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About Caimen0

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    Professional DD1 Shitposter

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  1. In which case you will also need a Monk, Series EV, and Apprentice. I don't see why we are cherrypicking summoner as some abnormally strong tower class.
  2. A quick note on the Summoner being "OP" Summoner is not really a "must have" class in DD1 anymore now that Apprentice has been buffed. It's nice to have minion walls for the extra security on lower stats, but there are builds for endgame maps like Tinkerer's Lab and Embermount Volcano that simply do not have minions period, and they make the maps move significantl;y faster. Around 2012-2015, when most people stopped playing DD1, Summoner was one of the "holy trinity" of Monk + Summoner + Series EV that most people remember being necessary for endgame maps. The clear times for Akatiti Jungle and Tinkerer's Lab at this point in time was anywhere from 23-28 minutes. Nowadays both of those maps do not use summoner at all and take anywhere from 12-15 minutes to finish. tl;dr having its own DU pool does not make summoner a "must have" in DD1, as you can now make builds that are better than summoner builds.
  3. You can probably just put "I don't have one" and if it doesn't accept it just put a # with 4 numbers after it at the end.
  4. Caimen0


    T U R B O C A N C E R That is all
  5. Caimen0

    Contest [ENDED]

  6. It seems to me that if you want more high quality items, and that any given piece of gear can be advanced to Legendary anyway, wouldn't it be better for vendor items to just have abnormally high stat rolls? Or am I missing some mechanic of naturally spawned Legendary items?
  7. I haven't had a reason to search for the extra 10 DU in King's Game in at least 3 years, but you are onto a good point. My opinion is that one of the best ways to implement difficulty in a way other than simply increasing mob stats is to restrict DU wave 1 and incrememntally add more each wave. See Etherian Holiday Extravaganza in DD1. It is one of the more "difficult" maps for people to get a hang of because it requires adding more defenses each wave instead of being able to frontload your defenses on waves 1 and 2 and then simply upgrading them for the rest of the map.
  8. From what I remember the Akatiti boss goes down as fast as he does because you are basically guaranteed to hit his weak point with Charge Beam no matter what you do so you always get the damage boost. It also helps that he's on the ground. If you know where the Palantir boss spawns, though, he goes down about twice as fast as Aka boss. A lot of people don't start far enough forward and wait until he comes to them. You would have to really gut the WW bosses to put them anywhere near on par with Palantir.
  9. ⠀⠰⡿⠿⠛⠛⠻⠿⣷ ⠀⠀⠀⠀⠀⠀⣀⣄⡀⠀⠀⠀⠀⢀⣀⣀⣤⣄⣀⡀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⠀⠀⠀⠀⠛⠛⣿⣿⣿⡛⠿⠷ ⠀⠀⠀⠀⠀⠘⠿⠿⠋⠀⠀⠀⠀⠀⠀⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠁ ⠀⠀⠀⠀⣿⣷⣄⠀⢶⣶⣷⣶⣶⣤⣀ ⠀⠀⠀⠀⣿⣿⣿⠀⠀⠀⠀⠀⠈⠙⠻⠗ ⠀⠀⠀⣰⣿⣿⣿⠀⠀⠀⠀⢀⣀⣠⣤⣴⣶⡄ ⠀⣠⣾⣿⣿⣿⣥⣶⣶⣿⣿⣿⣿⣿⠿⠿⠛⠃ ⢰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄ ⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡁ ⠈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁ ⠀⠀⠛⢿⣿⣿⣿⣿⣿⣿⡿⠟ ⠀⠀⠀⠀⠀⠉⠉⠉
  10. Whether it is old and whether it is good are 2 different things. If it is old and good it is by default better than something that is new and bad. (I'm not implying no build timers is a bad thing btw) Chasing some "new" concept simply because it is new is incorrect decision making. Something else I would like to point out that many people are either ignoring or do not remember is that DD1 did not have build timers until you started Insane. Which you aren't going to be doing at level 1. Unlike DD2, in DD1 you will be playing through the main campaign maps at least 1, more likely 2 times before you are ever in a position where build timers become a factor, by which point you are already familiar with the maps. TECHNICALLY There is still a build timer in DD2 It just only happens twice. Then what would be the point of playing it? If the build timer was short enough to effectively change how you build but doesn't give significantly better rewards, what is the point of having it? If the build timer was long enough to not matter and didn't give significantly better rewards, what is the point of not having it? You have to reward people meaningfully for increasing the difficulty otherwise it's wasted effort that could have gone to something else.
  11. Before that patch, you'd be lucky to find an Annatar with better than 70 in any given stat, now they just spawn at Lab Assault quality. Which means they're still trash.
  12. I've wanted this for a long time. It should happen.
  13. 20 cubes and 3 noncaps
  14. DDE made summons require DU and it didn't make build options any more diverse. Furthermore, DD1 meta has been moving away from minions for a while now, so anyone who is complaining about lack of "build diversity" either hasn't been playing or looking at new builds lately.
  15. Can this lie please stop? Just because you don't like it does not mean it does not require skill. You are entirely ignoring the concept of time restricted pathing. As for my wishlist, I'd like to see the DDE color customization setup brought back.
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