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Shearmanator

Junior Defender
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About Shearmanator

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    Defense Council
  1. Yes. Remove this. It is unfun, and makes maps take forever. If you really want horde, at least make it so every lane gets a hoard at the same time rather than individually. That would make it challenging while keeping the wave length down.
  2. Honestly, the cap is only an issue on this 3x medal event. Under normal circumstances you would need to play about 16 hours to hit that cap while playing efficiently. If this cap prevents people from abusing any future bugs it is a good thing. You should just remove it or increase it during 3x events. I think removing it entirely is a bad choice.
  3. How does automation stack. lets assume all of them are 25% chance to heal 15%. if i have one it is 25%/15%. does two stack like 50%/15% or 50%/30% or 25%/30%? or do they not stack, and both proc separately leading to 43%/15%
  4. The point is that we should not need a dps of every class before we can make a builder of that class. This is primarily a tower defense game. Most people want to make builders, and they get punished for that in public games.
  5. Sent an invite. I am somewhere between NM3 and NM4
  6. Make it so that your loot drops are based on what classes are available in your hero deck instead of just your active character. In order to gear up effectively with the current system you need to either make a dps character of every class to gear up your builders, or you can stay on your builder and hope your towers can carry you. This isn't a major issue while solo, but this causes problems when you try to play in public games. Anyone who stays on a builder during the wave becomes a drain on the team, and are pretty much just leeching and making victory harder for others. In order to be helpful you would need a DPS version of the character. This poses a problem because most people do not want to have to make a dps character for the sole purpose of leveling their builder. The average player just wants to make their builder and roll with it.
  7. Make it so that your loot drops are based on what classes are available in your hero deck instead of just your active character. In order to gear up effectively with the current system you need to either make a dps character of every class to gear up your builders, or you can stay on your builder and hope your towers can carry you. This isn't a major issue while solo, but this causes problems when you try to play in public games. Anyone who stays on a builder during the wave becomes a drain on the team, and are pretty much just leeching and making victory harder for others. In order to be helpful you would need a DPS version of the character. This poses a problem because most people do not want to have to make a dps character for the sole purpose of leveling their builder. The average player just wants to make their builder and roll with it.
  8. In addition to the monthly quest, I have lost 3 daily quests in the past few days.
  9. over a year of trial and error by the community as a whole, and following patch notes
  10. I just had a situation where I got 0xp for a win of the day. I joined a public game, and the last enemy on the last wave had died before I entered. I got 0xp for the match, and it counted as one of my 5 wind for the day. I am not sure if this is a bug, or just unintended behavior. It seems more like an unintentional interaction to me but I figured I should share.
  11. Its an alpha people. Chill out. If they wanted to they could have wiped everything.
  12. Hell for the sake of it being an alpha, just change everyone's bag to the large one. That would bypass the upgrade issue.
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