 on specific maps. I see rifted armor pieces dropping on random waves but always the same type. Does the target farming mean that rifted item will be has a chance to drop through out the map but guaranteed on 15 and 25? 2nd Doing rifted massacre mode. Yesterday was the first time I was able to get past wave 25 on Prom. Started seeing a lot of godly which I ignored because I have
  2. Thank you so much. I looked though the options menu and T is set to open Action wheel. I was pushing it and it opened the wheel. I also tapped it but it didn't do anything until I tapped it while placing a tower.
  3. I run a summoner in my deck. Yesterday while doing survival on magus quarters all of my other heroes started going top down to place or repair towers. Even the summoner while not in overlord mode. Well today when I logged in they are all still doing it even in the tavern. How do I get it back to normal? Makes it hard to play when you can't just go on the fly and repair. Also I just tried to uninstall and reinstall but it didn't change.
  4. Cool. The reduction in gold is slightly saddening but fine. I only use gold for upgrading anyways and I always have DMs if the gold gets too dry.
  5. I only play solo. I read the patch notes briefly so I might have missed something. The way I read it there was just an increase to the loot chest for each hero in the map. To me this seemed like a great way to reward multiplayer without punishing solo. If this is not the case and they actually lowered over all loot drops to additionally make the increased drops more attractive then this is absolute garbage move. I hope this is a patch bug that gets fixed. there shouldn't have been a reduction to loot if you are solo while at the same time increasing the multiplayer.
  6. Cyborcs and geod don't add diversity they take away your choices of towers. I am very happy there are now counters to them so that I can use the towers I want on a map. There are different types of diverse strategies but Taking away whole categories of defenses doesn't create diversity, it limits it.
  7. I agree with all of the above. I also still really can't do three map floors. However since I can now choose my map I am currently enjoying trying different builds on maps. I would like a replay map button due to many times my crazy choice of tower combos don't work out ;)
  8. of note also, my mini map in life root forest still disappears after all this time. Ran out of things to try I even did a complete uninstall and it's still there after all these years.
  9. I believe it's a balance measure. In DD1 the towers were meant to be the star, that is why you had so much mana. But now that player DPS is in such demand, and capable of holding lanes. You have to dial back the amount of green mana which forces a hybrid of towers and DPS required for most.
  10. The issue is these new items are shiny objects. Unless there are changes to the actual way you play the game they will be a flash in the pan. Yea they attract people that want to collect them them, but they will be doing the same old stuff they did just for the sake of collecting. I'm pretty sure this is more or less a carrot that is designed to make people want to purchase bank slots. Which would be fine if the game was fun to play while collecting.
  11. Everyone always say "When I go into town......." Yeah but most of them are all AFK or they just send random invites looking for a carry. Just because there are a lot of people in town doesn't mean there are a lot of people playing the actual game.
  12. This is probably so from the realm of possibility but hey lets theorize. What if you did the grind all the way up and found pieces of gear you liked and were ready to reset. When you finally reset the gear you are wearing retains it's max possible stats and attribute types. But the current stats are dropped to level appropriate gear based on the heroes' level. So as you level your heroes back up, the stats slowly go back up on the gear until you regain the original values. Hell you could even give the gear a reset tracker that increases the gold sell value so that if one day you find a new pi
  13. There are things about DD2 that I like better than DD1 like the UI, hero swapping, the mana system (not the amount of green mana per wave), no 30 second build timer. I personally like the latest iteration of the shard system on the individual tower. I don't want it to be a clone but I think you are missing the point of the argument. When people point out what the fun parts of DD1 are they are not saying put that in the game. It is an example of the formula that was used that is missing from DD2. Those are examples of what made DD1 so much fun and as a result successful enough (as you pointed o
  14. I would agree with this (except the sharken !@#$ those guys) For me the most fun game play I have had in DD2 was during the nightmare days. Now, the game play in onslaught was fun when I tried it but the implementation of the map system takes the fun away and makes it frustrating. So I think there is something if they want to make the changes necessary. The nightmare mode in DD1 with the new enemies even that damn sharken didn't counter heroes. They made you think though. If your traps are out to far Djinn suck them up. If you don't cover your towers backs the spiders will web them. if you do
  15. You know there lots of indy studios that use a trello and make it public in order to keep people informed of progress.
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