Jump to content

Tristaris

Valiant Defender
  • Content Count

    1,147
  • Joined

  • Last visited

  • Days Won

    2

Tristaris last won the day on November 6

Tristaris had the most liked content!

Community Reputation

11 Good

About Tristaris

  • Birthday 02/28/1987
  1. To be fair, however, if someone wants to gimp themselves by not having a set of characters to use and be efficient with, that's on them. The game doesn't force anyone to play with one sole character and they'll have hero swapping so there's really no issue as far as I'm concerned. Not every character has to be a jack of all trades and I feel like it's okay to have certain classes that do something extremely well. With that said, nobody knows how the balance is, or how any of the defenses really work at this point in time sadly. I'll be more critical when I get my hands on it and see how it plays rather than assuming things are going to work identically to their DD1 counterparts. I personally loathed the old PDT and found it to be the definition of hot garbage, along with a lot of DD2 early on when the game really struggled with deciding on how it wanted to be, most of which I blame on their F2P model.
  2. Oh, I'm not saying the game shouldn't be playable. I'm saying it should look and feel like a Dungeon Defenders game rather than directly ripped from something like Fortnite. Thankfully that can be adjusted relatively easily with a simple color palette change. I think at least, lol. As far as lower resolutions are concerned, yes I do agree that it needs to be playable. However, if someone is opting to play on a 6-inch screen, they need to also realize that when there's a lot of text on the screen it's just naturally going to be harder to read. How to fix that so all of the important information is available without squinting? I'm not entirely sure. Icons and red or green arrows are a good step, I guess and keeping all of the various numbers hidden until you open an item up/inspect it to look at it more in-depth?
  3. A little detail like that does indeed help, but I also can't help a different color scheme would go a long way as well. Not fond of that purple at all.
  4. I do hope that things aren't going to be completely sacrificed for the sake of one console. That said, I do understand the reasoning. I just hope there's a fine balance in making it just seem overly bland and 'modern' and ensuring it's not an eyesore to look at, either. It is rather medieval, after all, and I do feel that part of the DD charm was the general aesthetics as well. But, I think people will be able to give more valuable feedback once the game is in our hands to test.
  5. I did find the look of the UI very bland, though I'm hoping that was just an extremely early version and will be iterated upon prior to the official launch. To get it into our hands for beta and have something functional I would be okay with but in a game where you'll be looking at your inventory a lot, it is pretty imperative that it feels & looks good as well. I'll not raise a fuss about it too much because I haven't actually seen, or gotten to participate in any gameplay yet, and we know so little it's hard for me to be too bent out of shape.
  6. I am in agreement there. I thought we'd have gotten more information yesterday since there's just been an incredible lack of it in the first place. Don't get me wrong, I enjoy getting any and all information, I just dislike how little there is. I haven't played DD2 in some time because I just generally disliked the direction it took and early on the PDT was essentially worthless. That might be different now, of course, but early on it was hot garbage for any that played the game during its early days. The huntress not having a real anti-air turret doesn't bother me because there's plenty of other heroes that will fit that niche well enough IMHO. But as you said @dizzydiana , let's hope they don't import the ridiculous trap sizes from DD2.
  7. Because we clearly have gotten our hands on the defenses and can gauge their effectiveness based on screenshots. Sarcasm aside; why not wait until we get our hands on it, whenever that may be, and then provide feedback from that? *Still wish they would have given a date with that information, but yeah.
  8. I do agree, I kind of loathe how they would rather post over to Twitter rather than making a post on their official forums.
  9. I'm thinking we'll hear something today with it being Friday and all. I feel they should have announced something sooner, but I'll be optimistic and think the wait will be worthwhile. It is November now, after all, and we are going to find out for sure sometime this month.
  10. Solid. Thanks for the link, it was a nice listen.
  11. They seem to have trouble keeping CM's, that much is certain. But way back when they laid off their previous ones, it was for budget cuts or whatever whenever it was still TE so it seems that it's always been a position that was something that didn't have much 'job security' in, in the first place, which is a real shame because I feel like for small studios having that position is pretty vital but that's beside the point. All of that aside, as others have said I don't feel a CM is needed to make a simple, basic post that would take all of a few minutes to put together. It does go a long way and it'll always be better than complete radio silence while they are searching for someone to fill that role. I was incredibly vocal back when DD2 was still in its early days and wasn't all that thrilled with how it is now. That said, I'm optimistic about DD:A. I just wish we had more to go off of, but hey it's nearly November and according to the discord things are still on schedule. We'll see for ourselves soon enough.
  12. Couldn't tell you, really. Surprised there's not been more information pushed out yet, given the last official update over on news said there would be more information coming this month but we're a week away from November. There's the countdown to November thread, but that doesn't mean a whole lot because I haven't found any confirmed date for anything, yet. Fingers crossed they'll get information out more reliably but there was also a post I read that they are without a CM at the current time.
  13. The thing is, I want them to make money... I want them to make money by having a game that works and attracts players. 750 players on steam charts is not good... they are losing about 20% of their player base every month with last month, the month of the "campaign revamp" gaining 1.5%. Now sure those numbers could be wrong, and they don't include console players, but the trend is, the numbers are getting smaller... and to be honest... I am worried, I am worried this game will not last. Exactly. I want them to do well too. But I have to also ask myself, do I enjoy it? Do I feel that I'm getting my moneys worth? At the end of the day, I decide to vote with my wallet. That doesn't mean I don't care about the game, nor want it to crash and burn. That means I want time to be spent elsewhere, than having a laundry list of heroes I honestly care nothing about until the core game, is fun to me. Hey if people enjoy the game for what it is right now, by all means, continue to do so. I'm not stopping it, I don't want to stop it, but it's not going to stop me from voicing my opinion on what I feel is much more important than yet another hero to buy, when the balance of the current hero/towers is ridiculous at best. Don't even get me started on the fact that there still isn't skins for towers either, and it's been how long now?
  14. Careful not to criticize around these parts, logical posts like yours are sure to get some bull*** response about how trendy is starving and they have to make money too. (If they spent as much time fixing bugs, and working on end game, as they do pumping heroes out, we'd probably have a pretty solid/balanced game post-max level. Bring on the ***-talking, my body is ready.
  15. How dare a game developer try to make money in order to further develop the game. I agree completely. The entire team should be working for free until the game is complete and then try to make money from it. Actually, they shouldn't even be working for free. They should be putting their own money on the line to buy the development tools that they need, pay for office space and utilities, servers, and everything else, and then they should volunteer their time to work on the game for free until it is finished. Where did I ever say they shouldn't be "allowed to try to make money to further develop the game?" They've been doing that for a while now - see the last few heroes/costumes etc. Why should I continue to throw money at something when I've not seen any actual progress towards fixing the portion of the game I care about? Legitimate question by the way. I've been waiting on end game content, and a fix for onslaught for quite a long time now, as well as changes to the garbage loot system that currently plagues the game. Yes, it's certainly nice to have stuff like new heroes and whatnot, but there comes a point where I personally have to draw a line and that line has been far since passed because I haven't seen any information on anything that addresses my problems currently, and all I see are heroes being thrown at the community one by one and I find it honestly a slap in the face. Yeah sure they have to make money, that's fine, but adding even more to the pile of the already massive pile of *** that needs to change doesn't make much sense in my honest opinion. I'll get some bull*** response from someone like you again, but I don't care honestly. I'm here to voice an opinion, and Trendy can do with it what they will. But they won't milk another dime from me until they can give me solid evidence of meaningful gameplay changes, instead of throwing yet another hero down the communities throat for them to buy. TL;DR - Yeah, they gotta make money. No *** sherlock. They also need to fix problems, which I haven't seen any sign of those changes coming anytime soon. I'm open to be surprised though, hence the reason I still check here regularly.
×
×
  • Create New...