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Everything posted by Jaromir

  1. Im having the same problem after game ends and i get into tavern all exp is gone, any items I looted are also gone
  2. yea cuz things are so balanced right now....
  3. i prefered the pvp prototype that they showed a while ago... you might wanna try orc must die unchained - its similar to what you've described
  4. http://wiki.dungeondefenders2.com/wiki/Updated_Weapon_Drops
  5. i dislike how huge his towers are ...cant squeeze volcano on buff beam if theres 1 tower on it already, with buff beam and aura it costs 200du, which is only useful on big maps. the other 3towers are meh...
  6. yea dont listen to zkurcrow here ...why wouldnt they be supposed to stack? PDT's explosion is one of the weakest explosions anyhow (80% of dp if u have max roll) and if these two arent supposed to stack then archers explosions shouldnt as well - makes no sense!
  7. Why can't you do that back in the tavern? Why do ya need to hold everyone else up? There is no way you're looking through greens and probably not blues because of the point i made. pressing G with 100% bags or even 90% back = chest items + legendaries on floor going poof, especially when the ground is littered with blues/greens. Secondly, I rarely hold anyone up as i play solo mostly and when I do play multiplayer this happens maybe 1 in 5 games when my bags are finally full. What they need to add is an option to leave early or if you hit reply you are moved to a new room of the same map. you do have that option
  8. no point, game is easier and even more boring then before u left it wait for strategic revamp and come back after that
  9. So i noticed that archers dps tooltip seems to factor in def crit dmg and afaik no other tower does that is that an error in dps calculating formula? or are other towers gonna get this behaviour as well? heres what i mean: ----------------------------------------------------------------------------------
  10. double jump feels great on gunwitch ...make animations for other characters as well and make it the default behaviour
  11. point is in farming with 4chars at once on one account! :D ...like in dd1
  12. life leech was buffed on everything, not just the bow
  13. I usually stop at wave 46. Sometimes it takes 6+ hrs to get to 46. How long did it take to reach wave 100? Btw. I never had a crash playing onslaught. dunno maybe 10 hours on siphon site D (it has the smallest spawn areas and is imo the fastest)
  14. that happens when ghost knight walks over it... they are buggy on catacombs
  15. got to wave 100 last time without any problems... (i have 4GB)
  16. i agree ...dps wise she is a great and fun character, but from builders perspective she is one of the most boring characters. 0 good spheres for builder, and the only useful passive is a chance to freeze on proton beam (so weapon and trinket, only 2 pieces to gear her up, for the rest you can just use old gear). ok range of explosions on torpedo is good too, but like op said that defense costs too much to be useful, thus making reflect walls functionality useless as well weapon manufacturer - lackluster tower that isnt even upgradable, sup with that?
  17. or a build area/slots somewhere on the man&machine mechs ... would be awesome if we could build a tower or two on top of a mech and pilot that ...imagine a melee mech with 2 auras, or piloting a ranged mech with 1canon on each shoulder :o
  18. patches like this are usually at 4pm CEST, keep an eye on twitter for the announcement
  19. "A" priority bug, thats been reported over half a year ago...
  20. well flamethrower is the exception.... but no other towers arent way stronger like u say they are, they are weaker. sure t5 canons go over 40k but u wont be able to hold a line with them like u would with 25k aoe boosted traps... neither will u with t5 balistas - traps still work better. and what high risk? they have so much range that there is no risk, nor is there with flamethrowers... outside of boss fights canon squire isnt rly worth the slot in deck.
  21. not realy, if u have good gear u should not have a problem placing em behind the wallz. They have enough range. Problem with towers is that they cant match the dps output of traps because those are boosted with frost towers - one way of solving that problem could be boost aura(but it should only boost towers with projectile range, else traps would get double boosted and would be better again...).
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