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Esyqbaal

Junior Defender
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About Esyqbaal

  1. I'm not sure about the whole "upgrade tower thing" just because that will make it even more grindy. These tower enhancements would not be dropped by the monsters, but would be in a finite number, with a way to craft or acquire those, and once you would have every enhancement, that would be it. I don't think it would be all that grindy? If there is a craft system, the materials would be there anyway, so I don't see why we wouldn't use those to craft tower enhancements. And if there is no craft system, a way to combine enhancements into new ones - without consuming the old ones in the process -
  2. The LaboratoryThe purposes this Laboratory would serve. Tower Creation : By combining existing towers and/or materials [possible use of a craft system], the laboratory might allow for creating new towers for one or more classes to use.Tower Enhancements : By combining existing enhancements and/or materials [possible use of a craft system], the laboratory might allow players to create Tower Enhancements, and then use them to change the way the towers work, or upgrade their towers' stats. These enhancements would have dedicated slots within each tower and be related to the type of tower; turrets
  3. Why not different hero decks with their own level system and perks affecting the heroes within ? I'm in a hurry because I'm overwhelmed with work at the moment, but I do like the idea of a prestige system. Why not a system where heroes and deck could prestige separately ? Heroes would gain specific, bragging-right skins, maybe stat points and spec points, specific titles and such, by prestige-ing after having reached max hero level. Hero decks might indeed earn new slots as you prestige, after having reached max hero deck level. But if you had several hero decks with perks affecting every her
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