Jump to content


Junior Defender
  • Content Count

  • Joined

  • Last visited


Community Reputation

0 Neutral

About ashram48

  1. I can't follow you there, because we are not getting the optimal gear for the character we play, hence get less optimal drops thats a reason for a wipe? I don't get that at all, I mean everyone who wasn't around earlier is after (if) they change it gonna profit from "better" gear drops, so thats fair? But I agree that the gear grind right now feels very demanding, but no reason to wipe anything. @Gunghoe quote: Basically the same as above. New players are gonna profit from the softened gear/level up curve, its basically the same what happens to every game, making it easier for newer people to get into the game. That in itself is no reason to wipe. The second point: retesting the gear system, I don't see a reason to wipe before the Open Alpha there either, because with the introduction of the Open Alpha a whole new bunch of players is going to test exactly that. Thats your opinion, I like getting something useful for the investment of doing annoying quests. Therefore I like the system as it is right now, could use some more options in the Wyvern Tokens shop though, but those will come over time. Especially this for me is definately not a reason to wipe, but the point you make is purely opinion based so other people might have the same feeling about it and agree with you? But objectively (from Trendy's view) it should not be a reason to wipe. We can totally agree on that!
  2. Right now I feel very strongly against a wipe and I didn't expect that many people voicing their opinion towards a wipe either. When I first started out back in November last year, I was expecting a wipe was gonna happen somewhere along the road, simpy because I bought into an early access pre-alpha and the game actually really felt like it was "unfinished" and as In.session said, I'm used to wipes when for example and open/closed Beta gets released. I definately didnt expect the Wipe at that point in time and it seemed weird to me, sure there was a lot of things introduced and changed and hence justified, but the timing still felt as "too early" for me. So after the wipe on basically every Devstream where the Wipe question was discussed, the answers were the sort of "We will try everything to avoid another wipe, we can't promise nothing but its unlikely if we can avoid it." - Or at least thats how it lingers in my brain. While the Points OP brought up are all valid, I'd feel somewhat betrayed If another Fullwipe happened because of that. Daily Tokens: I'm one of those guys who got many more dailies than he should have, so far I bought one Uber, that still means I have 240 Tokens lying around but I don't have anything I want to buy and who knows how many more dailies everyone is going to get (those who haven't gotten many yet especially) until there is actually enough Ubers (which I'd feel like buying) to spend the Tokens on, hell maybe they could even do an Event for everyone who has gotten less than 100 Tokens so far or something similar to let daylie-less people catch up. (how exactly this is going to happen needs some polished thinking tho!) Transaction Bug: I bought 3 Character slots myself and reported that bug instantly. I am very sure Trendy has a Transaction log for those situations, what I suggest is locking the character slots up again for everyone who bought them for 0 Gems (well it said -1 Gem but that was only a Visual Bug, you lost the 1 Gem you got after playing a map). If you got characters on those slots, well your problem next time don't abuse the system. Or which I believe would be easier on Trendy's side: Lock the slots up for everyone and have everyone the amount of Gems spent on Charactler slots refunded, but instead of deleting the Characters on bought slots, they will just be greyed out until said person buys the character slot again. The passives (Ballista): Trendy said the amount of drops for Gear with the Ballista passives that was not intended, was low. Low enough to not warrant any action. So if that is their reasoning (I'm guessing they should have the numbers ?) I can see this leading into one of two things later down the road. a) the Rare Legacy gear becomes obnoxiously Valuable once a sort of trading is implemented. b) the Gear gets outclassed by a higher level cap, or better gear mods that you are now going to aim for. Case b) is definately going to happen sooner or later, the question is just when. I have honestly no answer to Situation a) though, but I do not think that warrants a full wipe. 2 Friends of mine were talking about the legacy gear they got a few days ago, one of them had a legendary helmet with ~18% but no DP/DH/Vector on it, the other one had lotsa mythical and worse stuff which he said was so bad its not worth using. So while this is a very small subsample, I imagine the amount of actually used legacy gear is very small and I do not think a wipe for those few is justified, it's not quite the empowered boost aura-fiasco. Considering how close the last Wipe Vote was I'm hoping there a few more people like me who will vote against it, if the time comes, but even if it does go through I will probably play DD2 again, but a little more salty than before.
  3. Whenever the part about Petfood is brought up I feel like being misunderstood by the devs. :( It always seems to me that their answer is :" you can buy pet food for gold and therefore have no trouble of leveling them if you are not gaining enough exp just from drops". But the thing is the 500xp we get per 500 Gold means that a 25 Power Level pet (which is less than half of what is max I believe?) already needs like 100k+ Gold for a level up. (this is a guess at this point, but the value should be about right) And since Fusioning Items is a very huge Goldsink as well but yields a direct increase in Stats, feeding your pet for Gold just feels inferior. Also +1 on everything you said!
  4. You are right, I'll edit the link name as well as the Album's Title, even though that still leaves everyone's names in the Screenshots, but at least not everyone is gonna see the mentioned players name at the first glance.
  5. I've been playing with Rosi (as usual) in a public game, and of couse people come and go into these games. And usually I have made decent to good experiences with random people, not this time. The moment he entered he was going on about how we need to change our build setup and spammed pings and said how awesome he was. I was annoyed already basically from the getgo, but I thought to myself just let it slide and say nothing. But at some point I asked him nicely "Would you please stop talking now? >.<" (I somehow didn't take a screenshot of that T.T but Rosi can confirm that if needed I guess) After another while when he kept going on and on I got more furious and asked him to "shut it" once more. Well and after that he went full insult mode on me. You may see for yourself in the Screenshots. I consolodated the Screenshots into one big Textlog as the first image. The later Images are the original Screenshots. After a while I stopped reacting, just wish I had the ability to mute people like him and I wouldn't have to feel verbally abused now. Edit: Spelling and wording. We also tried kicking him, Dan (the 4th player, who never said anything at all) didn't vote yes tho for whatever reason.
  6. So basically this is some sort of sneak peak that the next character released in Dungeon Defenders 2 is goin to be a ripoff of a League of Legends Champion? Hoping for Poppy!
  7. So now I entered the map on my Squire and didn't ever change him and splody worked just fine (same map as before). But as soon as I switch him out splody stops popping up as damage (and my gutfeeling on the damage output tells me this is not just a visual bug), even switching him back in will not fix that. Edit: reading this a second time even I didn't understand anymore what I was trying to say, so rephrased everything.
  8. I'm the guy seph is playing with right now, tried that right now, even if I dont switch off my squire Splody still won't popup any damage at all (in case that matters: Map is Liferoot Forest NM4 inc) Strange... I just tested on Free Play easy (was cycling through them to see if it was specific to certain difficulties) gates of dragonfall. Wave 1 I hadn't changed hero off of squire and I saw the numbers pop up. Wave 2 I changed to monk to put down skyguard and changed back to squire. No numbers Its really, weird but something is definately off with splody >.<
  9. I'm the guy seph is playing with right now, tried that right now, even if I dont switch off my squire Splody still won't popup any damage at all (in case that matters: Map is Liferoot Forest NM4 inc)
  10. It doesn't. And if it would, I personally feel it would be too strong.
  11. You are about to waste 180 tokens. Read here: https://www.dungeondefenders.com/2/topic/123169/betsy-egg
  12. earth shatters are the best tower's ever. you just don't use them properly Can you show/tell me how to use them properly? Because I also thought they were really crappy. But I love App and want to use more App stuff (besides the frost tower), would really appreciate on how to make the Earthshatter not feel like a bad waste of DU compared to the DPS it provides :/. I mean its direct contenders DPS wise are LA/Flameburst/Flamethrower/Elemental Chaos as Magical AoE. And cc wise the 15% knockupchance clearly loses out to a 100% knockup chance on a geyser.
  13. Oh sorry my mistake , i thought you meant that other lab thing which was introduced way later. Apologies I guess it's true for you that you can enjoy DD1 classic for thousands of hours, but I'm pretty sure you are the exception. At least for me DD1 on its initial release was even less enticing than DD2 is right now, and considering how OP and a lot of other people when you see their posts, mention any later added things (like farming for kobold on a treadmill, seahorses, chess, etc.) I think it's an unfair comparison to make.
  14. Who said i used the new classes, and who said i played on nightmare? My main class i played was squire and i screwed around most of the time in insane lab survival. But either way, their map design took a pretty big step back in terms of how fun the maps are to actually play for this game imo. The fact this game is only early access is irrelevant since the game has maps in it, don't need 20+ maps to have great maps that are fun to play alot. This game is still a fun but i don't know how much longer i can continue playing the maps in this game. New ways to build in maps is nice and all but that can only go so far. Would even be cool to add a new playlist that is more of a "for fun" mode rather than for progression that brings back some old fan favorites from the first game. There you go buddy, Lab wasn't in the classic game, it always comes down to exactly this whenever someone says I had fun with map xyz for 100's of hours it wasnt in the classic game. Sure I enjoyed the classic Bosses, sure I enjoyed the challenges. But that really didn't make you play the game more than 100 hours before all the dlcs and everything was introduced. And even tho I think it's a little unfair to compare an unifnished DD2 with classic DD1, if we do any comparison than to the classic release DD1 and not with any stuff that came a whole lot later (the Lab part especially was mucho later)
  • Create New...