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About Lanie

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  1. Well, at least, we can also apply a more friendly definition in related wiki articles, after confirming such a bit more. Could then write about that passive as "Reduce damage taken to x% of attack" or something. Though maybe Trendy will look into it as well.
  2. I suspect it's a 90% reduction at a strange part of the formula, instead of at the end of the formula. Addition/Subtraction can do strange things to a percent if the percent is applied before it. There is also the fact that Apprentice is really squishy, with only a fragment of health compared to others. Usually, playing one, you really don't want to get hit anyway.
  3. It would be of great help to collect a vote of which of the two existing styles is most preferred! The two layouts to chose from are: MonoBook VectorNot going into the details of exactly how it is laid out, but more the preference between two existing skins. We want to see what feels better for the community. Also, if you have any other visual/theme feedback, please let me know!
  4. No, we don't need sacrifices or volunteers for rituals to summon the old ones or anything. The DD2 Wiki - http://wiki.dungeondefenders2.com - just needs a few fresh new recruits willing to help with sorting and ordering the library of knowledge passed down to future generation of defenders. Basically, people willing to help add content to the wiki. We still have quite a few extra Tasks left to fill out, and pages in general need a lot more content (written and graphical). If you are willing to help out, you don't even need to ask, though feel free to leave a note here saying your intentions
  5. Somewhere after the information I was given, someone rethought the range of the Skyguard, which was supposed to have more range than a Cannon. I'm guessing someone thought that range should allocate the full diameter of it's attack area, which would only work if you couldn't hit the tower itself. That's probably the idea you need to dispute as well, they are looking at it's range based upon the coverage area, which if you look at your image is equal to the cannon's.. and no one is thinking about the tower getting hit itself.
  6. That's not true for everyone. I personally for example, if you exclude this game, play zero Tower Defense games, avoid games in the Strategy genre, and have a hatred for how boring anything Turn-Based is. My genre of choice is RPG, with an intense interest in anything done in real time, though I appreciate getting the time to setup a field and plan for combat. This is why I play games like Terraria, where your biggest battles are done in an arena designed to your own construction, where planning and preparation are key, but then the thrill of fast paced combat is one of the rewards of good
  7. I would say it's more appropriate to base that on DU rather than towers, or total building mana spent. Different towers cost differently for a reason. That's not as true as you might expect. Every Hero has one defense costing 20 mana, one costing 30 mana, one costing 40 mana, and one costing 50 mana. This is a clear pattern in construction. The only difference between heroes is the order of those four costs: Huntress: 20/30/40/50Apprentice: 30/20/40/50Monk: 30/40/20/50Squire: 40/30/50/20You could thus base it on mana consumed, but there are other patterns to approach in this one (convert
  8. An actually decent attempted approach for a hero, without blowing it out of scope with weird new features, not something we've seen much of. However, it might be good to note that there is no Ice Damage in DD2. Nothing deals Ice Damage. A combo is either started with a status, or ended with an element. For example, Freeze is a Status (not an element), that has a combo with the Crushing Element to cause the Shatter Combo. This works because if an enemy falls from any height, they take zero crushing damage, which can trigger Shatter (instead of giving it to weapons as an elemental on weapons
  9. Try the following link: https://trendyent.zendesk.com/hc/en-us/requests/new
  10. Dreizehn wants Roll to have a personality more like classical Samus, and less like her Other-M, then wants that character in DD2. Other than such visual stimulus, I see no value of EV in DD2 now. We don't even have anything left to give such a character for Defenses, would all have to be brand new ideas. High-tech engineering styled ideas, but new ideas none-the-less. After all, a laser turret would still be just another ballista.
  11. The original pillars of the game said that it is Trendy's goal to make the game balance equally in importance between DPS and Defenses, so that you could swap one of the two at will and retain just as much of a result. To meet this, that would mean that any map where you could have a single person solo build, and the rest AFK, you could then in reverse be just as equally efficient if that one builder instead was swapped with a DPS hero, never building anything at all. We aren't noticing this impact yet. The game was listed to be equal parts Tower Defense and Action RPG. If you poke people wh
  12. Incursions are in the next patch. That should give you everything you need.
  13. That's one of the changes in the next patch. You are correct that the multi-target feature on the other hand makes it really challenging to take full use out of. After the patch, the way it looks, if it hits 6 enemies in close range, the last enemy hit will fully shrug off the attack, hardly noticing it. At this point, the Builder Squire would have been more efficient hitting the group in melee dps. As such, Ballistas won't replace Cannons either.
  14. If this is true, the tier 1 Long Range towers will around double the range of a Jav Thrower (5000px). Sky Guard is getting a serious range boost at the end of the month. That partially solves the problem (the kobolds) while (inadverdently) creates another: Since the ballista can aim up/down and has a longer range, a well-placed ballista would strictly dominate an equally well-placed sky guard in terms of anti-air. Except Ballista already has a large handful of flaws over the Sky Tower. Sky Tower not only has that 360 degree firing angle, but it also will still do full damage at any range.
  15. Nope, not towers, NOPE. DPS OK. Towers NO. Just to be clear, I'm agreeing that everybody should be able to contribute DPS from their hero stats, but requiring towers from everybody I will NEVER back. I do not believe anywhere in my post I expressed what people had to be doing, or what build they had to be, to achieve the required objective. The only thing I scratched off is the ability to play afk. A room with 4 people requires 4 people doing stuff, or there isn't much of a chance of victory. If this means 1 builder and 3 dps, or 3 builders and 1 dps, whatever. So long as there are 0 peo
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