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Ambiguous

Defender-In-Training
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About Ambiguous

  1. Having us vote for 10 was just so we could give them a nice priority list across all their voters, and also to prevent people from simply voting for all of them. Once the data is in, they'll be able to see what polled the highest among them all, then see what could possibly be reintroduced.
  2. There's a problem with the system though... I found a Chaos 1 Totem early on with a perfect defense health roll. After upgrading it through to Chaos 4 so far, it is no longer a perfect roll...  Perhaps the stat shown is rounded (why on earth would they have decimal values on stats though???) and that means that as you upgrade it gets further and further away from a perfect stat. Granted, it's not by much, but it's annoying that the only way I'm going to get a perfect roll on any given tier is if it drops from that particular difficulty.
  3. I enjoyed how unique each pet felt in DD1. I feel like pets now are cookies cutter, nothing unique to them other than appearance. No special attack methods unique to certain pets, pets can mostly have any ability depending on the element, and which pet you get out of an egg is almost entirely RNG. In DD1, if you wanted a seahorse, you completed the Aquanos survival mode until wave 20. You could go in, knowing what you want, and work towards that specific goal. In DD2, it's all RNG, and there's nothing making any one pet unique versus another besides appearance anyway. In Dungeon Defenders Eter
  4. So I've recently started playing the game again after quitting somewhere around the time that MaM lost the influence vote to the Mystic (despite winning both of his rounds... still salty about that.) Also salty that Barb was released first despite being crushed in basically every vote, although he does look really cool. Anyway, with the Protean Shift expansion, it seems now is a great time to actually get this character out. I mean, everything's got the high-tech motif already, so he won't even seem out of place anymore. Anyone heard anything about this? I've tried searching but can't find an
  5. Armor you dont need is just as useless as shards you dont need. No. "Useless" armor still had/has a use: gold. Shards on the other hand are only worth 10g (even at max rank), and ones you don't want do nothing but take up space in your inventory. If un-upgraded shards stacked, it'd be less of a problem, but would only be a band-aid fix. The real source of the issue is that useless shards are truly useless. In any case, you didn't use the old upgrade system to get rid of useless armor, so using that as a point of comparison is flawed from the start.
  6. We just removed that feature from armor, and now you want to add it to shards. I dont mean to be rude, but I think that is a terrible idea :) What? No we didn't. The only similarity is the sacrificing of items, but the outcome is very different. One just made one item stronger, this would make useless items into a potentially useful one.
  7. @Hom-Sha-Bom quote: There were no head-to-head votes, though. There absolutely were head to head votes. You can't call 3 separate rounds of hero vs hero as anything but head to head. Fact is, M&M won the head to head vote against Mystic, albeit barely. @Hom-Sha-Bom quote: We voted for Mystic the way we did because we knew what the rules were. No way it is as clear cut as that. Way too idealistic. I work in IT support, so I speak from experience when I say that it does not matter how obvious you make something. A surprising amount of people still aren't going to get the memo. For exampl
  8. Screw Barbarian. I want my Man & Machine. Still pissed that we got this stupid Mystic on account of the retarded rules they went by with that vote.
  9. They're being moved, not removed. Every passive that currently drops on gear will instead be a shard that you can decide on which gear you want to place it. This shifts the RNG for loot from trying to roll multiple perfect stats, to just RNG giving you the specific combination of shards you want. Then you just grind them up to their max level. Gearing is going to be much smoother in this next update.
  10. No, why would you? You're either going to be getting free slots, or have the exact same number. Why would you get a refund for losing nothing?
  11. I love myself a good riddle. I will ask to clarify for people who spent gems for bags. Will we just increase my 11 bags of 32(352 inventory space) and transfer it into 11 bags of 64(704)? or If i had 11 bags of 16, do they also get 64 bags with 704 slots? What people are asking is if I spent twice as much gems, are we getting shafted? Why not just make it 64 slots for every 16. Your 11 32 slot bags will be converted to 6 64 slot bags, giving you effectively 32 more spaces to work with. This is because 384 is the next multiple of 64 above your current total of 352, which is not a
  12. You sure? Pretty sure I've seen them do this. I think they just prioritize spreading, and won't focus anything unless it's the only thing around. EDIT: I could be wrong though, I may just be thinking of the times where I had 5 hornets on targets because of the sphere + corrupt form.
  13. So double clicking on them "uses" them, and they disappear? Lol.
  14. Didn't notice that, but now that you mention it... I just went and tested it. 3 hornet nests, ranks 1, 3, 5 respectively, all dealt the same bonus dmg on crit so it's definitely not just a display bug. I can't reliably test the other towers though, given that my crit chance is low enough that it would be an enormous pain in the butt to do. I could only easily test the hornets thanks to the crit chance sphere. That kind of sucks. Her towers seem to scale pretty well with crit damage, actually, especially with the passives on items that boost it. With the sphere granting free bonus 10% crit chan
  15. I'm having the opposite problem, I don't think I'll be using any other wall anytime soon. I mean, my Dryad waller is only 702 iPWR thanks to upgrading 660-700ish items, only has 6% World Tree health on the totem, and her wall has just over 600k hp at max rank, 302k base. Sure, it has less hp than my 680 iPWR waller mystic's 722k hp without even having a pet equipped. But still, 600k+ is completely fine for a wall. What's more, as previously mentioned it gives an aoe heal and hero dps buff. Most importantly of all though, it only takes 130 green mana to max. Not sure if it's supposed to be that
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