Jump to content

Talis Cat

Defender-In-Training
  • Content Count

    131
  • Joined

  • Last visited

    Never

Community Reputation

0 Neutral

About Talis Cat

  1. Ok usually i never post but i see DD drift away from the gameplay i like (collecting gear and pushing floor) so i will just back up (since i think they are around) two simple change which could really make me want to play again (Ancient Power is slowly killing the game for me which, given how much hour i dropped in the game, isn't that easy) - Create a no reset bag (i shouldn't say it but i would gladly pay it with gem). basically it unlock at the same time as C7 (so is locked again upon reset). Anything inside isn't affected by reset. Doesn't have to be as big as a "normal" bag but i guess
  2. Any range heavy lane : wall + reflect. And since you can use a mark/medallion on reflect (the HP is just silly) it even deal decent damage to incoming melee ...
  3. So i recently reported crit damage of viper not raising over time like base damage do. The answer was it's intended. Given how crit is now paramount it sounds pretty silly to me (well it allows poison to be more widely used and the less tower used, the easier to balance, i guess) Anyway what do you think ? Should it ramp up or not ? I myself vote yes, of course ^^
  4. The drop based on active hero also mean two (bad) things for me : - If I want weapons for other Hero, I'm stuck to "wasting" drop. No big deal for one class but much more if I have 9 to gear ... - MUCH more important it means i can't use special weapon. I guess i wil be able to buy a new Meteor Bullets soon but Wailing Galive or, even worst, Mauled Cleaver are a long way off ... I guess most people don't care about look but when i spend gems to get skins it kinda make senses to be able to use cool weapon, even if it nerfs my own stats ! So +232 for drop based on best gear in Active/Total DECK
  5. Sorry - I was possibly not being clear on what ratio I meant. The ratio I was referring to was the internal hidden ratio that scales the defense range to actual in game range that Hom brought up. I was unaware before his post, and it most definitely is helpful and will save you from dumping points into certain gambits that will not work as well as you think. Basically this is why the ramster gambit stinks - the ratio is 10:1, so instead of gaining 1500 range which would be great it instead only gains 150 which is horrible. You lose the full 1.5k DP, but the range goes from 2500 to 2650 which
  6. The ratio actually doesn't help at all choosing whether or not gambit is worth it. So the whole topic, while definitely VERY interesting, doesn't help having a quick answer to the 'should i choose gambit' question Here are theorical example : Gambit on a tower with 1500 range stats and 1:10 ratio sounds horrid but is actually +100% range. Probably a must. Gambit on a tower with 10000 range stats and 1:1 ratio sounds good but is actually +15% range. Real low and worthless unless the tower have a very specific use where range is VERY important and base damage irrelevant (sand come to mind) Th
  7. ... You miss the point. I don't need a SHARD list, I have one, but a way to make Coil more useful to me. It's currently just a tower i use because it just fits the theme and not out of any real use of it. This solution would make ME really use it. But perhaps I'm missing an important point making this idea useless / OP. That's the kind of advice I (and devs if they read this and find it interesting) need And i wouild rather have Mystic shard than regen and leech on her. I personnaly think using class specific shard make said class more interesting but i guess i should just consider them as ski
  8. The ratio actually doesn't help at all choosing whether or not gambit is worth it. So the whole topic, while definitely VERY interesting, doesn't help having a quick answer to the 'should i choose gambit' question Here are theorical example : Gambit on a tower with 1500 range stats and 1:10 ratio sounds horrid but is actually +100% range. Probably a must. Gambit on a tower with 10000 range stats and 1:1 ratio sounds good but is actually +15% range. Real low and worthless unless the tower have a very specific use where range is VERY important and base damage irrelevant (sand come to mind)
  9. I can too but there is usually at least 3 lane needing attention. And if you d'ont take damage, why not going AP+Damage ?!? Anyway the idea was not taking a lesson on mystic but saying i just feel i should be able to DPS boss without going back on forth in the map. And it solves the issue without really hurting your gameplay. If there is no mob to leech from, there is no need for healing. Also leech doesn't have to be based on current damage. Like orb heal 60% of your health whatever it is, hit coudl heal a percent (dependent on your attack speed) So basically what i want to know is if this wi
  10. Flame aura, fissure In fact they all work as far as i have tested. But it depends on base range (stast i mean not actual range). Everything above 6K base is probably not worth wasting point (and losing DP). Between 4K and 6k it's debatable. Under 4K it's always worth it IMHO. And a must for anything under 2.5K
  11. My bet would be 2500 instead of 25000 so 1:1 instead of 1:10 Overall i feel gambit should just give a plain 1% per point Currently it just feel awkward
  12. Well it doesn't really fits the mystic theme but my biggest problem is with boss. Either you never healed mid wave or there are no orb left and the only healing solution is basically die. The basic leech is just pîtiful. It's just stupid. So either that or another healing solution for mystic beside orb.
  13. Here is my idea to solve both mystic not healing and serpent being not worth the 20 Well not really making it worth but at least considering it ... My main grip is serpent coil obviousively doesn't generate orb when you face a boss. So instead of having it spawn healing orb why not give a leech bonus if you DPS the target of coil ? Would also make it more interesting to carry it around instead of dropping it in a lane and get back there for healing.
  14. I use junk mythical and leg to store spare shard myself, hence the 'please show equiped shard part ^^ That being said i find it's a good trick to easily group similar shard (same hero or piece to be sloted in) and how many i have. Ideally using similar icon type for similar shard too. This alst part is trickier to get right though ... Sadly blue wo'nt work, else it would be a quick way to differentiate storing gear from 'normal' one ... :/ Try it if you don't already do it
  15. Well title say it all. 'New' DD2 is even more aimed at using only one hero of each class than before And the greatly increased respec cost just doesn't fit ... The fact some point allocation need a bit of testing unless you just want to follow guide advice and be done make the new cost even more harsh for those which love tweaking If not free it shouldn't cost more than 2/3 map worth medal (50 for example) Basically free but without admitiing it, like before ^^
×
×
  • Create New...