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Svenn

Junior Defender
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About Svenn

  1. I figured out where to find the customization (For anyone having trouble, go to your Hero Deck, right click a hero and select "Swap" and then there's a "Customize Hero" button on the right). I'm not sure what the KS skins are. I only have Rifted Skins.
  2. Key bindings on PC are pretty standard, except they don't work unless you can do full key bindings. I logged in, rebound to my usual ESDF setup and started the game... tried to place a tower and found out that "E" is hard coded to show/hide the tower info. I can't move forward while placing towers. Can we please get this fixed? Nothing should be hard coded.
  3. I'm in the Hero Swap menu and I can't find an option to customize anywhere?
  4. In a related note... Pet skins are done wrong. This is another case of RNG applied to real money. I spend 600 gems and then hope the pet doesn't suck and just go into the trash? This is a horrible user experience. I spent the money on The Awakening Costume pack only to get an awful Epic G4-T0 that I'm never going to use. Also, I couldn't figure out if the gem pets were just skins or if they also affected the attacks or stats in any way. I didn't want to buy one to find out since it told me up front that it was all based on RNG and I could get a ***ty one. I would gladly pay 600 gems to apply a
  5. It's slightly better in that if you want one item there is a price limit on it essentially. If there are 10 items, and you want one... then the price is somewhere between 150-1500 gems. That being said, it's still not great. No gambling at all would be better.
  6. Not being able to get duplicate items would help. At the very least I know then that I just have to open X boxes (where X is the number of possible items in the box) to get everything in it. While it still involves some gambling, spending X*150 gems to get everything is much better than spending thousands of gems and not knowing if I'll ever get the item I want.
  7. Maybe read the post? I didn't say remove micro-transactions, I said don't make them ***ty random boxes. You want an example of a perfect f2p system? Path of Exile. Tons of *** to buy, all cosmetic. Hell, even some really expensive ***. No randomness involved in real money purchasing, though; you know what you're getting.. It's doing REALLY well. I'm all for monetizing a game... I'm not for making people gamble with real money for your game. Also, Wyvern tokens are great... except the event boxes are time limited and so are Wyvern tokens, so I get a few random free chances at opening some boxes
  8. Seriously, you're going to tell me I have to gamble to get what I want with REAL money? I'll gladly pay for everything in the lockboxes (I've spent hundreds of dollars on Path of Exile, for example), but I'm not going to pay for a CHANCE to get what I want. What really makes it bad is when the lockboxes are time limited for an event. In fact, that whole model makes me not want to spend money on the game at all and even makes me not want to play the game. Now, there are 3 parts to this... RNG, Real money, and Time limiting. These 3 should NEVER be all combined together. RNG in games is awesome.
  9. I agree with you even though I am perfectly okay with having dailies. However, claiming they push players away without a detail explanation results in it being just that, a claim. Explain the scenario where this happens. Give the proper reasoning to why a player may feel a certain way. In my specific case (and I've met others that fall into these as well): 1) I feel obligated to log in every day, even on days when I might not be up for playing for whatever reason. Over time, this starts to wear on me and I start to resent the game for trying to control my play time. I could skip a day but...
  10. Maybe I'm misreading his post but I don't think he is defending the time limit. More he's saying if they removed the chance of you wasting time hatching a pet only to find out it's complete crap THEN he could see Trendy being able to justify the timer. As for your question why have 1 at all? Playing devil's advocate here, but consider pets for what they are, an item that is limited to a pool of 4 possible stats and only 1 type of quality level. (Yes there's the whole pet DPS stats but I'll get to that.) Now say you've got 10 eggs, without a timer you'd hatch all 10. You'd sort through thos
  11. I don't mind a waiting time, when the thing in question is worth waiting for. As an example, in Warframe it takes 48 hours to hatch a pet egg, and then an additional 24-48 hours for the puppy to reach maturity (when it can be equipped). The pet will be one of 4 species at random (no rarity issues, afaik) and appearance (which can be weighted by using another item during the incubation) but ultimately each pet species is hatched equal. My total time to get a useful fresh pet was 96 hours and 3 log ins. I only needed one incubation. The additional effort of getting a "good" pet was farming for
  12. But... that's *exactly* what Trendy has done...? Lockboxes only contain cosmetic items. Yes, but 1) they've tied it to the in-game loot system. It's another item that drops. It's part of the gameplay instead of an abstract layer. It detracts from the experience when I get loot and go "Oh, can't actually use that unless I pay money for it..." 2) the drops from the chest are random. If it's something you are going to pay real money for (gems) you shouldn't have a random chance to get what you want, you should get exactly what you want out of it. This lockbox system has helped to kill quite a
  13. Really dislike this system. It just stinks of cheap f2p design. This, combined with time gating, is some of the worst f2p "mechanics". I really hope you guys reconsider this whole f2p model. If you want a good f2p model, look at Path of Exile. Remove all of the f2p stuff from the gameplay and just sell cosmetic stuff. Trying to tie the pay models into a game mechanic is really annoying.
  14. Agreed with this post. Time gating advancement is a terrible, awful thing. Please remove the time gating from this system (and the game). Let players play at their own pace, not when you tell them they should be playing. As a player, that just makes me not want to play your game at all.
  15. Daily systems (especially ones that include any sort of reward that can't be earned elsewhere) are awful. Enough that they will make me stop playing a game and give negative word of mouth about it. It's a weak way to time gate players, and it favors players who have more spread out play times than those who can play in bursts. Time gating is NOT fun. It is annoying and frustrating. Dailies might seem appealing because they get people to log in every day, but they also have the added effect of pushing many people away. Please reconsider dailies!
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