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Ionizer

Defender-In-Training
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About Ionizer

  1. What about the real rollover bugs? Weapons have confirmed bugs where the stats CHANGE when you pick them up, going negative and turning half the Huntress weapon drops totally useless, like -120 reload with 100 ups. Squire block does the same thing to give another example. This has been broken a long time and doesn't ever seem to be addressed.
  2. One thing to keep in mind is Proton Beams don't have the huge animation delay and so are about twice as powerful under a Buff Beam than a Shock Beam. If you can attach the Proton Beam to an existing Buff Beam it looks like a decent way to do some more damage if you have extra DU left over.
  3. Whats your SID, I can show you in game if you'd like. Nvm I think I found the right one, only 29 Ionizers, lol. Ok, now I see my problem. I didn't realize you were using Boost Beams AND Monk Tower Boost. Now everything makes sense again. :-)
  4. Yeah, I got the positioning right.. that's why I got a bit over double the damage with it buffed. But both sets of numbers are low. Half the damage buffed AND non buffed. I don't see how he is getting 600k unbuffed with 3000 tower attack.
  5. RoF is only the time it takes to fire the projectile. It does not include the animation. Hope that clears it up. That's my opinion on how it should work. I can't imagine how this could possibly be the way it should work. I have never seen ANY game talk about the speed of a weapon in any other terms than shot to shot. By making the attack rate be only part of the equation, and not even displaying the other half, it makes that statistic useless. If you ask someone how fast an Uzi shoots, they say "600 rounds a minute" or "a bullet every 0.1 seconds". They don't say, "There is a 0.03 second delay somewhere in the firing cycle" and then refuse to give you any other information. Nobody playing the game cares that there is a tower animation and a tower firing delay. We just want to know, how fast can this thing shoot? We don't want to spend hours running Orge Crush with a stopwatch trying to figure out hidden variables to know how to invest points in a new piece of armor we spent 10 days grinding for. So MY opinion is when a tower says it has an attack rate of 0.15 seconds but it's REALLY 2.50 seconds... that's just wrong. Why even list that delay rate if it's not even close to reality? Rate of Fire, not Rate of Time Between Animations. No offense, but I can't imagine you could find 1 in 100 people who think that showing completely incorrect numbers is how it should work.
  6. Its not faked, its a 3 star shock in a 3 star beam on NM, here's my EV's stats. I even show myself looking at the beam on them? The first was with boost, second without. The shock beam is VERY particular about being buffed, you have to have the end of the shock inside the buff to get it buffed. http://steamcommunity.com/profiles/76561198055861755/screenshot/541810680977159974 Hmm. Still not seeing those numbers. Running in a game in Nightmare mode, with 3500 attack and everything three starred I get... 287,376 damage. 658,638 damage boosted. How can you get double those numbers with 3100 tower damage stat? Is there something else that it depends on?
  7. What are the stats on your builders? Messing around in Local I got 3500 Beam Damage and a 3-star shock beam only does 288k damage. How high do you need to get 562k? The cycle time on Shock Beams lies. The animation is a bit over 2 seconds so the cycle time is much, much slower than the stats say.
  8. Expected, but still sad. Too many people are just greedy and selfish and lack empathy.
  9. There are probably several thousand loops in the code already. Adding one more isn't going to make the game start hanging and crashing. I doubt Trendy would just make it loop forever with no checks. A limit based on loop count or time spent would easily solve that. I can't imagine Tredny, after years of experience developing a complicated game would be incapable of writing a loop that doesn't crash the game. I may question some of their design decisions but they clearly CAN write code. :)
  10. one point of criticism: there couldn't be a re-roll mechanic that could reroll an item more than a few times. whenever you put in a rejection parameter on something as overreaching as loot, giving it infinite rerolls is asking for a crashed game. Looping item generation and then filtering them is pretty much how you write code to select from a complicated system. I doubt it's going to crash the game. Easy enough to put a limit on how long it checks per item. But either method would be better than what we have now, which is buggy, bad loot with rollovers and stats that were never meant to go negative now being negative half the time. I agree though that Trendy doesn't seem to think the rollovers are worth fixing for whatever reason. Keeps people playing when they need to farm 20 hours for an item instead of 1 I guess? When bugs are kept because the devs think they add to the game play experience, that's not really a good sign. I mean, if the game randomly crashed every 5 hours of playtime, would they keep THAT because it makes it more of a challenge? It's not a bug.. it's the, umm, Giant Crystal Of Death feature! It destroys the universe!
  11. That is exactly right. A tower on a 2.0 Resist Buff Beam will take 50% damage, so with a 26% drain that gets you to 13%. Assuming all towers start off with 0% resists. I haven't found any that don't, but have not tested them all either.
  12. Building your own isn't really an option if you want a laptop however. 100% agreed on towers though. I always build my own. Although these days it's less of an issue as everything is so cheap and fast anyway. Still, it's fun!
  13. Good luck. You can always pull the drive to get the data off if needed, either to get back up and running quicker of if the laptop is not fixable. That sort of thing is easier these days with SATA drives.
  14. I'd rather not have a DD2 unless we're able to import our characters and dlc from DD1 after completing the base campaign levels. That's one thing I loved about Little Big Planet 2. All those things you purchased, downloaded and, in some cases, created were still fully functional in the sequel. Agreed. The other requirement would be games NOT ENDING when Steam (or Trendynet) glitches. I understand that you can't prevent Steam or Trendynet from having occasional issues, and even the internet between you and them, but because of this the code needs to PLAN for it. Pause the game, wait for reconnect, give the OPTION to abort if you want. Save it so you can restore later. I don't care. Anything but killing a 4 hour game right before you get the reward because Steam 'scheduled' downtime with a whole hour's warning. I can joke about it (except when it happens) but it would be a deal breaker. And I've bough the game, all the DLC and MANY copies to gift to friends. At full price even!
  15. [email]lostheroes@trendyent.com[/email] The one and only time I fell for this, trendy restored it all for me :). Just don't log in again till they say its restored (took <24 hours for me). Ahh, too late for me. I already have been farming Aqua trying to get another good Seahorse. My poor seahorse... such good stats and over 10b invested in it, at least. When you used "To Hero" in a sub folder and the replaced item went back in that sub folder that would be a help. Several item (like my Seahorse) were in subfolders but got moved out due to swapping out pets and weapons during the last game. Lost some Pawn Shots too, which of course are impossible for me to replace as I 'only' have 1500-2000 in tower stats. Might try again when the new 300 mana patch comes out, but doubt I have the stats for it. Oh well. At least I moved my high resist DPS armor set into a sub folder right before I clicked!
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