While I didn't realize members could not create threads in the feedback forum, hopefully this is an appropriate place to add this. Hopefully this will catch the eye of some of the devs and see some improvements. The highlights for those w/o the time to watch the whole thing: Air on Liferoot Forest should follow their own path, rather than the ground path, at ground level. Minibosses should be immune to all forms of CC, and should spawn in appropriate numbers to the amount of players. Need an enemy type to offset the geyser/electric aura combo, several suggestions throughout the video. Give