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Junior Defender
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Everything posted by Nekrin

  1. Yep, Good to use on an archer Abyss Lord too although they really shine on proton beams.
  2. Just to add how crazy these are. If you add in the Chilling Strike and Oiling Strikes Sphere. The beams are attacking so fast they always have chill and oil on all mobs. Pair this with a monk aura and nothing makes it out alive... With my under geared EV (around 3300 DP), I can spawn build most maps with an archer or two to take out air and do cleanup.
  3. Do oil/frost spheres actually affect towers? I thought they only affected hero hits? They do with Archers cause the explosion counts as Hero damage. I'm not actually sure that's the reason. I tried with Lightning Auras the the oil sphere still works with that too. I think it works for towers as well. Just most hero's have better large spheres so i never tried it.
  4. The oil and frost slowing spheres actually work if your AL is just for building.
  5. Can you explain what "DMG vulnerability rate" on the skeletal orcs and Colossus does?
  6. I've seen people in game with a empowered version. They said it came like that... Maybe there was a window if you logged and got him in it was like that.
  7. I'm more curious as to how that grumpy has empower stats on him. Mine is simply blank for both empower stats.
  8. Large spheres that adds chill and oil is good on defences too.
  9. I've seen 2-3 of them. I think it only comes from the victory chest.
  10. I don't see a point anymore. Maybe if you're just starting out and need reagents...
  11. They were pulled in a recent patch, https://dungeondefenders.com/2/topic/132578/steam-calling-all-heroes-110-notes-and-discussion "Shellium Shards are being phased out. Evolution recipies no longer require Shellium Shards. Eggs will now rot into common reagents."
  12. Certain bosses just have random drops from their loot table. Everything else drops off what's in your deck like Moutro said.
  13. You don't use pets for their attack. You want good abilities. Earth damage Gatos can have an awesome root ability (forgetting the name) that will lock ogres in place.
  14. Rock Throw: Throw a giant rock at your enemy! (8 sec)
  15. Fledgling Serpentor Poison Spit: Fire a poison bolt at enemy. Cooldown: 8s
  16. After finishing a private game you return to a private tavern. But only by hitting G at the end and waiting for the timer. If you choose Leave it'll put you back in social. Kinda silly but that's how it is currently.
  17. I've got that before too. Sadly the stats don't stack. It's just reported incorrectly.
  18. They've mentioned on the last Dev stream that this is being addressed. Can I drop more than 10 mana at a time? Shift+M for 100 drop maybe? You do have ctrl+m for all mana. Or I still use the old trick of binding drop mana to your mouse wheel. Lets you drop much quicker. The game's not perfect but it's kinda hard to make people agree to a build in a co-op building game. Especially when you have new people that have no clue what they're doing but still want to "help".
  19. At the moment it doesn't matter. Pets don't do enough damage to make a difference yet. Just pick your favorite and keep hatching.
  20. There is a kick button now. Granted it's not perfect if you have multiple afkers...
  21. Just once a day. I briefly watched SactoDoug's video and it looked fine. Without Uber's you'll have to find other ways of kill the ogres. Really just depends on your hero's stats. My first link has a video I posted using cannons and monk auras. Really you just need to do some trial and error. Only way to really learn. Maybe figure out the combos on an easier mode and work your way up.
  22. You see any of these existing posts about building for her? https://www.dungeondefenders.com/2/topic/119570/betsy-incursion-examples https://www.dungeondefenders.com/2/topic/118941/tips-for-defeating-betsy https://www.dungeondefenders.com/2/topic/119264/hardmode-betsy-solo?page=1 Lightning Aura + Gyser Trap + Skyguard combo will get you most of the way. If you're going solo putting down stuff for the ogre to kill while you deal with the other one on wave 4 is important. Unless you have the monk uber... then you just use those and win.
  23. I played around with it awhile ago and from what i can tell It's just a bug in how the life is reported. Basically the % is calculated from the original life of the boost when placed not the current total of your gear. It still dies at the same rate it just doesn't show the value properly. Edit: If you inspect the tower it shows the correct value.
  24. I just want to add for those that don't know. You can switch between Lightning Aura and Lightning Strikes during the build phase without your placed auras changing. Allowing the mix that SactoDoug was talking about.
  25. Are there any near term ideas on additional uses for gold other then upgrading stuff? Maybe an example of charging 100K+ for a wyvern token. Something that makes gold more useful then saving for the next upgrade.
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