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Gunghoe

Defender-In-Training
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About Gunghoe

  1. While I can agree that the traps are different But I think it's the rag dolls, otherwise the game would be much more boring, also the simple thing that makes being a F2P player not have fun is the horrible slow account progression. The way the game is monetized isn't for me. What the game does better is the way barricades work. But that's what makes orcs must die closer to sanctum. That's either here nor there, but I would like less importance of gear'd walls to balance the game, it made other blockades boring. or other strategies that should be equally effective. I like the PvP mode, but also despise the progression within and gaining cards, it just makes it a chore for free 2 play players to have fun. I Like DD2's art style more Honestly the whole game seems less fun and it made me appreciate how far this game has come. But also shown that there is something done right about this game. I like how there is head-shots in this game. The overall player combat isn't nearly as good as Dungeon defenders. I also don't like the map design where there is "Kill Boxes" there is other things that make me put down Orcs Must Die Unchained while I still retain hope for this game.
  2. For me the biggest issue with a F2P account is bag space, you should be fine otherwise.
  3. You know what I am talking about. Competition arrives on the 29th.
  4. I would say bundle those things with general chat. why have a friends list when it's really hard to meet people!?
  5. So because you don't like the option that makes waiting around for some one to queue with, or some one to play the game with, that makes that more entertaining and social, the social hub is one thing but that's not social enough. And no general chat for example in heroes of the storm isn't all just profanities and other things, people are willing to change the subject and talk about the game, and how to be better at the game, you know general chat things. You can definitly opt out of the chat of your leisure. But honestly if you really think this game would devolve into profanities, you are mistaken. And why did trump make this list, he is better than sanders or Hitlery. Less clickbait-y forum titles? Tongue-in-cheek aside, I wouldn't be against a general chat, but I would much rather other more important features be prioritized. How is that a click bait forum title, the chat that I am discussing Directly focuses on the community. And in my opinion this woud be more important than lets say. Delay the map for a day. Some one wants to join me or I join them that isn't the avalable 20 people in the social hub, sign me up!, Not having to hope for that specific 20 people in my social hub to actually be able to do games with.
  6. A general chat. General chats are awesome in these online only games. So while we are actually playing the game we can chat with other's that are playing the game. This would make it much better for when you want to just relax and do easy things for dailies or what ever.
  7. Brett and Steven's defense/enemy audit sounds pretty sweet so far. It's still a work-in-progress, but I believe we're going to share some more details about it on Friday's Devstream. Thanks for the comment, I'll watch the next dev stream. I still feel that the build Hearty blockade is too powerful, personally, and actually quite frankly because it's also causing developers to build around that, well, it's effect on the game for me, is a lack luster thing that made me enjoy the game less. Sure you helped out by making it defense health, but all in all, I don't think it has a positive effect on the game. Because you have to balance around it.
  8. They need to make a new mod that doesn't give more rewards that is well an actual difficulty. we don't need any more gear progression for a while.
  9. Throw away everything you learned from your characters level in RPGs. This game you level your gear, basically the higher the Ipwr the better. you are, You want to do the maps you can complete reliably and hope you get gear that would be better. You also want to stack passives that would go good with your character build. For example Defence life and defence power for squire for decent builder. and then throw in the passives that buff or do something for your offensive towers. make sure to stack those too to get the full effect. If you mean upgrades as in the wheel thing, that shouldn't change your item power.
  10. When they actually figure out how to balance the game.
  11. Here is the deal. it's impossible to find groups with out spending an hour + out of game to find a Guild, then find a group then find some one to play with, which means ALL nightmare modes are wastelands, so the only way to play the game is solo, the solo experience is far too difficult, for games in this loot based genre, where lower difficulties feel like a waste of time, and then the lower difficulties that can be complete for example the new map are underwhelming with rewards. (aside if you payed for it to reward you) The first issue again is that there is no groups that are actively able to complete maps on anything higher than NM 2, and even then NM2 has next to no players playing. So you are FORCED to play solo games. The community is small the division of player base is split four ways, with no reason for people that out geared NM1 to do NM1 while in other games there is always a reason, for example diablo has the best loot drop on ALL difficulties. hmm it's almost like they are difficulties. Rather than progression nodes and things that want players to be segregated. Making things take months and months to grind and be able to complete isn't rewarding which makes me unwilling to play the game very much. I will complete the 16 maps I need to win, but however that is exceedingly boring because the difficulties I can complete on that map aren't actually progressing my characters, unless I get a lucky roll with the wheel in the hub world. Here lies the rub this game tries to be challenging, but it's all gear checks, and the hours you spend on lower difficulties doesn't even prepare you well for the next difficulty, It's much like vanilla diablo 3 where you had to kill the butcher and elites before the butcher for far too long to progress and able to have both the damage and durability. This game throws everything they learned from diablo 3's changes, and everything the whole loot based genre found out and is now making the game ultra grind heavy where you actually don't They are planning on releasing a new hero, planning on lessening the level grind, which well they could actually get rid of levels all together and progress at the same rate because of how gear dependent the game is, and how long it takes to actually get the gear to get to the next tier of challenge. With that said, they might increase level cap eventually for a "wipe but we said there won't be so this will have to do" which means even more power creep. and even more infinite loot difficulties that make the game too hard for the solo player and even harder to gear. They want the game to be something it isn't, have WoW like progression which is a stale concept for loot based RPGs. People inherently like to be able to challenge themselves, but putting the challenges in the difficulties and the only place to challenge yourself there is broken concept, it should roughly be easy to get and complete NM4 Difficulties, And if you put in leader-boards and other things to make the game have a soft competition that resets every few months, people will drive and try to get the best map builds combined with the best hero builds to be able to challenge themselves. But depriving that content to the people that have the time to go and achieve NM4 content is not a very good decision game design wise. this game has what it takes to be good, but you make it punishingly difficult in the wrong places. People would enjoy themselves more if they where to feel rewarded through the entire progression curve until end game, you can't just title something end game and it be endgame. End game for ALL loot based games is when you are farming for the best gear, and NM1-3 isn't the best gear, and the gear discrepancy between a player with 1000 hours to a player with 200 hours on one hero, is well insane, this leads people to not have their real life friends playing the game with each other because it'd be unrewarding for one or the other depending on mode of play. the game was by far the best gear balanced, and challenge balanced before wipeageddon. all the things that came after where just reasons to make the game a boring loot grind where nothing feels rewarding. Condencing the endgame to 1 or 2 difficulties, and making the people that want to have that challenge and be able to beat others in leaderboards should be what the hardcore players do in this game for a challenge. Not just barely complete NM4 solo. If you guys actually made the game rewarding for all types of players and balanced the game for the two demographics ones that grind will be able to find the perfect rolled gear to compete on leader boards, and those that want to play semi-challenging maps would be able to play the difficulties that are actually rewarding. I honestly don't think not a single soul that develops this game has actually tried the progression from beginning to being able to complete the hardest map on hard. If not a single soul in trendy wants to do that they have failed as game designers and they should make a game they want to play not a game that has grind for the sake of grind, just so grind can be a grind. You understand that this makes games boring, and when the grind is placed in the wrong spot the game becomes hyper unrewarding and boring. The wyvern tokens are an absolute terrible idea and need to stop existing in this game. Time bars from character progression shouldn't exist. that doen't make we want to come back and play the game, same with monthlies or dalies, that whole system is broken and the skill sphere system needs improvement because of the wyvern token system. Again the game has too many difficulties. The game has no players forming groups in the many difficulties. And people are generally forced to play solo, in a game that is well quite frankly balanced for multiplayer I honestly think the game would be better if they just said you know what!? there is no more things called solo.
  12. I like em, 1600 gems are a good value for what you are getting in there, 150 for one pass though, and getting keys, that's sad, you had an advantage and a much higher chance to get a monk skin or pet
  13. That would all but kill my faith that this game will ever have a player-base similar to when it launched.
  14. I'm not entirely sure what the OP's hours, would have to do with the game. I've been at the same hours as a few months ago because the game just hasn't been worth logging into, to me. In one patch last year alone I dumped in 300+ hours, and since F2P, I've put in less than 30 hours. In fact, you can go back to look at free to play numbers, and you can see 15,000 people didn't find the game worth sticking around for. There obviously are blatant issues, and the OP highlights what they feel are problems. Because you're enjoying the game (I don't know how, but hey, everyone likes different things, I'm not going to question that) doesn't mean others aren't. In fact, I'm going to go as far as to say there isn't anything in end game at all I find even remotely enjoyable. Actually, the last time I really dumped a lot of time into the game is when frosty was introduced, and gear was still around item power 800+ or so. I literally dumped 300 hours into that single patch alone. Sure, traps and frost were OP as hell, and new, but it was fun. You felt rewarded for getting a solid set of build gear, and you could feel the power grow. If the game had proper end game where enemies continually scaled (think similar to Diablo 3 greater rifts) there would be absolutely no problem with stomping regular nightmare 1-4 into the ground. This is off topic but onlsuaght and incursion should be the real end game. Build gear, and maxed NM4 plain gear, should absolutely stomp those difficulties. Incursion and onslaught should be the challenge, and where scaling increases. But it's pointless to really chat about it, because the game is so far off from that. I completely agree, the task of getting the best gear should be limited to the special incursions, bosses, and the onslaught. Onslaught should be similar in how you begin a Diablo 3 greater rift, these places should have random and that wave director that is promised should take place there, so you don't know what is coming which is already there somewhat but there should be more unique stuff, for example the new map circus thing is much better done than onslaught unseen differences. And make these modes that aren't onslaught time'd ( or something that can say how well some one does.) leader boards. that reset monthly, and the onslaught mode record a global leader board that says the number people got to that also resets monthly Nightmare 1-4 should be able to be slightly easy to get to NM4 and the whole thing that keeps people coming back in the old game was new heroes, new maps and new bosses and challenges. Not the fact that it takes a few hundred hours to gear up a single hero. Adding grinding where it shouldn't be The way the game's gear progression works, you could get rid of levels entirely and just let the item power level number you have equate to the Gear should be Important, and not 90% trash, that just makes me feel unrewarded and not willing to play because the rewards are not really there. However I will for sure complete this event because well i am now feeling rewarded. This game doens't have the luxury of procedural generation which makes the gear farm feel even worse, and the fact that you likely will build similarly in every game makes it worse. By putting the actual challenge at the end this would reward the hardcore players thought the monthly leader board resets. I am sure they can find a way to gauge how well a player does in side of something that isn't onslaught, be it time, amount of time spent repairing, or the amount of mana spent. You push away players by making NM1-4 exactly the same, just that after you are able to beat all modes of play, and get so high that onslaught is boring, NM1-4 is just there to have a progression system in gear that is ultimately pointless to go though. NM1-4 should be rewarding for people with all the gear ranges, they should be just that Difficulty, not progression systems. For example Diablo 3 does this by having all the good items drop on all difficulties, and just making the good items more common on the harder difficulties. There is too much RNG on the loot system, and the fact that the loot system is extremely hard to find upgrades that you will likely play the same map multiple time, then you get to the next difficulty you feel that your entire time in the previous difficulty is wasted. IF you think the only reason to play this game is loot, The game sure, has a lot of importance on the gear, but you don't need to make sure the second you hit cap in any loot based game your time isn't ruined Gear treadmills are boring That is the difference from vanilla diablo 3 to current diablo 3, there is no treadmill just leaderboards. before you had to grind each act and get gear good enough to complete the next act. Which is similar to what this game does with NM1-4 It's a big time sink, and one that feels ultimately wasted once you either get into a group of awesome people that carry you, or you get there eventually, the wole thing 1-3 is rather pointless and boring. I think there should only be a NM1, and just get rid of NM2-4 and make other ways to challenge people with the gear they already have, difficulties before 4 just feel like stepping stones that take too much time to get to the point you can feel like your time is worth while.
  15. I don't mind personally with some cosmetics at launch of the new hero for gems. I don't mind that at all and I expect it. There is a worry within the chat with in the game, is that the new hero will cost gems or money. Instead of releasing the hero with a paywall. There is several options. At the very least make sure there is a way to get it for free forever. Don't make the objective to get it harder than a monthly mission. Don't make the grind akin to heroes of the storm, this is simple. The whole point of the hero is to make the game better for everyone. While it's nice to make money I know this, but the whole point of adding a hero is to make the game more enjoyable for everyone. Putting the hero behind a paywall will make sure the free-to-play player have a lot less fun, as if they where surely second class. there is already a small player base, and adding this tension to the game especially with 42 dollar costumes in the game will feel like a sour and huge thing to take in. My thoughts is that the game will indeed suffer if the game releases a hero that is behind a paywall. The premise I get behind adding a new hero is that you guys would like to shake up the meta about the game and make it feel less stale, also make the whole idea of hero deck matter and the fact that it's limited is with multiple heroes. And if that is the truth of the matter is that this is 1 hero in a long line of heroes to come, is that if each one will cost money, and you only get the four we have now for free, that the game will be severely worse for the free-to-play player. While I have the collectors edition and bought it when the game came out, and still have quite a bit of the gems left. I don't think it would be beneficial to make every hero cost money. if every hero ends up costing money then well the game will indefinitely feel like a buy to play game in the long run. Especially by the time there is more than 7 heroes in the game, where half of the classes/heroes are costing money. with the release of this hero, make sure that there isn't such a big advantage over a free-to-play player. The release of the character will indeed spike many peoples interest in the game. However if you release the hero with a big fat paywall, people will likely complain and cry for eternity and make the player base suffer or the future of the player base suffer. There is already a heap of negativity surrounding the game, I think if the game releases a pay walled hero the game will suffer. Will the game's hero be free for everyone?
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