
Axianamos
Junior Defender-
Content Count
20 -
Joined
-
Last visited
Never
Community Reputation
0 NeutralAbout Axianamos

-
So today me and a friend were doing a mission on Chaos 1. Every so often, and by that I mean every 30 seconds or so we would randomly die from full health with no explanation. Then on Chaos 2 it was the same thing. A little confused we spent most of the match attempting to determine what was exploding and killing us. But it was so random we could never catch what was doing the deed. Until I noticed a plain old regular orc exploding and killing me from full health. Until I noticed my nimbus has "orcs explode for x% area damage" on them. And I had 10 nimbi built. And my world tree does the sam
-
Most accurate description of the new shard system I've seen without directly calling it the shard system. :) This is what I'm hoping for, but no details have been released. First. What is the PDT again? And Second. What will happen to heroes exactly? I've heard and seen some comments about things like "they can be both fighters and defenders" and even something about there being a limit on how many heroes you can have. I just want to be clarified. PDT. Poison dart towers. OP as all hell right now because poisoned enemies explode, causing damage to nearby enemies and also poison
-
If they wanted to end PDT spam all they would have to do is balance it. This was not the reason the roller was introduced. PDT spam still works just as well, if not better since you don't have to deal with the majority of the other enemies in the land while dealing with the roller. They could also get rid of PDT meta by adding passives that bring other towers up to the level of the PDT. Make cannonball towers explode, causing bleed damage to everyone in the AoE. Make Fireball Towers fire two blasts with each shot. Explosive traps can cause a special fire effect on explosion that stacks and s
-
Sorry then, I didn't see everything.
-
That's not what this thread is about. Everyone here can deal with a roller. That's not the problem. That problem is how they limit creativity and force specific heroes or play styles to deal with them whereas before you had the freedom to build how you wanted.
-
Ground defenses need a buff at the moment. They don't have any useful passives. PDT's are so powerful because there are several things that effects them. Every defense needs a powerful passive you can spec into. Harpoons right now are pretty good because of splody poons. Frostbite towers increase the power of traps pretty drastically with the frosty power passive. But traps themselves? Nothing. Aside from a mediocre uber sphere. The main fact is though that on top of them being pretty weak, they're also so much harder to use because rollers.
-
Okay and what about huntress traps? How about instead of insulting me right off the bat you read the entirety of my post?
-
I know they've been out for a while. I know how to deal with them and they aren't that hard to handle. I know I may be beating a dead horse but I wanted to vent a little. The roller renders half the defenses in the game worthless. monk aura's, huntress traps, ev beams, training dummies. It's a bad design that forces you to play the meta even more because now you litteraly CAN'T use anything that deals damage by sitting in the lane. Huntress towers are all completly useless aside from the massivly overpowered PDT. In the early days of DD2 I enjoyed using geyser traps in conjunction with lightn
-
I can't really read the purple numbers on magic damage. I would just like to be able to change the colors on them. Some games have customisable FDT colors. I would like that.
-
If you know the name, you know what I'm referring to. But for those who don't, let me explain. Last night I finally found an upgrade to my level 17 legendary bow. It was only level 22, but it was still better. So I decided to upgrade it. 36 levels later, I had a nice, shiny bow. (which reminds me, there should be a toggleable option to make your weapons shinier the higher level you upgrade them. Until eventually you're walking around glowing so much you look like a small sun) Anyway back to the main point. I burned roughly 3 bags of items upgrading this thing to level 36. The majority of whi
-
I see that now kelebek. I went into game after posting to check it, but I was to tired to come back and edit my post to reflect my stupidity. I think the tooltip needs to be clearer.
-
2x? Im seeing 1% increased damage on boost towers right now. Granted my monk is only level 10, but still. I don't see it getting that high ever.
-
Lucky for you, DD2 has grown up heroes with pants on.
-
Ability to change Level Range of a Group Tavern
Axianamos replied to UncleRichardson's topic in Suggestions
I assume the system in place is temporary, because right now every aspect of it is terrible. In general having to reload a whole new tavern just to select a level range is a bad idea. You should just be able to select and open up the different level range areas just by selecting a tab when you go to map selection. Of course when selecting a group you would still select a level range to search for a group.